1. Duelists of Eden
  2. News

Duelists of Eden News

Patch 2.80 - Balance, Bugfixes, Custom Sleeves/Modding

**Patch v2.80:**

Bugfixes:
Fixed a bug where you could Shield while wrapped
Jackhammer - recovery info fixed
Skewer - no longer uncounterable
Tetra - all hitboxes now match the active frames of the main spell
Unleash - no longer has center sweet spot
Whiplash - tipper now matches normal hitbox timing

Modding:
Added an Effect "SoundUnpitched"
Added support for custom Sleeves
Added Target - All and Owner
Added generic counter =, and parent generic versions. They all check using BattleUtils.GetRoundedAmount(efApp.checkAmountApp)
Added = checks for Status, ThisDamage, HitHealth, HitStatus, Opponent, ManaCost, and Frame


**Patch v2.79 Back on Main:**

Maypul - w1 - Vine Whip - startup 7f->6f, recovery 11f->10f, fixed vfx timing
Shiso - w1 - Six Shooter - recovery 12f->14f

Barricade - recovery 19f->17f
Combust - intro delay 0f->1f, shot delay 9f->8f
Flurry - recovery 15f->19f (keeping range not as plus anymore, so you can't just combo out of hitting it at 4 tiles away)
Meteors - recovery 23f->15f
Snowfall - range 5->4 tiles
Step Reverse - startup 4f->3f
Vine Pull - snare dmg 2->3


Bugfixes:
Fixed Vinewhip/Whiplash visuals
Selicy w2 now dodgeable/defuseable
Can no longer act while wrapped in certain cases
Fixed barricade/beam crystal damage
Startup loading screen fps should be capped now


**Patch v2.77 PBE:**

Queen w1 - recovery 12f->9f
Flurry - recovery 9f->15f, shot interval fixed
FrostBarrage - dmg 4->5
Hailstone - active frames 2->4
Heatseekers - shots 2->1, Frost 1->2
Missiletow - recovery 16f->12f
Monsoon - now anchors for 12f (bugfix)
Stinger - startup 0f->1f
Toxicross - recovery 20f->14f
Vortex - dmg 4->5


**Patch v2.76 PBE:**

Backslash - startup 14f->13f
Barricade - dmg 4->5, recovery 20f->19f
Boomerang - 16f->13f
Crackroots - dmg 2->4, now has half hit
DoubleTeam - subspell intro delay 18f->16f
Reaper - now spawn 2 spears on player hit
Spear Wave - removed center spot bonus dmg
Transmute - active frames 6->4, startup 11->13, now only generates 1 spear
Unleash - center spot now deals 3 dmg instead of 2

Following spells now auto adjust onto field in back column:
Gunner - w2
Maypul - w1
Apprehend
BeamCrystal
DoubleTeam
FireBreath
FrostSlash (might be too strong?)
Ice Pick
LastLetter (might be too strong?)
Punch Cannon
Push Slash
Shotgun
SnowCone
Toxicross
Whiplash

Bugfixes:
Needler now stops when spears run out (added a new effect EndSpell to end spells gracefully)
Fix flurry subspell timing


**Patch v2.75 PBE:**

To access PBE, in Steam right click Duelists of Eden > Properties > Betas > beta participation: public-beta

Perilla - w1 - web now applies hitstun if target is already stunned
Reva - w2 - invincibility duration 14f->12f, recovery 8f->12f, cooldown 58f->70f
Terrable - w1 - dmg 1->2

Acid Rain - active frames 4f->8f
Align - recovery 22f->20f
Crevasse - recovery 20f->14f
Crossfire - recovery 18f->16f
Dimension Sword - hitbox 4->5 tiles
Double Team - dmg 4/4->5/5, recovery 28f->24f
Flurry - startup 6f->10f
Gust - recovery 16f->12f
Hyper Beam - dmg 4->5
Ice Pick - no longer adjusts in back column if off field
Lasso - travel time 17f->16f
Needler - now drains spears with shots
Rake - hits no longer move if player moves during spell
Sacrifire - initial hitbox is taller
Spear Wave - dmg 3->4
StepBlaze - hitbox 1x1->2x1, dmg 5->4
Swallow Spear - shot interval 12f->10f
Tailwind - recovery 14f->12f
Toxicross - no longer adjusts in back column if off field
Transmute - spears on player hit 1->2, shot interval 4f->2f
Whirl - recovery 15f->20f
Whiplash - tipper dmg 10->11
Windburst - recovery 16f->15f
Zenith - dmg 11->12

