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A mansion, an island and a monster - Devlog #5

Hey there travelers, settle down and listen,

We decided to take a different approach for this devlog. Considering our development rate and the things that were coming down the pipeline, we waited a little longer before writing a devlog to make sure we had loads of content to share with all of you and IT’S GOING TO BE GREAT!

[h2]Buildings[/h2]
We’ve talked about buildings in the devlog #3 and shown you some UI and some of our concept art, and now all that’s been modeled, textured, integrated and polished! And you know, a picture is worth a thousand words, so we’ll just show you what our designer built this week with most of the building parts integrated. As you can see, we’re missing windows and the windmills still need some love ;)



We have more pictures and GIFs in our discord server that you can check out here

[h2]Island editor[/h2]
Did we mention how our team is awesome? Sometimes, we plan for a feature to take up to two or three weeks of work and our lead developer knocks it down in just a couple of days, because he can.

That’s pretty much what happened with this island editor! Now this definitely isn’t final, there’s still work to be done on the UX and some assets, but it’s definitely a great way to create something that’s truly yours. These islands can be exported from the editor and imported into any game, to appear as one of the random islands in the appropriate biome.

Now, that gif isn't great, but trust us, it's a fun tool to use!

[h2]Monsters[/h2]
Remember the guard monster concepts we showed in devlog #4?


There he is! At the time of writing, we are currently implementing that model in the game and you will be able to fight him for some precious loot. We’re really looking forward to showing everyone even more monster content!

[h2]What’s next?[/h2]
In the coming weeks, we’ll be working on implementing the guard monster in the game as well as getting combat right. We will start working on some weather events as well and modeling the protagonist character. We’re really excited for what’s coming!

Are you excited about these features as well? What do you like most about stage design systems like we have? Let us know in the comments below or on our discord, with the link below!

If you want more Aloft content or would like to give feedback, be sure to wishlist the game on steam here and join the Discord server using the image below