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  3. 🌀 PATCH NOTES - 0.3.5.16

🌀 PATCH NOTES - 0.3.5.16

[h3]ADJUSTMENTS / BALANCING[/h3][hr][/hr]
  • [p]Improved audio for the reward platform on Glider Trial islands. [/p]
  • [p]Improved audio while gliding.[/p]
  • [p]Improved the descriptions for the Opal Oculus and Wool & Linen Gliders. [/p]
  • [p]The Glider Stand menu UI is now more consistent. [/p]
    • [p]Glider Patterns & Shapes now have associated names. Appropriate tooltips will now show upon hover.[/p]
    • [p]Tooltips will now appear when hovering the button to enter primary and secondary colours submenus.[/p]
    • [p]Dyes now show their cost even if they have never been discovered.[/p]
    • [p]The colour submenu now has placeholder empty slots to fill the last row.[/p]
    • [p]The colour slots now use the fabric texture overlay for each type of glider.[/p]
  • [p]Dropped glider pouches now show the glider’s correct icon. [/p]
  • [p]Adjusted the Emergency Landing / Gliding Exhaustion bar accuracy.[/p]
[p][/p][h3]OPTIMIZATION[/h3][hr][/hr]
  • [p]Reduced the sub scattering intensity on the players materials to prevent unwanted glow effects when hit by direct, close range lighting. [/p]
[p][/p][h3]BUG FIXES[/h3][hr][/hr]
  • [p]Re-applied fix for the Leviathan music cutting in or out when the Leviathan leaves or enters a cluster.[/p]
  • [p]Fixed an issue where players could clip into the Life Tree basin before healing it. [/p]
  • [p]Fixed the orientation of some Life Tree Meditation Circles.[/p]
  • [p]Fixed an issue where all instances of Spiral Adobe Stairs existing before 0.3.5.14 moved their center of position.[/p]
    • [p]This will apply to all existing worlds. [/p]
  • [p]Fixed an issue where gliding in a cave does not stop the SFX for the Emberstone Oculus. [/p]
  • [p]Fixed an issue where other clients could hear audio from a player’s Emberstone Oculus anywhere in the world. [/p]
  • [p]Fixed an issue where exiting the character menu could cause only the glider to be visible in the main menu. [/p]
  • [p]Fixed an issue where newly-placed Pyrologics would not work for clients while the host is far away. [/p]
  • [p]The vestige structures in Glider Trial islands now play the correct footstep SFX. [/p]
  • [p]Fixed the spawnpoint of several islands to prevent players from appearing inside the ground. [/p]
  • [p]Fixed the collision for vestige puzzle arrow targets to prevent cases where they cannot be hit when placed on certain assets. [/p]
  • [p]Fixed some cases where Crashed Gliders would appear under the ground in certain islands. [/p]
    • [p]This will apply to newly discovered islands only. [/p]
  • [p]Restored missing geometry in some islands with caves. [/p]
  • [p]Fixed several cases of floating assets in several islands. [/p]
    • [p]This will apply to newly discovered islands only. [/p]
  • [p]Fixed several cases of broken puzzles including the Glider Trial island in the Red Cliffs biome. [/p]
    • [p]This will apply to newly discovered islands only. [/p]
  • [p]Fixed several cases where placeholder text appeared instead of localized text. [/p]
  • [p]Fixed instances where the audio for gliding while exhausted played unintentionally.[/p]