PATCH NOTES 0.2.1.7
[h3]Bug Fixed[/h3]
[h3]Known Issues[/h3]
- Reworked the loading system to prevent the invisible islands/falling through the world issue. There’s now a server rate option that can be lowered by the host to increase the chances of a successful connection for a client if their connection is bad. That setting can be found under Options -> Network -> Server Rate.
- Reworked the positioning system to make movement (especially offset) smoother in multiplayer. This should solve some very specific desync issues when a client controls an island but isn’t driving it.
- Fixed a potential issue with trees spreading/planting new trees.
[h3]Known Issues[/h3]
- Creating a lobby then going back into single-player without launching the game will cause infinite loading. Workaround: restart the game.
- There might be a rare occurrence in multiplayer where Corruption Nodes don’t spawn their weak points for everyone. Workaround: have the players that see the weak points kill the node.
- There might be a rare occurrence in multiplayer where trees will get eaten up by the void (™) - especially if using cheats like noclip. Workaround: re-plant new trees!