Statuses:
Poison - no longer resets duration on application, min and max durations changed from 30f->25f and 60f->45f

Bugfixes:
Fixed Clockwise lerp pattern for modding
Added missing tooltips to some spells

Patch 2.70 - Big Balance Update

**Patch v2.70:**

Characters:
Chiretta - w2 sewture - startup 3f->5f, shot interval 12f->13f, recovery 27f->28f | can be shield walked now
Harissa - w1 - startup 9f->10f, cooldown 30f->34f | was pretty spammable in front rows
Harissa - w2 - airtime 19f->21f, changed warningd ot to paint colors
Maypul - Wrap no longer triggers through Shield/Deflect | I think this is how it was intended
Perilla - w1 pounce - web dmg 1->0, web mana restore 1->0.5, web duration 180f->120f
Perilla - w2 snatch - range 9->4, now counts as a "hit" for dropping shield early
Queen - w2 execute - startup (for column dmg) 4f->6f
Reva - w1 ricoshield - now pierces again
Reva - w2 shield bash - shot 3->1, dmg 1->3, now pushes on hit, now hits 2 tiles in front, startup 13f->14f, cooldown 48f-> 58f
Saffron -> w2 sparktex - startup/travel time 10f->12f, recovery 25f->24f
Shiso - w2 center mass - shot interval 8f->6f
Shopkeeper - w2 gravitas - recovery 26f->22f, cooldown 36f->40f
Terra - w2 dark matter - impact dmg 3->2, summon hp 3->2, no longer hits self, purple.
Terrable - w1 comet - dmg 2/2->1/2, cooldown 40f->66f | covered too much area too often
Terrable - w2 dark wave - cooldown 56f->58f
Violette - w2 charm - dmg 1->2, recovery 26f->25f | puts it more in line with other weapons

Spells:
Acid Rain - active frames 2f->4f
Auto Slash - dmg 4->3 | slight nerf
Back Slash - dash distance 2->1 | should make it a bit more useable while increasing the range by 1 tile
Bomb - dmg 11->12 | reverting dmg to make it more rewarding and unshieldable
BowSnipe - dmg 14->16
Double Team - dmg 5/5->4/4, second hit startup 16f->18f, recovery 24f->28f | too much dmg for how strong it was for combos
Escalation - shot interval 5f->4f
Flurry - now alternates hits between 1 and 2 tiles away (3 close, 2 far) | hopefully increases the utility without making it too strong
Frost Slash - mana cost 3->2, dmg 7->5, startup 11f->13f
Harrier - shots 6->8
Harvest - startup 11f->9f, dmg 3->2, recovery 35f->30f
Kinetic Wave - mana cost 1->2, startup 2f->4f, shot interval 12f->13f, recovery 26f->32f | was too cheap, can be shield walked now
Lasso - travel time 17f->19f, now pulls and roots instead of dragging to front
Last Letter - dmg 5/10->4/10, startup 4f->5f, 2nd hit startup 12f->13f
Miasma - shots 4->6, recovery 12f->9f
Northwind - startup 11f->14f | too cheap and wide
Ragnarok - dmg 20->22
Rake - recovery 38f->36f
Shield Throw - shield pickup now lasts on ground for 60f
Snowfall - now lands 5 tiles away, dmg 6->7, active frames 3f->4f | differentiates it more from Paragon, can be move->combo'd out of if it triggers frost
Spear Wave - dmg 4->3, now deals 4 dmg in center | may be too much of a nerf but figured I'd try this first
Step Slash - dmg 4->3
Swallow Spear - mana restore 2->1 | mana restore should be less extreme now, and a way to get spears out of the front column
Transmute - hitbox now wider to prevent walking through
Tremor - shot interval 5f->4f, hitbox now wider to prevent walking through
Turret Gun - startup 14f->17f, recovery 28f->25f (also affects Hazel upgrade) | startup was too fast for how long it lasted
Whiplash - hitbox changed to include an extra tile at the bottom left
Whirl - shots 7->8, recovery 20f->15f

Frost:
Frost dmg is now shieldable, will inflict 19f stun on shield

Spear:
Generated spears now land in the front column, randomly, prioritizing moveable tiles | this should increase the interaction when picking up spears

Modding:
Added a parameter laserRange to control length of Laser spells
Added a check HitCastRow/HitNotCastRow to check if the hit target is in the same row the spell was cast
Added lerp patterns (for modding):
SavedTile
TrackerPathing
RelocateHalfFieldPathing

