Monsters and combat - Devlog #4
Hey there travelers, settle down and listen,
We have a bunch of great news this week! Things are progressing in the right direction and we’re keeping to our schedule. Game production is a curious process, as we’re fluctuating and pivoting off of events and challenges. It’s a challenge that we’re eager to take on every day!
[h2]New team members[/h2]
We’re super hyped to welcome to the team several new members, who’ll help us build a great game alongside all of you! You can read more about it on our Facebook page. Among them, we have a super talented 3D artist, an amazing character artist and two creative game designers. They bring a lot of strong talent to the team, we’re really excited to show you their work!
[h2]Monsters[/h2]
The monsters concepts are almost done! They’re gooey, spikey and mushroomy! We’re aiming for 4 different enemy types, each having three tiers of competency. Regular enemies are your run-of-the-mill antagonists while Veterans are tougher and have more skills or weapons. Elites are the meanest fungi on this side of the hurricane and will take strategy and skill to take down.
The guard enemy is a small and stylish little fungus. Common enough on the islands, he slashes away at the players, dealing high damage. Veteran and Elite versions carry a hardened shroom-shield that also doubles as a hat. Attacking the players is their job, fashion is their passion.


The 3D model of the Guard isn’t finished yet, but here’s a quick peek at the WIP model. Notice the twisty shroom-hair and a chin worthy of Gaston.
[h2]Combat movement[/h2]
We just finished implementing the combat movement for our protagonist. There is still some polishing to be done, but we’re quite happy with how it’s turning out. In the GIFs below, you can see the block, push, dodge, sprint and slide movement! You can also see me fall down the island like a doofus.


Below, you can see the axe combo. It can be used to split logs and enemies.

[h2]What’s next?[/h2]
We are currently working on the 3D building pieces that you saw in our last devlog. Some pieces are already done, but we’ll wait to have them all before showing it in a devlog. Our awesome game designers are also hard at work on the survival system and lore building of the game.
If you want more Aloft or would like to give feedback, be sure to wishlist the game on steam here and join the Discord server using the image below
