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  3. Patch 2.21

Patch 2.21

**Patch v2.21**

AcidRain - dmg 4->3 (it covers a lot of area, and was a little too punishing to be caught in for beginners)
Align - startup 11f->13f, recovery 20f->22f (it was a little too unreactable in some cases)
BackSlash - dash distance 1->2 tiles, total coverage still increased by 1 tile (this makes it a bit slower and harder to hit)
Barricade - recovery 17f->20f, dmg 6->3 (this spell was meant to be used more for blocking/trapping opponents than landing a hit with, opponents should still not want to walk into it though)
Cataclysm - recovery 18f->22f
Fadeaway - recovery 12f->14f
Glitter - now has half hit (bugfix)
KineticWave - recovery 24f->26f (just a little bit slower to use in the front column for free)
Lockdown - recovery 20f->26f (this was powerful enough where it could use a bit longer recovery)
SpearWave - projectile speed 8->7 (this is now in-line with Unleash)

Eruption - no longer Breaks Cracked tiles on enemy side (it could be more oppressive and too much for a 1 mana spell)
Inverter - now teleports target based on their closest tile (should be more consistent now)

StepSpells - step in movement time increased by 1 frame (steps were still a little bit too fast for how much area they cover)
Added vfx for step spells for destination and return
Frost damage/stun no longer goes through Deflect


QoL:
Added ConnectionPriority option under Game Settings. This will prioritize connection at the expense of finding less matches if set to High.
(If you're in a populated region but getting laggy matches this setting should help, but it's still a wip)

Adjusted Twinferno icon
Rewards icons now have a slight glow animation
Replays now change side depending on preference
Cardtridges can now be mouse hovered over in Replays!
Less shuffle noises in tutorial
Adjusted evade missiles tutorial to use a Stinger based spell
Selicy starter deck - ColdMedicine->AutoSlash, Zenith->PushSlash
Terra starter deck - Earthquake->Align


Bugfixes:
Fixed poison meter on bot hp bar
Offline mode should be functional again
Brightened difficulty stars on char select
Previews not wait longer if they contain a summon
AcidRain was still hitting multiple times per wave* it's fixed now for real
Fixed difficulty text anchor on character info screen
Disconnecting from the custom lobby during a match will no longer return to a bugged screen
Search and A-Z order in Japanese should function properly now
Harissa starter now uses harissa sleeve
Tsunami, KineticWave, Sewture - hitbox duration 12f->13f (to fix a bug where it could be stepped through)
Harissa's w2 remix - now single hit per target
Dodging late during a step in spell no longer refunds mana
Leaderboard flags fixed