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Aloft News

Thank You For 200,000 Wishlists! šŸŽ‡

Hey Sky Sailors!

The whirlwind of good news shows no signs of subsiding! We’re so excited to announce that Aloft has surpassed 200,000 wishlists! This is a huge milestone for us and we want to once again thank all of you for your support, for playing the demo, and providing your feedback.


You can now find Aloft on Steam’s own list of most-played Demos from Next Fest. Don’t forget that we’ve decided to keep multiplayer on the demo, so gather your trusty crew and set sail for the clouds! ⛵

MULTIPLAYER HAS BEEN EXTENDED! šŸ‘«

Hey Sky Sailors, we have some great news to share.

Firstly, we want to announce that Aloft was one of the most played demos on Steam during the Next Fest, all thanks to you! To celebrate, we have decided to keep multiplayer up on the demo, so you can continue to travel the skies with your buddies!

Secondly, we have had ~1000 sailors join our Discord server since we updated the demo, which is awesome! We are so happy to have you all aboard.

Lastly, we want to share that Aloft was featured in a NY Times article! 🤯

As always, we thank you for your support. Let's see where the winds take us next! šŸŒ€šŸ’™

PATCH NOTES 0.2.1.7

[h3]Bug Fixed[/h3]
  • Reworked the loading system to prevent the invisible islands/falling through the world issue. There’s now a server rate option that can be lowered by the host to increase the chances of a successful connection for a client if their connection is bad. That setting can be found under Options -> Network -> Server Rate.
  • Reworked the positioning system to make movement (especially offset) smoother in multiplayer. This should solve some very specific desync issues when a client controls an island but isn’t driving it.
  • Fixed a potential issue with trees spreading/planting new trees.


[h3]Known Issues[/h3]
  • Creating a lobby then going back into single-player without launching the game will cause infinite loading. Workaround: restart the game.
  • There might be a rare occurrence in multiplayer where Corruption Nodes don’t spawn their weak points for everyone. Workaround: have the players that see the weak points kill the node.
  • There might be a rare occurrence in multiplayer where trees will get eaten up by the void (ā„¢) - especially if using cheats like noclip. Workaround: re-plant new trees!

PATCH NOTES 0.2.1.6

[h3]Balancing - Combat difficulties slightly adjusted[/h3]
  • Guardian damage is reduced [5 -> 4].
  • Node core health is reduced [7 -> 5].
  • Amount of enemies spawned when fighting the node is reduced [4 -> 2].
  • The Corruption Node's tentacles damage collider has a bigger radius [0.85 -> 1.5]. Their attacks should miss the player less often.
  • Attacking the Nodes rewards the player with fiber [3 per weak point, 8 for the inner core].

[h3]Small Changes[/h3]
  • Added Spanish, Brazilian Portuguese, German, Russian, Japanese and Simplified Chinese Localization.
  • Added a new font to allow for Asian characters.
  • When a player is teleporting to an island, the carried animal will not follow. We force the player to drop what they are carrying before teleporting.
  • Reassigned the Glider Stand quest trigger to its original path.

[h3]Bugs Fixed[/h3]
  • The female missing arm texture is fixed. On the leaf outfit, the arms were missing ref to the skin material.
  • Missing Fresco and unloaded ruins fixed in multiplayer. The Helm Fresco and some ruins were missing if the clients discovered the island before the host.
  • Fixed issue that caused animals to disappear into the void when saving and moving them across islands.
  • Cannot Slide and Block at the same time.
  • Removed the edible property on the Chestnut seed (no more Description with HP gain).
  • Removed the unlocalized Encyclopedia entry for farming plots.
  • ā€œGame Saved!ā€ is localized, but ā€œGame Savingā€ is not.
  • Many localization bugs fixed.
  • Many other miscellaneous bugs fixed.

[h3]Audio
[/h3]
  • Fix for Fresco music cutting abruptly.
  • Fix for loading screen SFX doubling in multiplayer.
  • Dirt footsteps replaced.
  • Jump/land for dirt and stone replaced.
  • Learn new crafting item replaced.
  • Craft item replaced with temporary placeholder.

[h3]Known Issue[/h3]
  • Some players might not be able to connect to a game in multiplayer.

PATCH NOTES 0.2.1.4

[h3]Small changes
[/h3]
  • Added a folder button to open the world directory.
  • Nodes weak points have fewer HP.
  • Removed the ā€˜Wet’ screen effect.

[h3]Resolved bugs
[/h3]
  • Added characters in front of world files named by players, to prevent using a name reserved by the OS folder manager.
  • Removed plank construction cost for sails, research table, and granary.
  • Resolved an issue with a tutorial quest not appearing.
  • Fixed an issue where the animals would teleport back on their home island.
  • Fixed an issue with the cooking station and pouches in multiplayer.
  • Fixed an issue that prevented some worlds from loading.
  • Recipe Pages no longer unlock wip meals.
  • Decomposer aren’t required to heal the symbiosis of islands with no trees.
  • Previewing the outfits in the clothing bench doesn’t make the arms appear in 1st person.
  • Alt-Tab out of the game won’t pause Wise, fixes a lot of issues.

[h3]Known bug[/h3]
  • Fresco and Ruins aren’t initialised correctly when discovered for the first time in multiplayer.