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Project Absentia News

Early Access Episode 1 version 1.1

We have released a patch for Project Absentia Episode 1.

  • Make it so player cannot be damaged by their own friendly plant
  • Replace a few strings.
  • Fix minor issues on E1M1, E1M3, E1M5
  • Revamp E1M7 blue and red key rooms
  • Fix a non-public domain chicken that was left over
  • Additional fixes on E1M8
  • Add credit for another beta tester
  • Update WIGZDoom to newer build


For people with current playthroughs - your savestates will definitely break. Use the beta branch ep1-1.0 to use the older build. These will be kept around as long as possible for people to finish their playthroughs on.

We wanna thank people for the warm reception and positive, constructive feedback you all have given us. We will be releasing another patch in a week or two with some more quality of life improvements, specifically the ability to skip in-game cutscenes via a menu option.

Cheers!

OpenAL Hotfix

There's gonna be another patch later this week with more fixes, but for now:

  • Revert OpenAL to older version to fix horrifically bad sound mixing issues in some cases.

Project Absentia Is Releasing July 29th!

Hello! We have good news to share!

Project Absentia is releasing into Early Access on July 29th with a launch price of 14.99USD.

This price will scale as more content is added, but if you buy it now, the price won't go up for you later.

Currently the game will launch with all of Episode 1's content available - which is what's available in the demo, plus two additional chapters.

New VA for Abby + Demo Update!

Hello there, hope everyone is doing well.

As we head closer towards releasing Project Absentia, we've been doing quite a bit of work behind the scenes.

We listened to a ton of feedback on Abby's VA.

While many of us at WIS liked Sins' performance, we realized for many people she was not the vast majority's cup of tea.

So we decided to go with another VA due to the mixed response. This was not an easy decision, and not any of those on the team's first choice of action.

On the advice of Jake the Voice, who voices Dr. Atmosphere, he suggested his friend and colleague - Mikell Dover - as a potential VA for Abby.

We ended up going with her! Her lines are live and playable in the demo as of the writing of this project.

We've also been retooling the writing to be a bit more smart, while still having the right amount of edge. For now we've gotten rid of the cutscenes as we strive to perfect those.

We appreciate Sin's contributions to WIS and we're keeping her on in a beta testing and possibly for promo graphics design in the future.

Project Absentia's demo has some features being backported from the devbranch including the following:

  • Select renderer on launch You can select the Vulkan, OpenGL, or GLES (experimental and limited) renderers. Depending on your graphics card you might need to use a different renderer.
  • Bugfixes to the levels, both functionality and geometry-wise.
  • Overhaul one-liner system to be more consistent with the cooldown.
  • Replaced many textures from SHDX/earlier builds of PA that were based on OTEX/Doom.
  • Pool table in E1M1 works better. (This is an important feature)
  • Misc bugfixes through the code.

Minor Demo Update

The demo has been updated. It fixes some issues we were working on.

  • E1M1 + E1M2 have different, improved skyboxes now
  • Lower the frequency of the voice acting for most enemies
  • Add another cutscene at the end of the demo - introducing Jake the Voice as Dr. Vivek Atmosphere!
  • Fix some minor issues with E1M2
  • Fix some minor issues with E1M3


This will be, unless major bugs are reported, the last build for the demo in the forseeable future. We feel the demo now is a proper representation of what the Early Access game is going to be.

We hope you enjoy playing it as we did making it.