New VA for Abby + Demo Update!
Hello there, hope everyone is doing well.
As we head closer towards releasing Project Absentia, we've been doing quite a bit of work behind the scenes.
We listened to a ton of feedback on Abby's VA.
While many of us at WIS liked Sins' performance, we realized for many people she was not the vast majority's cup of tea.
So we decided to go with another VA due to the mixed response. This was not an easy decision, and not any of those on the team's first choice of action.
On the advice of Jake the Voice, who voices Dr. Atmosphere, he suggested his friend and colleague - Mikell Dover - as a potential VA for Abby.
We ended up going with her! Her lines are live and playable in the demo as of the writing of this project.
We've also been retooling the writing to be a bit more smart, while still having the right amount of edge. For now we've gotten rid of the cutscenes as we strive to perfect those.
We appreciate Sin's contributions to WIS and we're keeping her on in a beta testing and possibly for promo graphics design in the future.
Project Absentia's demo has some features being backported from the devbranch including the following:
As we head closer towards releasing Project Absentia, we've been doing quite a bit of work behind the scenes.
We listened to a ton of feedback on Abby's VA.
While many of us at WIS liked Sins' performance, we realized for many people she was not the vast majority's cup of tea.
So we decided to go with another VA due to the mixed response. This was not an easy decision, and not any of those on the team's first choice of action.
On the advice of Jake the Voice, who voices Dr. Atmosphere, he suggested his friend and colleague - Mikell Dover - as a potential VA for Abby.
We ended up going with her! Her lines are live and playable in the demo as of the writing of this project.
We've also been retooling the writing to be a bit more smart, while still having the right amount of edge. For now we've gotten rid of the cutscenes as we strive to perfect those.
We appreciate Sin's contributions to WIS and we're keeping her on in a beta testing and possibly for promo graphics design in the future.
Project Absentia's demo has some features being backported from the devbranch including the following:
- Select renderer on launch You can select the Vulkan, OpenGL, or GLES (experimental and limited) renderers. Depending on your graphics card you might need to use a different renderer.
- Bugfixes to the levels, both functionality and geometry-wise.
- Overhaul one-liner system to be more consistent with the cooldown.
- Replaced many textures from SHDX/earlier builds of PA that were based on OTEX/Doom.
- Pool table in E1M1 works better. (This is an important feature)
- Misc bugfixes through the code.