🌀 PATCH NOTES - 0.3.4.31
[h3]NEW FEATURES[/h3][hr][/hr]
- [p]Meditation Circle progression tracking:[/p]
- [p]The three flowers will now be withered or bloomed based on the restored state of Life Sapling islands within a sector[/p]
- [p]Up to three orbs will appear for each restored Life Tree within the same biome[/p]
- [p]You can interact with the flowers and orbs to view a tooltip explaining the above[/p]
- [p]Colour palette texture change for mushrooms on corrupted islands (per biome)[/p][p][/p]
- [p]Increased the volume of the bee flying SFX[/p]
- [p]Decreased volume of construction snapping SFX[/p]
- [p]Added young/small tree destruction SFX[/p]
- [p]Added Tech Tree SFX & music stinger[/p]
- [p]Added Field Guide open/close equip/unequip SFX[/p]
- [p]Changed attenuation curve of the Leecher so it is less audible at further distances[/p]
- [p]Fixed a bug that caused Home Islands to duplicate while the player was positioned far away[/p]
- [p]Players now spawn on their Home Island when reloading a save file regardless of where they closed the game[/p]
- [p]Fixed a bug where the tall and narrow wooden foundation did not visibly change when completed with a hammer[/p]
- [p]Fixed many localisation errors and missing keys[/p]
- [p]Fixed several quest-related bugs[/p]
- [p]Reset player progress on the “Seeping Spouts & Brewing Hopes” quest due to some issues with the quest’s flow[/p]
- [p]Fixed a bug that unlocked the "Ordered One of Each” achievement when loading a character that had 15 decorations unlocked (but not built)[/p]
- [p]Fixed a bug that caused Cowards to play their "rising out of the ground" animation each time they were damaged[/p]
- [p]Fixed a bug that caused the Atlas SFX to stop playing only for the player that gathered it[/p]
- [p]Fixed a bug with the spiky glider pattern not appearing[/p]
- [p]Fixed a bug where the axe finale VFX appeared at the level of the player’s feet[/p]
- [p]Fixed a bug that caused some of the hands/tools transparent VFX to look off in first-person view (mainly the torch’s fire and bucket’s water)[/p]
- [p]Fixed a bug that caused a random bright light by removing an unwanted light source on a corruption asset[/p]
- [p]Fixed NullReferenceException error coming from the Meditation Pad[/p]
- [p]Fixed a bug where the player was no longer able to change items in their toolbar after trying to equip an invalid item[/p]
- [p]Fixed several minor island and puzzle-related issues[/p]
- [p]These fixes only retroactively apply to undiscovered islands in existing worlds[/p]