Patch 2.80 - Balance, Bugfixes, Custom Sleeves/Modding
**Patch v2.80:**
Bugfixes:
Fixed a bug where you could Shield while wrapped
Jackhammer - recovery info fixed
Skewer - no longer uncounterable
Tetra - all hitboxes now match the active frames of the main spell
Unleash - no longer has center sweet spot
Whiplash - tipper now matches normal hitbox timing
Modding:
Added an Effect "SoundUnpitched"
Added support for custom Sleeves
Added Target - All and Owner
Added generic counter =, and parent generic versions. They all check using BattleUtils.GetRoundedAmount(efApp.checkAmountApp)
Added = checks for Status, ThisDamage, HitHealth, HitStatus, Opponent, ManaCost, and Frame
**Patch v2.79 Back on Main:**
Maypul - w1 - Vine Whip - startup 7f->6f, recovery 11f->10f, fixed vfx timing
Shiso - w1 - Six Shooter - recovery 12f->14f
Barricade - recovery 19f->17f
Combust - intro delay 0f->1f, shot delay 9f->8f
Flurry - recovery 15f->19f (keeping range not as plus anymore, so you can't just combo out of hitting it at 4 tiles away)
Meteors - recovery 23f->15f
Snowfall - range 5->4 tiles
Step Reverse - startup 4f->3f
Vine Pull - snare dmg 2->3
Bugfixes:
Fixed Vinewhip/Whiplash visuals
Selicy w2 now dodgeable/defuseable
Can no longer act while wrapped in certain cases
Fixed barricade/beam crystal damage
Startup loading screen fps should be capped now
**Patch v2.77 PBE:**
Queen w1 - recovery 12f->9f
Flurry - recovery 9f->15f, shot interval fixed
FrostBarrage - dmg 4->5
Hailstone - active frames 2->4
Heatseekers - shots 2->1, Frost 1->2
Missiletow - recovery 16f->12f
Monsoon - now anchors for 12f (bugfix)
Stinger - startup 0f->1f
Toxicross - recovery 20f->14f
Vortex - dmg 4->5
**Patch v2.76 PBE:**
Backslash - startup 14f->13f
Barricade - dmg 4->5, recovery 20f->19f
Boomerang - 16f->13f
Crackroots - dmg 2->4, now has half hit
DoubleTeam - subspell intro delay 18f->16f
Reaper - now spawn 2 spears on player hit
Spear Wave - removed center spot bonus dmg
Transmute - active frames 6->4, startup 11->13, now only generates 1 spear
Unleash - center spot now deals 3 dmg instead of 2
Following spells now auto adjust onto field in back column:
Gunner - w2
Maypul - w1
Apprehend
BeamCrystal
DoubleTeam
FireBreath
FrostSlash (might be too strong?)
Ice Pick
LastLetter (might be too strong?)
Punch Cannon
Push Slash
Shotgun
SnowCone
Toxicross
Whiplash
Bugfixes:
Needler now stops when spears run out (added a new effect EndSpell to end spells gracefully)
Fix flurry subspell timing
**Patch v2.75 PBE:**
To access PBE, in Steam right click Duelists of Eden > Properties > Betas > beta participation: public-beta
Perilla - w1 - web now applies hitstun if target is already stunned
Reva - w2 - invincibility duration 14f->12f, recovery 8f->12f, cooldown 58f->70f
Terrable - w1 - dmg 1->2
Acid Rain - active frames 4f->8f
Align - recovery 22f->20f
Crevasse - recovery 20f->14f
Crossfire - recovery 18f->16f
Dimension Sword - hitbox 4->5 tiles
Double Team - dmg 4/4->5/5, recovery 28f->24f
Flurry - startup 6f->10f
Gust - recovery 16f->12f
Hyper Beam - dmg 4->5
Ice Pick - no longer adjusts in back column if off field
Lasso - travel time 17f->16f
Needler - now drains spears with shots
Rake - hits no longer move if player moves during spell
Sacrifire - initial hitbox is taller
Spear Wave - dmg 3->4
StepBlaze - hitbox 1x1->2x1, dmg 5->4
Swallow Spear - shot interval 12f->10f
Tailwind - recovery 14f->12f
Toxicross - no longer adjusts in back column if off field
Transmute - spears on player hit 1->2, shot interval 4f->2f
Whirl - recovery 15f->20f
Whiplash - tipper dmg 10->11
Windburst - recovery 16f->15f
Zenith - dmg 11->12
Statuses:
Poison - no longer resets duration on application, min and max durations changed from 30f->25f and 60f->45f
Bugfixes:
Fixed Clockwise lerp pattern for modding
