PATCH NOTES 0.1.34V
[h3]Gameplay[/h3]
[h3]Visuals[/h3]
[h3]Audio[/h3]
[h3]Quality of Life / UI[/h3]
[h3]Network - Multiplayer Playtest[/h3]
- Added decoration and furniture
- Rearranged the unlock order of the knowledge stone
- Removed the option to coat the bow
- Fixed bug where the player could get stuck in the special fungi prop
- Fixed bug where the player couldn't pick up seedlings
- Increased the rain cooldown
- Increased slot sizes to reduce inventory management
- Granary and compost can now accept more inputs
- The Gnocchi recipe now correctly requires potatoes instead of tomatoes
- All beams are now variants of each other, and triangle walls too
[h3]Visuals[/h3]
- Changed the mining VFX colour of the coal to match the darker tint
- Fixed bug where the animals had the wrong gendered texture
[h3]Audio[/h3]
- Fixed bug where the hammer wouldn't always play sound on hit
[h3]Quality of Life / UI[/h3]
- Fixed bug where the player couldn't scroll in the pause menu with a controller
- Reorganized some elements in the building menu
- Added instructions on how to use the bandage
- Removed the combat stats on the shears
- Display the containers' name when looking at them
[h3]Network - Multiplayer Playtest[/h3]
- Sleep sequence should be more consistent
- Sleep animations should be more consistent
- A series of changes to the network settings could fix or at least log a lot of problems related to the network state (Infinite loading, player positions desync, etc.)
- Objects will now be unlocked when a player leaves the game