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Aloft News

🌀 PATCH NOTES - 0.3.2.20

[h3]BUG FIXES[/h3] [hr][/hr]
  • Fixed a collider issue on Elder Trees that caused players to get stuck in the branches
  • Fixed a terrain piece that was missing colliders in Red Cliffs
  • Fixed an issue where players could rejoin a multiplayer session after being banned
  • Fixed an issue where animals failed to load in properly when Personal Homes were spawned
  • Fixed an issue that caused dropped animals to disappear
  • Fixed an issue that caused cooking plates to disappear
  • Fixed an issue where the “Ordered one of each” achievement would not trigger
  • Fixed an issue that caused error logs on dedicated servers

🌀 PATCH NOTES - 0.3.2.18

[h3]NEW CONTENT[/h3] [hr][/hr]

  • Added new critter: firefly
    • Fireflies will only spawn on newly discovered islands
  • Added an animation in 1st person when luring birds with feed
  • Added 24 critter stands & trellis building pieces

[h3]SMALL CHANGES[/h3] [hr][/hr]
  • Dropping flying insects will place them in the air instead of on the ground
  • Resized a lot of critters (small adjustments)
  • Vivariums and the pigment pool automatically till the grass underneath
  • Storage chests and baskets now have the option to quick drop (only items already present in the storage can be dropped)
  • Reduced the intensity of the ripple VFX when standing still in water
  • Increased the hitbox of gatherable planks
  • Flower and rock vivariums can now hold a stack of critters, instead of 1. Stacks may only be composed of one critter type

[h3]BALANCING[/h3] [hr][/hr]
  • Vivariums can now accommodate critters from every biome. They still require to be of the correct type (ex. butterflies can only be put inside a flower vivarium)
  • Queen bee larvae are now twice as common in natural bee nests
  • Corruption cores won’t spawn monsters indefinitely

[h3]BUG FIXES[/h3] [hr][/hr]
  • Bee nests on the leviathan no longer clip into the tree’s collider
  • Pressing [TAB] and picking up an animal will no longer cause a soft lock
  • Item pouches can now be interacted through other colliders
  • Can no longer overwrite a custom island file by creating a new one with the same name
  • LODs on the rope bundle prop now maintains detail further away, preventing final LOD from disappearing
  • Islands marked as too heavy can no longer be sailed
  • Shared Homes now trigger the “At Home” condition and the home theme song
  • Invasive plants should now only be present on unhealthy islands
  • The Stormchaser input will no longer accept input from the prior menu
  • Planting tree seeds won’t have a missing texture on the previewed model
  • Moonlight Moths are now functional when equipped in the hotbar
  • Fixed an issue where habitats from Fallen Heights and Red Cliffs wouldn’t be detected properly
  • Going back to the main menu will now re-initialize the input type properly (controller vs keyboard/mouse)
  • The character animation will no longer trigger the default state by accident as much
  • Stone stairs should now align properly with one another
  • Replaced incorrect materials on upper pond of Fallen Heights and Red Cliffs pond habitats and vivariums
  • Tree vivariums now properly display birds and bats depending on which type of critter is placed in them
  • Fixed an issue where a player couldn’t join a session
  • Fixed an issue where players would see different terrain pieces on the same island in a multiplayer session

[h3]AUDIO[/h3] [hr][/hr]
  • Added audio for the firefly
  • Fixed some music-related issues

[h3]USER INTERFACE[/h3] [hr][/hr]
  • There is no longer placeholder text in landing pad menu
  • All homes (personal or shared) from any player will have an home icon tracker
  • Knowledge Stones now correctly display the vivariums and habitats texts when hovered
  • The description for frogs have been updated to better reflect what biome they are native to
  • The blur behind the landing pad menu should scale to any aspect ratios
  • Localisation has been fixed on the animal bell sign
  • Vivariums have been moved to the storage section of the build catalogue
  • Removed the birdhouse warning pop up
  • Fixed issue with the “back” button of the landing pad menu not scaling properly to ultrawide resolutions

Soar the skies and save the earth with the Aloft & Forever Skies bundle! ⛅

Ahoy, Sky Sailors! 👋

As you may know, we just recently released Aloft's first content update Critters & Wonders. It also brought a handful of new and highly requested features alongside a whole bunch of quality of life fixes! 🐸

Needless to say, this is the perfect time to try Aloft. And to make it even better, we are putting Aloft on sale for the first time as a part of the Steam Spring Sale! You can now get Aloft for yourself or for a friend with 20% off! 💙

https://store.steampowered.com/app/1660080/Aloft/

But wait, we're not done yet!

We are collaborating with our friends at Far From Home to bring you the Aloft & Forever Skies bundle where you can get both games with a nice 31% off until March 20th. If you own one of the games, you will still get the other with a discount.

