

As we say in French,
āaprĆØs la pluie, le beau tempsāā which means āafter the rain comes the sunā: Summer finally hits our city full power! Itās 31 degrees Celsius (88 Fahrenheit) but no one is complaining. MontrĆ©al is coming back to life!
Last time we talked, we released
our new Demo with new features such as the Spyglass, Beacons, Map table⦠What did you think about it? Please share your feedback in the comments or on
our Discord. Itās always a pleasure to exchange with you and benefit from your comments.
For the occasion, we did our first campaign on Lurkit, which helped us reach out to a big range of new content creators, on Twitch mostly. A lot of people discovered our game and joined our Discord. Weāre delighted to count new members in our community, our family is growing day by day!
A few big streamers discovered our new demo and made a video about it :
Blitz,
Locklear,
ImCade.
Itās always a greatly rewarding experience for our team!!
Nico, one of our game designers, made a
great live stream explaining all the new features we implemented in the last demo. It is the perfect video if you need a new demo crash course!
June is a rich month for digital events. We were fortunate enough to be selected for the following:
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Best Indie Summer Showcase - June 6th
Future of Play - June 10th
OTK Games Expo - June 10th [/h3]
Feel free to join and support us during these events and discover new great games!

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FLUFFY FRIENDS INCOMING!!!
We couldnāt keep the images hidden any longer: Sheeps, Goats, Alpacas and Pheasants are coming! Max implemented the animals so the first iteration will be ready for the next demo update.
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Keep an eye open, it might happen faster than you think⦠š[/h3]

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Since
the previous devlog the multiplayer is progressing well, the building mode is now synchronized. A lot of tests were done with Simon and Vincent, and
we can assure your that building together will be amazing, chaotic and fun!

The research lab is used to know more about corruption and how to find a cure. You will be able to analyze unknown fungal fibers to discover new strains of corruption. Once a strain has been discovered, you can make experimental fungicides and test them against corruption. Bring the samples back to the research lab to learn more about the strain and discover new technologies related to finding the cure. The remedy can then be used to cure animals, plants, leviathans and corrupted islands. Once the cure has been found, further research can be carried out, unlocking even more technologies to help you get rid of the corruption!

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All the animal animations are now implemented. HOORAY ! It was a big part of Emma's work.
You will be able to interact with the animals in multiple ways but also use their precious fur after cutting it as you can see in the animation above.

Weāre happy to share that Calvin officially finished all the customizations for Hair and beards.
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All customization will be available in the next update! [/h3]
We canāt show you all of it because there are too many for one slide but here is the majority of your future options! Calvinās new mission will be related to the new monsters⦠šÆ

Say bye bye to our last placeholders, Mary finished all our very own custom trees!
They will be implemented in the game soon but Max has to develop the system behind it before, so patience is advised!
Alright friends, thatās it for this devlog! We hope you enjoyed reading these new pieces of information about our development.
As always, we post news weekly in our Discord, we try to answer every question and chat with the community every day! You are more than welcome to join us :)
If you have any suggestions / questions for the next update, don't hesitate to share it with us!
Cheers travelers āØ


