Project Absentia Revitalized Demo

Hello! We're ready to kick ass and eat pizza, and we're all outta pizza.
We have updated the voice acting, tons of graphical assets, done some fixes to the levels in the demo, and we are ready to move forward with Episode 1's Early Access Release, save for some minor fixes beforehand with some additional voice acting and other things.

- Overhaul spritework extensively - Things should look a lot nicer and not as MSPainty.
- Replaced voice acting for Abby and the High Guards
- Tweaked Boomstick - gave it a fixed pattern for both barrels as well as single barrels, as random spread made it feel inconsistent and weak
- Replaced voxel-models with low poly 3d models
- Tweaked some enemy behavior and poses to make them look more dynamic - This makes some of the enemies' attacks more telegraphed and fun to look at
- Overhauled some UI elements and the Title Screen/Cover Art - While not noticed by people, some of the UI elements were hhhhhideous and not up to snuff
- Pizza Powerup - Pizza Time! We have a health pickup item that acts like the medkit from Build Engine type games. You press "F" by default to activate it. (You may need to rebind this and other keybinds if you played an earlier build!)
- Quick Menu - A few of our internal testers who are not familiar with this genre of games and the GZDoom engine reported issues with the menu system. We overhauled the menu system to make it less tedious, and put what we thought were the most important settings in the forefront. You can activate this by pressing F1.




Now we should explain why we were gone for so long.
As some of you are aware, we brought on two artists, one of which was the VA for Abby. However, as time went on we had major creative differences with the artists. While we appreciate the work and the effort, it was not in line with what the rest of the team and the overall goal of the project.
We came to an agreement and we split on mutual terms.
So we took down the demo while we revitalized the demo again. I want the demo to be representative of the main game, and I felt like leaving up the demo was not going to do that.
We took our time replacing the assets. First, we brought back on Sins, the original voice of Abby, and we brought on Uncle Had (no relation), who has been a friend of the development team for some time, to help with overall voice direction. We used some of the old lines, but most of them were redone. We got rid of the more cringe lines and writing and replaced them with additional lines.
Uncle Had (no relation) also voices the High Guards now.
We are going to update the demo one last time for some additions so stay tuned for that.
Thank you for sticking by us through all this, and we hope you enjoy the new demo!