QoL:
Capitalized first letter of spell descriptions
Hit catch spears now have a warning dot
Music now has a 25% chance to play a random character's theme

Bugfixes:
Moves no longer trigger if moving to the same tile (including being against off field)


**Patch v2.71:**

Chiretta - startup (reverted) 5f->3f | other changes were probably enough, also in line with kwave
Perilla - w2 snatch - range 4->5

Double Team - recovery 28f->26f
Flurry - startup 4f->6f, recovery 6f->12f | the low recovery was so it wouldn't be punishable if hit, but it's no longer needed and should not be very + if not setup with a broken tile/summon
Kinetic Wave - startup (reverted) 4f->2f, recovery (reverted) 32->26f
Lasso - travel time 19f->17f (reverted)
Rake - recovery 28f->36f
Shotgun - startup 10f->6f, recovery 14f->10f
Skewer - now applies half stun on shield
Snowfall - mana cost 2->1, dmg 7->4, active frames 4f->8f | trying to give it a new role different from paragon,
possibly more niche
Spear Wave - bonus dmg 4->5 per hit
Brushfire, Combust, Eruption, Tremor, Transmute - increased active frames 2f->3f or 3f->6f to decrease framewalking
Whiplash - dmg 6->8, active frames 4f->6f

Spears:
Now lands in front two columns

Bugfixes:
Fixed a bug where spells would not get countered if player was already in hitstun (usually shielded hitstun->shieldbreak)
Fixed some descriptions and character animations for certain weapons/spells


**Patch v2.72:**

Saffron - w2 sparktex - recovery (reverted reverted) 25f->24f
Violette - w1 misericorde - recovery 17f->16f
Flurry - recovery 12f->9f
Rake - recovery 36f->35f

Bugfixes:
Fixed skewer normal hit stun duration
Stinger - fixed mana cost


**Patch v2.73:**

Chiretta - w2 - shot interval 13f->12f
Maypul - w1 - recovery 13f->11f
Perilla - w2 - range back to full
Shiso - w1 - dmg 5->4, Pistol Whip dmg 2->3
Shopkeeper - recovery 22f->26f, cooldown 40f->36f
Terra - w2 - health and dmg back to 3

Kinetic Wave - mana cost 2->1, dmg 2->1, shot interval 13f->12f
Monsoon - mana cost 2->1, waves 6->2

Bugfixes:
Shiso - w2 center mass - fixed frame data on bottom hit
Toxicross base poison


"|" = developer note


Patch 2.60 - Holiday Banner and Minor Balance Changes and Bugfixes


Happy Holidays! Login to get a free holiday banner!
Thanks to everyone for playing Duelists.


Patch v2.60:

Bugfixes:
Fixed BreakShot location
Moves no longer trigger if moving to the current tile

Modding:
Added file path when json has errors
Added Sounds readme to mod folder
Added AmountTypes: SubtractMultiplier and DisplaySubtract


Patch v2.59:

Added Battle Coliseum Banner
Added Harissa Vision Palette

Bugfixes:
Vertical pushes will now properly order targets regardless of side/facing direction
Break Shot will now always Break and Fire shots from the same tiles even during step spells
Removed an extra color from Gunner's downed animation
Fixed Linux build


Patch v2.58:

Fixed a missing palette color in Terrable's vfx for cast 1

Windburst - mana cost 2->1, dmg 3->2
Whiplash - recovery 18f->16f

Bugfixes:
Keybindings ui will no longer hide when cycling through UI modes in training
Cracked tiles will only break if they are the closest tile being moved over (fixes Compactor + Pull interaction)
Terrable w2 animation no longer sometimes cancels animation of next spell

Reduced matchmaking limits


Patch v2.57:

Added Japanese localization for new content
Added new palettes, courtesy of cwolfcommander
Adjusted Random character sprite
Changed only lobby owner can change message
Crackroots - now works on cracked/broken tiles and hits in a column


Hotfix v2.56:

Fixed Perilla's web not spawning

Optimized some steam/login related stuff
Fixed a bug when disconnecting players
Perilla's w1 no longer places a web if dodged
Shiso ammo default reset to 6 for all players
Terrable w1 - "outside grid" trigger increased until entire hitbox is outside of the grid (explodes a couple frames later), also added a vfx outside the grid
Jackhammer startup 0f->4f to match other mortar spells
GolfBomb - dmg reverted to 10

Patch 2.49 - New Characters Perilla & Terrable! Season 2 starts Now!

