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NEW DEMO OUT NOW - FLUFFY FRIENDS ARE HERE šŸ







The highly anticipated Animal Update is finally here. You can interact now with your adorable furry companions BUT some of them some have fallen victim to the dreaded fungi corruption...



The Plague of Fungal Corruption has taken your precious animals...
The unsettling tendrils of fungal corruption have rapidly spread, infecting the animals in our game. In this dire situation, it's up to you and your newly customized character to locate the research lab's blueprint and embark on a critical mission. Only by testing the fungi fibers and discovering the correct antidote can we save innocent sheep, goats, alpacas, and pheasants from this devastating affliction.


We hope you'll enjoy these new features. If some of you are content creators, here is the link to our Press Kit, we added cute PNGs to help you showcase our fluffy friends on your thumbnails! If you Stream or make a video, please share it in the video-n-stream channel on our Discord, we'd love to see your work!

Cheers travelers ✨







Change Log 0.1.33

As usual for all demo updates, previous saves will not be usable with the new version of the game. Read through this changelog for more information about how to use your previous saves.

[h2]Gameplay
[/h2]
  • Added animals
  • New meals using eggs and milk
  • Added cloth storages
  • Character customization added
  • New corruption objects added (pods and gates)
  • Research and alchemy added
  • Added chests on a few islands
  • Added granary
  • Players drop a pouch when their inventory is full
  • Added an introduction tutorial
  • Progression is now linked to the avatars

[h2]UI[/h2]
  • Added combo bar when using tools
  • Modified the Main Menu and Paused UI

[h2]Balance[/h2]
  • Meals can stack
  • Enemies are slightly more competent in combat
  • Tools values have been slightly modified
  • Replaced linen sails with wool sails

[h2]Bug [/h2]
  • Falling while construction a beam no longer freeze it
  • Custom beams and planks save their rotation
  • Could swap items in containers, ignoring the constraint

Additionally, players can now access older versions of the game by going to Properties -> Betas -> Select the Beta you would like to opt into:

Bear in mind that those versions will no longer be supported and that you might encounter bugs, unbalanced and missing features as those older versions do not accurately represent the latest progress.





Devlog - Fluffy Update




As we say in French, ā€œaprĆØs la pluie, le beau temps’’ which means ā€œafter the rain comes the sunā€: Summer finally hits our city full power! It’s 31 degrees Celsius (88 Fahrenheit) but no one is complaining. MontrĆ©al is coming back to life!

Last time we talked, we released our new Demo with new features such as the Spyglass, Beacons, Map table… What did you think about it? Please share your feedback in the comments or on our Discord. It’s always a pleasure to exchange with you and benefit from your comments.

For the occasion, we did our first campaign on Lurkit, which helped us reach out to a big range of new content creators, on Twitch mostly. A lot of people discovered our game and joined our Discord. We’re delighted to count new members in our community, our family is growing day by day!

A few big streamers discovered our new demo and made a video about it : Blitz, Locklear, ImCade.
It’s always a greatly rewarding experience for our team!!

Nico, one of our game designers, made a great live stream explaining all the new features we implemented in the last demo. It is the perfect video if you need a new demo crash course!

June is a rich month for digital events. We were fortunate enough to be selected for the following:
[h3]Best Indie Summer Showcase - June 6th
Future of Play - June 10th
OTK Games Expo - June 10th
[/h3]
Feel free to join and support us during these events and discover new great games!


[previewyoutube][/previewyoutube]
FLUFFY FRIENDS INCOMING!!!
We couldn’t keep the images hidden any longer: Sheeps, Goats, Alpacas and Pheasants are coming! Max implemented the animals so the first iteration will be ready for the next demo update.
[h3]Keep an eye open, it might happen faster than you think… šŸ˜[/h3]



[previewyoutube][/previewyoutube]
Since the previous devlog the multiplayer is progressing well, the building mode is now synchronized. A lot of tests were done with Simon and Vincent, and we can assure your that building together will be amazing, chaotic and fun!



The research lab is used to know more about corruption and how to find a cure. You will be able to analyze unknown fungal fibers to discover new strains of corruption. Once a strain has been discovered, you can make experimental fungicides and test them against corruption. Bring the samples back to the research lab to learn more about the strain and discover new technologies related to finding the cure. The remedy can then be used to cure animals, plants, leviathans and corrupted islands. Once the cure has been found, further research can be carried out, unlocking even more technologies to help you get rid of the corruption!



[previewyoutube][/previewyoutube]
All the animal animations are now implemented. HOORAY ! It was a big part of Emma's work.
You will be able to interact with the animals in multiple ways but also use their precious fur after cutting it as you can see in the animation above.



We’re happy to share that Calvin officially finished all the customizations for Hair and beards.
[h3]All customization will be available in the next update! [/h3]
We can’t show you all of it because there are too many for one slide but here is the majority of your future options! Calvin’s new mission will be related to the new monsters… 😯



Say bye bye to our last placeholders, Mary finished all our very own custom trees!
They will be implemented in the game soon but Max has to develop the system behind it before, so patience is advised!


Alright friends, that’s it for this devlog! We hope you enjoyed reading these new pieces of information about our development.

As always, we post news weekly in our Discord, we try to answer every question and chat with the community every day! You are more than welcome to join us :)
If you have any suggestions / questions for the next update, don't hesitate to share it with us!

Cheers travelers ✨





MAY 17TH - 11AM EST - AG FRENCH DIRECT

[h3]Hello dear Friends šŸ’«[/h3]

Some of you might not know that but we are an Indie Studio based in MontrƩal, in QuƩbec, a French-speaking region. This year, we are very proud to be part of the AG French Direct!

AG French Direct is an event that highlights French and French-speaking games through a conference full of exclusive announcements and new trailers followed by interviews and demos.
What a great opportunity to discover new cool games!

+40 French games will be showcased in this broadcast and it will be fully subtitled in English.


It happens this Wednesday, May 17, 2023, 11 AM EST

(Here is a very useful website to convert time zone)

[h2][h3]šŸ‘‰ JOIN US HERE šŸ‘ˆ[/h3][/h2]

[h3]Don't forget to join our Discord so you can follow the development of the game šŸ’Ŗ[/h3]

[h3]Cheers travelers šŸ’«[/h3]