DEVLOG - MOMENTUM πββοΈ


Out with the old and in with the new: say goodbye to stamina and hello to momentum! Why the change? Through extensive internal reviews and valuable community feedback, we found that stamina often felt restrictive and counterintuitive to our feel-good vision for the game. Thus, momentum has replaced stamina, focusing on rewarding positive actions with a high-risk, high-reward approach. This change promises a more dynamic and enjoyable gameplay experience, while still providing a resource management aspect to the system.

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Momentum is a new system, taking the form of a resource that you can accumulate and spend for powerful effects. Performing exciting actions will build your momentum, while other actions will cause you to spend or deplete it.
Momentum is displayed through a momentum meter currently below your health bar. By default, the player has three momentum charges and can build up to five charges. The maximum amount of charges you can hold is influenced by various factors, including the food your character consumes, the gear they wear, and the conditions affecting them.
The player may use momentum in various ways, but spending momentum typically requires consuming one full charge. Incomplete (semi-full) charges deplete during inactivity.



While gliding, momentum can be obtained in different ways:
- Regular gliding charges momentum slowly.
- Gliding into an updraft charges momentum quickly.
- Gliding close to an island also charges momentum quickly, depending on how close the player is to the ground.


While in combat, momentum can be obtained in the following ways:
- Successfully blocking and striking an enemy charges momentum.
- Successfully striking an enemy with a charged attack and/or combo finale charges momentum.
- Getting hit by an enemy or the node charges momentum (like an adrenaline rush!).
- Destroying corruption flora (purple and orange mushrooms) charges momentum.
- Attacking the nodeβs weak points and inner fruit charges momentum.
Momentum charges can also be used to automatically heal yourself (by gradually consuming charges) while sitting or laying down, which is useful after a challenging battle.


The following conditions grant or remove momentum charges:
- Enthusiastic
- Restoring an islandβs ecosystem provides the Enthusiastic condition, which grants an extra momentum charge.
- Wet
- Exposure to rain or wading through ponds causes the Wet condition, which removes one momentum charge.
- Hydrated
- Drinking water, or consuming any liquid-based meal (such as a soup or smoothie) produces the Hydrated condition, which grants an extra momentum charge.

The following systems are not implemented yet, but are planned for the future:
- Repairing Sails
- Sailing through environmental hazards (such as storms or jetstreams) may damage your skyshipβs sails; repairing them will charge momentum.
- Gliding with Birds
- Gliding alongside birds flying in the sky will charge momentum.
- New Conditions
- Zippy: Drinking Coffee produces the Zippy Condition which will grant you an extra momentum charge.
- Exhausted: Gliding too far from a cluster, falling to the void, total health depletion, and environmental hazards (such as fainting from a heat wave or being struck by lightning) will produce the Exhausted condition, which removes a momentum charge.

Thatβs all, for now! We hope this was helpful in understanding the change and how the momentum system works. Please keep in mind that this system is still new and may be subject to change during the polishing and balancing phase, and as development progresses to incorporate additional gameplay features. Weβd love to hear your thoughts on the new system and its UI β your feedback is crucial as we refine it further!
Questions? Comments? Just wanna say hi? Join our Community Discord below!