Season 2 Starts Now!



[h3]Patch v2.49[/h3]

New Spells:
Wind Burst - 3x3 knockback spell
Rake - double pull melee spell

Chiretta w2 - cooldown 46f->52f, recovery 27f->28f

Harissa w2 - cooldown 36f->46f
Maypul w1 - startup 8f->7f, recovery 14f->13f
Seed duration 360f->300f

Neera w1 - startup 13f->12f, recovery 25f->23f, active frames 5f->6f
Neera w2 - recovery 16f->15f, added shadow warning

Reva w2 - shots 3->2

Selicy w2 - hailblade touch dmg 2->3

Shiso - reworked

Terra w2 - summon dark matter dmg 2->3

Amplifier - now only fires in the casted direction, hp 7->6, now triggers off of damage instead of hit
BombToss - explosion dmg 12->11
BowSnipe - startup 24f->28f, recovery reduced to match, dmg 17->14, now pierces
BreakShot - velocity 8->7, tiles now break on frame 6 instead of frame 1
ColdMedicine - velocity 8->9
Collapse - startup 22f->24f, adjusted visual
Crackroots - startup 13f->12f, now hits horizontally instead of vertically, dmg 3->2
Crevasse - dmg 9->13
CrystalRifle - now +1 dmg for frost dmg on summons, +2 if player. dmg cap 14
Dark Grasp - mana cost 2->1, dmg 4->2
Fadeaway - dmg 12->11
FreezerBurn - num shots 1->3, adjusted frame data
FrostSlash - startup 13f->11f
Glitter - dmg 7->8, tiles 11->12
GolfBomb - dmg 10->9
Harrier - shots 5->6, recovery 3f->9f
Harvest - recoveyr 40f->35f, mana restore 4->5
HyperBeam - startup 14f->12
Jackhammer - recovery 6f->9f
Knife - changed to melee
Kunai - poison 5->4
InfinityBeam - dmg 4->5, mana 2->1
Innervate - mana cost 4->3
Inverter - recovery 3f->9f, dmg 4->3
LastLetter - Z slash startup 16f->12f
Lockdown - startup 16f->18f, dmg 10->11, updated sfx
ManaCatch - active frames 12f->9f
Meteors - recovery 26f->23f, increased summon hp by 1
Miasma - changed to hit two back rows, shot interval 24f->20f, shots 6->4
Needler - recovery 3f->9f
Perforate - recovery 19f->18
PunchCannon - changed to a 3x1 and fires piercing hitboxes
Sacrifire - self dmg 3, dmg 10->9
Salvo - shot interval 13f->11f
ScatterSpear - mana cost 2->1, num spears 3->2
SentryTurret - mana cost 3->2, laser dmg 4->5
Skewer - range 4->5, self stun 60f->55f
Snowfall - dmg 5->6
Slowball - dmg capped at 20
Starburst - hitbox sizes increased, no longer framewalkable
StepLance - 1st hitbox startup 6f->5f
Study - duration 45f->40f, mana cost 1->0
SwallowSpear - mana restore 1->2
Tailwind - recovery 16f->14f
Tremor - also cracks on hit
TurretLux - now dmgs self for 4 dmg instead of full hp
Twinferno - recovery 34f->32f
Unleash - recovery 36f->32f, startup 16f->15f
Venoshock - dmg and poison removal capped at 16
Vivisection - dmg 5->4
Volley - pellet interval 6f->3f
Vortex - travel time 30f->28f
Whirl - shots 6->7, shot interval 5f
WreckingBall - dmg 3->2, airtime - 20f->22f
Zenith - dmg 10->11

Poison - no longer cures during hitstun

Removed:
Fling
SD Turret

Ranked ratings have been soft reset

QoL:
Hitstop now extends buffered inputs
Improved vfx for some spells
UI Cycling - PlayerName text moved down one stage, health numbers moved down one stage
Mana number on cardtridges is now smaller and transparent
Added fx for blocked summon from broken tile
Added 2nd color to Terra's hair for palettes

Japanese Localization is placeholder for now. I can make changes but official localization should be done within a couple weeks.

