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Aloft News

Devlog - Summer Tiiiiime 🎶




[h3]
Welcome, dear readers, to this exciting Summer Tiiime edition.[/h3]
In this devlog, we embrace the advice of Chris Zukowski, an Indie Video Game Marketing expert, to let go of numbers and inject a touch of fun into our devlog title.

As we bask in the warmth of summer, we hope you're having a fantastic time. Although the weather in Quebec may be a bit peculiar this year, with smog, rain, and even the occasional tornado (albeit a slight exaggeration), it only adds to the uniqueness of the season. Amidst it all, Montreal shines as the ultimate summer destination, offering a myriad of activities, cultural events, and inviting terraces where you can relax and enjoy a refreshing drink with friends.
Aside from indulging in the delights of summer, we also put in diligent efforts toward our work! Let’s dig into that, shall we?

First and foremost, we couldn't bear the thought of being apart from our talented 3D Artist intern, Anthony, so we invited him to join us full-time and he said yes! Prepare to be amazed by his incredible work, which will be showcased very soon.

We recently had an absolute blast participating in Comiccon Montreal! It was an exhilarating experience to meet friends from our Discord Community and great Content Creators like GameEdged. Being able to showcase our game live at physical events is always a special moment for us.

Have you had a chance to play the recently released "Fluffy Update" the latest version of our demo?
Our game designer, Nico, has created a perfect video showcasing the exciting new features. Additionally, our dedicated Content Creators, Alidove and Vex, have also shared their experiences with the update.

Lastly, many of you have expressed curiosity about it, so we have decided to share a part of our roadmap. However, please keep in mind that as an indie studio, changes may occur along the way. We appreciate your understanding and support. Thank you!




It might be the most asked question when we pop on Live Streams on Twitch: ''When will the Multiplayer mode be ready?''
Our answer: soon BUT you’ll have to be part of Specials Playtests to try it. We’ll share more information soon! 😎
In the meantime here is a montage of our multiplayer session.

[previewyoutube]https://www.youtube.com/watch?v=vyyN4De0a2g[/previewyoutube]



While Emerald Isles served as an excellent starting point, we knew from the beginning that it wouldn't be the only biome in our game. If you've been following our Development Channel, you may have come across concept art showcasing potential future biomes. We're excited to share that we have now made a firm decision regarding the theme for our upcoming biome.
However, we haven't settled on an official name just yet. We would love to hear your suggestions and thoughts on what this exciting new biome should be called. Please feel free to share your ideas with us here and on Discord!



[previewyoutube][/previewyoutube]
Our Discord members might already have seen this news but we’re currently working on a third-person view for Aloft. Most of the interactions are done, but there are still a lot of animations missing. Eventually, you'll be able to play in 1st or 3rd person.


Following the evolution of the Guard character, we are excited to introduce you to The Coward. We shared the Concept Art for this character in our Development channel at the beginning of June, and thanks to the incredible skills of Calvin, the concept Art has now been brought to life in stunning 3D. If you find him amusing in still images, just wait until you see him in action in the next section, running and adding a whole new level of fun to the game!



[previewyoutube][/previewyoutube]
Now you believe us?
Well, it turns out we had quite a laugh during the review session when Emma presented The Coward for the first time. Initially, Emma took a more serious approach with the monster's animation, but the intention was to make him goofier. Do you think we achieved our goal?



We are not allowed to talk about it yet, but we will be part of an incredible event in August with a special surprise! Stay tuned








DEV STREAM 3 PM - New demo features walk-through - What's next for Aloft?



[h3]Nico is live at 3 PM EST on Twitch to walk you through all the new features of the new demo as well as discuss what we're planning for the next one! If you want to be part of it and talk with us, make sure to tune in!![/h3]

[h3]👉 Join us 👈[/h3]




Cheers travelers ✨





NEW DEMO OUT NOW - FLUFFY FRIENDS ARE HERE 🐏







The highly anticipated Animal Update is finally here. You can interact now with your adorable furry companions BUT some of them some have fallen victim to the dreaded fungi corruption...



The Plague of Fungal Corruption has taken your precious animals...
The unsettling tendrils of fungal corruption have rapidly spread, infecting the animals in our game. In this dire situation, it's up to you and your newly customized character to locate the research lab's blueprint and embark on a critical mission. Only by testing the fungi fibers and discovering the correct antidote can we save innocent sheep, goats, alpacas, and pheasants from this devastating affliction.


We hope you'll enjoy these new features. If some of you are content creators, here is the link to our Press Kit, we added cute PNGs to help you showcase our fluffy friends on your thumbnails! If you Stream or make a video, please share it in the video-n-stream channel on our Discord, we'd love to see your work!

Cheers travelers ✨







Change Log 0.1.33

As usual for all demo updates, previous saves will not be usable with the new version of the game. Read through this changelog for more information about how to use your previous saves.

[h2]Gameplay
[/h2]
  • Added animals
  • New meals using eggs and milk
  • Added cloth storages
  • Character customization added
  • New corruption objects added (pods and gates)
  • Research and alchemy added
  • Added chests on a few islands
  • Added granary
  • Players drop a pouch when their inventory is full
  • Added an introduction tutorial
  • Progression is now linked to the avatars

[h2]UI[/h2]
  • Added combo bar when using tools
  • Modified the Main Menu and Paused UI

[h2]Balance[/h2]
  • Meals can stack
  • Enemies are slightly more competent in combat
  • Tools values have been slightly modified
  • Replaced linen sails with wool sails

[h2]Bug [/h2]
  • Falling while construction a beam no longer freeze it
  • Custom beams and planks save their rotation
  • Could swap items in containers, ignoring the constraint

Additionally, players can now access older versions of the game by going to Properties -> Betas -> Select the Beta you would like to opt into:

Bear in mind that those versions will no longer be supported and that you might encounter bugs, unbalanced and missing features as those older versions do not accurately represent the latest progress.