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Duelists of Eden News

Patch 2.21

**Patch v2.21**

AcidRain - dmg 4->3 (it covers a lot of area, and was a little too punishing to be caught in for beginners)
Align - startup 11f->13f, recovery 20f->22f (it was a little too unreactable in some cases)
BackSlash - dash distance 1->2 tiles, total coverage still increased by 1 tile (this makes it a bit slower and harder to hit)
Barricade - recovery 17f->20f, dmg 6->3 (this spell was meant to be used more for blocking/trapping opponents than landing a hit with, opponents should still not want to walk into it though)
Cataclysm - recovery 18f->22f
Fadeaway - recovery 12f->14f
Glitter - now has half hit (bugfix)
KineticWave - recovery 24f->26f (just a little bit slower to use in the front column for free)
Lockdown - recovery 20f->26f (this was powerful enough where it could use a bit longer recovery)
SpearWave - projectile speed 8->7 (this is now in-line with Unleash)

Eruption - no longer Breaks Cracked tiles on enemy side (it could be more oppressive and too much for a 1 mana spell)
Inverter - now teleports target based on their closest tile (should be more consistent now)

StepSpells - step in movement time increased by 1 frame (steps were still a little bit too fast for how much area they cover)
Added vfx for step spells for destination and return
Frost damage/stun no longer goes through Deflect


QoL:
Added ConnectionPriority option under Game Settings. This will prioritize connection at the expense of finding less matches if set to High.
(If you're in a populated region but getting laggy matches this setting should help, but it's still a wip)

Adjusted Twinferno icon
Rewards icons now have a slight glow animation
Replays now change side depending on preference
Cardtridges can now be mouse hovered over in Replays!
Less shuffle noises in tutorial
Adjusted evade missiles tutorial to use a Stinger based spell
Selicy starter deck - ColdMedicine->AutoSlash, Zenith->PushSlash
Terra starter deck - Earthquake->Align


Bugfixes:
Fixed poison meter on bot hp bar
Offline mode should be functional again
Brightened difficulty stars on char select
Previews not wait longer if they contain a summon
AcidRain was still hitting multiple times per wave* it's fixed now for real
Fixed difficulty text anchor on character info screen
Disconnecting from the custom lobby during a match will no longer return to a bugged screen
Search and A-Z order in Japanese should function properly now
Harissa starter now uses harissa sleeve
Tsunami, KineticWave, Sewture - hitbox duration 12f->13f (to fix a bug where it could be stepped through)
Harissa's w2 remix - now single hit per target
Dodging late during a step in spell no longer refunds mana
Leaderboard flags fixed

Patch v2.18-v2.10 Notes

I'll try to be more consistent with updating the patch notes on Steam in the future, but for fastest patch notes please join the Discord.gg/OSFE


[h3]Hotfix v2.18[/h3]
Fixed a bug claiming rewards*

[h3]Update v2.17[/h3]

Acid rain - can now only hit a target once per wave (will reduce unintended extra hits)
BackSlash - now only dashes 1 tile back and hits 1 tile further (this should improve it's neutral use)
BouncingBlade - now bounces from the correct height
BowSnipe - visual now aims up, arrow no longer launcher until 24f, total travel time still 360f (bugfix, sorry)
Eruption - added shadow warnings
Glitter - improved warning visual
Harvest - now restores 4 mana instead of based on target hp, recovery 38f->40f


Poison - slightly increased the cure rate at high amounts (this should make it less awkward when trying to cure poison)

QoL:
Added some deckbuilder sfx
Loading screen between scenes now animates slightly
Added poison bars on healthbars that display how much poison dmg will occur over time

Bugfixes:
Music/SFX vol will no longer reset to loud if alt tabbing back to window
Fixed queen chaos/mint palettes
Window will now focus on match found popup
Matchmaking now gets properly canceled when going to replay or solo modes
Timers damage no longer freeze when hit on shield
Warning sprites should now layer properly


[h3]Update v2.16 - 03/10/2024[/h3]

Reva - w1 Ricoshield - cooldown 100f->106f (this is just to make it appear less like there are two on field at the same time)

SnowCone - can now only hit a target once per "wave" (max 3 hits per target), this is something I've been intending to do, the technology just didn't exist yet

Slowball - changed shot vfx

Tweaked starter decks:
Terra - Flurry->Tsunami
Shiso - Kunai->Minigun, ShadowShift->DimensionSword
Dreadwyrm - ScatterSpear->ClawTrap, SlowBall->SpearWave