Bugfixes:
Dodging while moving will no longer sometimes get stuck in animation
MagicClaw no longer hit regens twice
Venoshock now hitregens
Adjusted step blaze preview to show hitbox
BladeHitCatch can no longer be countered
Pushes will now properly push based on closest tile even when hitting a step slashing target and their destination is behind an object
Harissa's telepad will no longer sometimes be in the wrong place when countered
Fixed palette overlap with violette jrock guitar
GolfBomb no longer unstunnable
Dodge opacity goes away 1 frame sooner to match actual invincibility
Changed some logic for Pyroblast and MagnaFlare, they should be less buggy now. Magnaflare will now fire all it shots even if it's target is dead (in case that didn't happen before)

Modding:
Added "AnchorOverride" effect. This cancels the anchor ending effect of the spell (Assuming a child spell will handle it) Shiso's Pistol Whip uses this.
Added "Knockback" effect. Pushes away from the spell's "touched Tile." Wind Blast uses this.


[h3]Hotfix v2.53:[/h3]

Perilla w1 frames adjusted to match normal step spells
Amplifier now triggers off hits only

Fixed an issue with hitstepping pulls
Chiretta w2 recovery reverted to 27f
Perilla palettes now appear properly in store
Perilla's web no longer sometimes cancels stun
Perilla's w1 idle frames adjusted to all be after the web shot
Shiso's bullets now strong push
Shiso w2 no longer snaps to top/bottom rows
Shiso w2 - dmg 1->2
Some description fixes
Stuns no longer go through Invincibility
Strong Pushes/Pulls now snap X to closest tile (to prevent collisions that aren't visually there)
Added difficulty ratings for Perilla/Terrable
Fixed unredeemable palettes for terrable/perilla
Fixed a bug where BouncingBlade catch was not counterable
Offline mode fixed
InfinityBeam - dmg 5->4
MagicClaw - recovery 20f->17f


[h3]Hotfix v2.54:[/h3]

Flame tile pattern order is now based on facing direction
Lockdown recovery 26f->28f (to match startup change)
Reva w2 shots reverted to 3, interval reduced 8f->4f
Perilla's w2 now stuns for shield stun amount on shield
Shiso's w2 bottom half now does 2 dmg
Stuns now interrupt dodges
WindBurst knockback directions fixed for step reverses




Had a great time going to some local events recently! We even gave away some Saffron plushies to the winners!

Thanks for all the support so far!

Patch 2.39-2.42 - Balance changes and Bugfixes


[h3]Patch v2.42[/h3]

Shopkeeper - w2 - now hit-steppable like other push/pull spells

Collapse - dmg 5->7
Dark Grasp - mana cost 1->2
FireBreath - recovery 26f->28f
Lockdown - dmg 11->10
Sacrifire - self dmg 3->5, dmg 11->10, now always spawns behind player (originally intended to be used with summons behind, should reduce how free it can be thrown out with shield/parry)
Triple Barrel - mana cost 2->3 (it lasts pretty long which lets you regen a lot of mana)

Other:
Added timestamps to chat messages

Discord:
Added !modbattle and !nomodbattle commands to #matchmaking


[h3]Patch v2.41[/h3]

DarkGrasp - dmg 4->3 for both hits
Salamander - now has half hit

Visual updates to match hitboxes for:
FrostSlash
Hailstone
Snowfall

Adjusted overriding buffered input to be more lenient (now only disables overriding attacks while ending a movement)

Updated multi keyboard branch to v2.41


[h3]Patch v2.40[/h3]

DarkGrasp - second hit is now always in front of first hit
Sacrifire - dmg 12->11
Whiplash - active frames reverted to 1f->4f since multihit bug is fixed

Other:
Queued actions can no longer be overridden if they are a spell/weapon (should solve some rollback flashes of spells)

Bugfixes:
Fixed a bug with replay saving
Whiplash can no longer be avoided inbetween hitboxes, no longer can multihit with tipper
Crossfire now deals bonus damage in one hit
Unrated/Ranked lobbies should now show up properly
Infinity Beam and other generating spells should no longer occasionally cause crashes

Modding:
Added amount type for GenericCounter
Added a parameter for useParentCastGuid, where the spell will use the parent's cast guid for checking single hits (whiplash fix)


[h3]Patch v2.39[/h3]
Whiplash - active frames 4f->1f to reduce multi hits

Other:
Made queen's dark chess pieces a bit lighter

Bugfixes:
Hitstop movement adjustments no longer occasionally skip parts of the movement
Fixed a bug with joining custom lobbies while they are starting
Replays will now get saved when players have incompatible characters in their names
Fixed character unlocks number display to be accurate
Gauntlet no longer flashes white between battles
Harrier is now non-lethal with spellpower
Seed status no longer gets stuck if applied during Wrap