PATCH NOTES 0.2.1.10
[h3]Added Features[/h3]
[h3]Bug Fixed[/h3]
- Added a prompt when interacting with an untamed animal on an unhealthy island.
- Added the option to hide or reveal the Room Code in both the lobby and the pause menu.
- Shipwreck crates are destroyable using an axe, they give wood.
- Cave vines are destroyable with a sickle, but they give no resources.
- Island progression has been made more exciting: added Knowledge Stones, Anchors, Hidden Chests, Island Restoration rewards, and Lost Pages.
[h3]Bug Fixed[/h3]
- Fixed an issue that caused a hang/freeze when a player hosted a multiplayer lobby, went back without starting, then started a single player game.
- Potential fix*/Added log for circumstances where objects would be missing in multiplayer.
- Potential fix*/Added log for circumstances where the save file would get corrupted.
- General cleanup of the save folder, no more recursive “_backup” folders.
- Players are now prevented from creating a character named “nul” which would cause a lot of windows-related problems.
- Fixed an issue where trees wouldn’t be properly synchronised while being chopped down outside of the visual range of a client.
- Removed the plank VFX when picking up hay stacks.
- Removed the plank SFX made when picking up hay stacks.
- Fixed a bug where the introduction tutorial would skip important steps.
- Fixed some missing localization (animal inspection on unhealthy islands).
- Removed the animal requirement for Island Restoration.
- Removed granary and garlic from the demo.