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PATCH NOTES 0.2.1.10

[h3]Added Features[/h3]
  • Added a prompt when interacting with an untamed animal on an unhealthy island.
  • Added the option to hide or reveal the Room Code in both the lobby and the pause menu.
  • Shipwreck crates are destroyable using an axe, they give wood.
  • Cave vines are destroyable with a sickle, but they give no resources.
  • Island progression has been made more exciting: added Knowledge Stones, Anchors, Hidden Chests, Island Restoration rewards, and Lost Pages.

[h3]Bug Fixed[/h3]
  • Fixed an issue that caused a hang/freeze when a player hosted a multiplayer lobby, went back without starting, then started a single player game.
  • Potential fix*/Added log for circumstances where objects would be missing in multiplayer.
  • Potential fix*/Added log for circumstances where the save file would get corrupted.
  • General cleanup of the save folder, no more recursive “_backup” folders.
  • Players are now prevented from creating a character named “nul” which would cause a lot of windows-related problems.
  • Fixed an issue where trees wouldn’t be properly synchronised while being chopped down outside of the visual range of a client.
  • Removed the plank VFX when picking up hay stacks.
  • Removed the plank SFX made when picking up hay stacks.
  • Fixed a bug where the introduction tutorial would skip important steps.
  • Fixed some missing localization (animal inspection on unhealthy islands).
  • Removed the animal requirement for Island Restoration.
  • Removed granary and garlic from the demo.