Added missing tooltips to some spells
Bugfixes:
Fixed a bug where you could Shield while wrapped
Jackhammer - recovery info fixed
Skewer - no longer uncounterable
Tetra - all hitboxes now match the active frames of the main spell
Unleash - no longer has center sweet spot
Whiplash - tipper now matches normal hitbox timing
Modding:
Added an Effect "SoundUnpitched"
Added support for custom Sleeves
Added Target - All and Owner
Added generic counter =, and parent generic versions. They all check using BattleUtils.GetRoundedAmount(efApp.checkAmountApp)
Added = checks for Status, ThisDamage, HitHealth, HitStatus, Opponent, ManaCost, and Frame
**Patch v2.79 Back on Main:**
Maypul - w1 - Vine Whip - startup 7f->6f, recovery 11f->10f, fixed vfx timing
Shiso - w1 - Six Shooter - recovery 12f->14f
Barricade - recovery 19f->17f
Combust - intro delay 0f->1f, shot delay 9f->8f
Flurry - recovery 15f->19f (keeping range not as plus anymore, so you can't just combo out of hitting it at 4 tiles away)
Meteors - recovery 23f->15f
Snowfall - range 5->4 tiles
Step Reverse - startup 4f->3f
Vine Pull - snare dmg 2->3
Bugfixes:
Fixed Vinewhip/Whiplash visuals
Selicy w2 now dodgeable/defuseable
Can no longer act while wrapped in certain cases
Fixed barricade/beam crystal damage
Startup loading screen fps should be capped now
**Patch v2.77 PBE:**
Queen w1 - recovery 12f->9f
Flurry - recovery 9f->15f, shot interval fixed
FrostBarrage - dmg 4->5
Hailstone - active frames 2->4
Heatseekers - shots 2->1, Frost 1->2
Missiletow - recovery 16f->12f
Monsoon - now anchors for 12f (bugfix)
Stinger - startup 0f->1f
Toxicross - recovery 20f->14f
Vortex - dmg 4->5
**Patch v2.76 PBE:**
Backslash - startup 14f->13f
Barricade - dmg 4->5, recovery 20f->19f
Boomerang - 16f->13f
Crackroots - dmg 2->4, now has half hit
DoubleTeam - subspell intro delay 18f->16f
Reaper - now spawn 2 spears on player hit
Spear Wave - removed center spot bonus dmg
Transmute - active frames 6->4, startup 11->13, now only generates 1 spear
Unleash - center spot now deals 3 dmg instead of 2
Following spells now auto adjust onto field in back column:
Gunner - w2
Maypul - w1
Apprehend
BeamCrystal
DoubleTeam
FireBreath
FrostSlash (might be too strong?)
Ice Pick
LastLetter (might be too strong?)
Punch Cannon
Push Slash
Shotgun
SnowCone
Toxicross
Whiplash
Bugfixes:
Needler now stops when spears run out (added a new effect EndSpell to end spells gracefully)
Fix flurry subspell timing
**Patch v2.75 PBE:**
To access PBE, in Steam right click Duelists of Eden > Properties > Betas > beta participation: public-beta
Perilla - w1 - web now applies hitstun if target is already stunned
Reva - w2 - invincibility duration 14f->12f, recovery 8f->12f, cooldown 58f->70f
Terrable - w1 - dmg 1->2
Acid Rain - active frames 4f->8f
Align - recovery 22f->20f
Crevasse - recovery 20f->14f
Crossfire - recovery 18f->16f
Dimension Sword - hitbox 4->5 tiles
Double Team - dmg 4/4->5/5, recovery 28f->24f
Flurry - startup 6f->10f
Gust - recovery 16f->12f
Hyper Beam - dmg 4->5
Ice Pick - no longer adjusts in back column if off field
Lasso - travel time 17f->16f
Needler - now drains spears with shots
Rake - hits no longer move if player moves during spell
Sacrifire - initial hitbox is taller
Spear Wave - dmg 3->4
StepBlaze - hitbox 1x1->2x1, dmg 5->4
Swallow Spear - shot interval 12f->10f
Tailwind - recovery 14f->12f
Toxicross - no longer adjusts in back column if off field
Transmute - spears on player hit 1->2, shot interval 4f->2f
Whirl - recovery 15f->20f
Whiplash - tipper dmg 10->11
Windburst - recovery 16f->15f
Zenith - dmg 11->12
Statuses:
Poison - no longer resets duration on application, min and max durations changed from 30f->25f and 60f->45f
Bugfixes:
Fixed Clockwise lerp pattern for modding
Added missing tooltips to some spells