In case you didn't know, while they may have different aesthetics, Forever Skies and Aloft cover a lot of common ground with their themes of saving the ecosystem and working towards a healthier environment & better future. In Forever Skies, you are tasked with scavenging resources and surviving to find a cure for humanity. It's a fun co-op survival crafting game that you can play with up to 3 players!

https://store.steampowered.com/bundle/51364/Aloft__Forever_Skies/

See you in the skies and have a great spring season! ☀️

🌀 PATCH NOTES - 0.3.2.12

[h3]BUG FIXES[/h3] [hr][/hr]
  • Melee swing wont trigger leap attacks by default
  • The leviathan will snap to the right position when flying out of bounds
  • Fixed snapping issues with wood shingle roof inverted triangle piece
  • Fixed an issue where the keyboard of UI elements was displaced
  • Removed the place-holder firefly geo until we have the proper rig
  • Replaced the plant diversity icons (Emerald Isles and some for Fallen Heights)
  • Removed unused empty “in construction” states from Trellis construction pieces within the Island Creator
  • Fixed issue with Opal beam having placeholder material when placed in the Island Creator
  • The vivariums and habitats can now be unlocked properly
  • The variants of the Emerald Isle perched tree vivarium are now behaving correctly
  • Potential Fix: Players can sometimes get stuck in an Infinite loading screen when creating Multiplayer Sessions

[h3]CHANGES THAT WILL ONLY APPLY TO A NEW WORLD[/h3] [hr][/hr]
  • Amended: New exploration challenges have a chance to spawn on all medium to large Emerald Isle islands.
    • Rare resource spawns and animals have been added as challenge rewards
  • Fixed an issue where starting cluster chests would appear outside of the starting cluster (which led to disappointing loot)

[h3]KNOWN ISSUES[/h3] [hr][/hr] MAJOR
  • Reishi and animals disappearing from player’s Personal Homes
  • Crashes / file corruption
  • Potential memory leak that persists through sessions
  • Some actions are not triggering the Steam achievement
MINOR
  • Unlocking the Red Cliffs Habitats also unlocks the Red Cliffs Vivariums
  • Bats don’t spawn properly. They can be found on terrain instead of their normal habitat
  • The order in which you unlock the vivariums in a preexisting game doesn’t align correctly with player progression
  • The difference between what the habitats and vivariums do is not clear enough

[h3]UPCOMING ANIMATION IMPROVEMENTS[/h3] [hr][/hr] List of animations that will come in future patches:
  • Bird and bat eating in your hands
  • Critter interaction in hands (1x per critter)
  • Critters idle in their habitats (bird house, burrow, etc)
  • Bat idle on ground
  • Many idle breaks (bird, jerboa, bat, bugs)
  • Movement animations while holding critter (jump, run, slide, etc)
  • Bat wings visual fix
  • Bird Feed holding position fix
  • General animation polish

The Critters & Wonders Update is Here! 🦋

Ahoy, Sky Sailors!

Our first major update is now available!

Say hello to your new best friends in the sky – Critters! In today’s update, the world of Aloft welcomes new life. Take a look at our video showcase below:

[previewyoutube][/previewyoutube]

[h2]Collect all the critters! 🦇🐸 [/h2]

Starting today, critters can be found scattered across the world of Aloft. Bees, butterflies, bats, frogs, lizards – you name it. Pick them up to look at their beauty up-close! These little fellas are key to a healthy ecosystem, and that’s where you come in.

Catch them (carefully!) on any island using the net or lure them with feed in order to bring them with you on your journey across the sky. Wherever they live, the ecosystem benefits so make sure to introduce them to new environments – the more, the merrier! You can even spoil critters by building fancy vivariums for them on your home base.

Players can also build landing pads to ensure animals land safely after sending them home. Additionally, animal bells can be placed to call all or a specific group of animals back to their pen or enclosure – perfect for shear or meal time!

Critters come in all shapes, colours, and rarities – so be on the lookout for unique and uncommon patterns!

[h2]Wonder Islands 💭 [/h2]

During your travels, you may now come across a new kind of island in the sky, called Wonder Islands. These islands are fixed in the world and always offer a unique reward or discovery.

In today’s update, we’ve added two Wonder Islands. Explore them to uncover mysterious ruins, rare treasure, and other secrets. We look forward to adding more of these diverse islands in the future, filling the sky with unique experiences.

[h2]Shared Homes 🤝 [/h2]

After listening to community feedback, we've decided to offer players an easier way to collaborate together on a single island. Now, when placing a Home Kite, you can choose to create either a Personal Home or a Shared Home. Shared Homes allow all players in a multiplayer session to cooperate, build, and teleport to their Shared Home without requiring permissions.

Shared Homes are world-bound, so they cannot be spawned in/out (for now). If you’d like to revert a Shared Home back to a Personal Home later, you can do that too.



For the full list of changes, including a number of quality-of-life, server, and performance improvements, you can check out the changelog here. We want to express our gratitude to all of you for your support and for playing Aloft. We’re always listening to your feedback, and can’t wait to share more of what we have in store!

As always, if you come across a bug (of the technical variety), don’t hesitate to report it and we’ll jump on it like a critter with a treat.

And as a last surprise: starting on March 13th, Aloft will be part of the Steam Spring Sale, making it the perfect time to invite your friends, build your dream skyship, and explore the skies – at a discount!

See you in the clouds! 🌥️