QoL:
Replay file names now include player names and use start datetime instead of end datetime
Adjusted Autoslash icon color
Adjusted deckbuilder counter to show min cards until over min
ShowPlayerNames option now cycles between Both, MineOnly, OpponentOnly, None
Renamed "Custom Profiles" to "Keybind Profiles" in local lobby for clarity
Added a ShowCountryFlag to show country flag or continent icon for more privacy

Bugfixes:
Keybinds will now update in online matches if you are client and using controller!
Navigation to decklist in deckbuilder works now
Ties will now show the same ranking on the leaderboard
Fixed a bug where empty strings would cause leaderboard and other things not to load
Training bot can now be controllable and have an OutOfStunAction set
Fixed a bug where players would be unable to start matches after Timing Out once
Fixed a bug where client player would still cast spells when closing battle pause menu


[h3]Update v2.15 - 03/09/2024[/h3]

QoL:
Country flags are now shown on match found
MatchFound timer increased from 5s->9s
Difficulty stars added for each character, if you're just starting out try the easier ones!
Added option to hide player names in Game Settings

Matchmaking:
Matchmaking should no longer put low MMR (< 800) against high MMR players (>= 800) even with long queues
Adjusted some search parameters, including reducing matches against the same person
Clicking cancel on a match will now stop matchmaking until restarted

Previously the climb to even just Silver felt way too long.
Adjusted rank elo values to:
0, // Iron
600, // Bronze
800, // Silver
1100, // Gold
1500, // Platinum
2000, // Diamond
2600 // Master

Bugfixes:
Fixed replay preview durations
When at exact rank bounds, proper rank will display
Closing the pause menu in battle will no longer cast a spell assigned to the same button
Fixed some issues with cancelling matchfound
Default in local mode now follows hold move setting in settings
Bot name will no longer show Test2
Instant recovery spells like Inverter no longer cancel the recovery of spells cast right after
Fixed some Gauntlet ui issues


[h3]Update v2.14 - 03/08/2024[/h3]

Barricade - hitbox duration 1f->3f
SummonCrevasse - startup 5f-9f, hitbox duration 1f->3f
These are mostly to match the new visual and for consistency

Multi-keyboard is now supported in a beta branch "multi-keyboard"
Regional pricing should now be set for latin america. (Sorry for the delay)

Matchmaking:
Increased delay before matching with larger rating gap
Rating pools changed to match player pool's current ratings (this should mean you get matched with closer rated players more often)
Rating minimum changed from 500->300

QoL:
Adjusted beam crystal sprite to show direction better
Improved ice summoning visuals
Adjusted mini dialogue box sizing in tutorial
Play SFX on unfocused now defaults to Off to prevent confusion
Polished Neera's weapon sfx/vfx
Slightly reduced size of Flame vfx
Last OutOfStun Action now saved in training mode

Bugfixes:
Achievements should now unlock mid-game instead of at end of game
"Rewards complete" text changed to "More rewards coming soon"
Profile reward preview will now display properly!
Fixed a bunch of controller navigation bugs, including gauntlet mode button
Hid battle loading status text
Screen should no longer be slightly darkened in battle
Tutorial complete! message should now pop up
Music will no longer restart every tutorial
Wins/Losses on ranked screen now only show ranked matches

Thank you all for the bug reports, and the kind reviews on Steam! Reading them makes me feel like all the development was actually worth it



[h3]Update v2.13 - 03/08/2024[/h3]

QoL:
Adjusted some flame-related spell icons to differentiate them

Bugfixes:
All achievements working! I think!
Student achievement - now unlockable (if already completed, can be unlocked by just opening Learning tab)
Duelist and Competitor achievements - now increment properly
Character achievements should unlock now
Gauntlet achievement now unlocks on win
Tourney mode text now updates when switching modes
Music is now in stereo instead of mono (it may be louder now, default volumes adjusted)
Ranked leaderboard now updates more often
Non-existant character decks should no longer cause the game to crash (from alpha testing)


[h3]Update v2.12 - 03/07/2024[/h3]

Keybindings will be RESET once on startup. This should fix bindings for new players.

First boot on launch will have decks set to default on start (backed up in save data folder).

Bots will no longer get stuck in training (Selicy will no longer go easy on you)

Disabled multi-keyboard for this build temporarily to enable raw input for all controllers.
There will be a tournament/locals build in the future with multi-keyboard enabled. If you need Multi-keyboard support, please DM me.

Achievements are enabled!
Deckbuilding should be a bit less stuttery now


[h3]Update v2.11 - 03/07/2024[/h3]
Fixed crashing on second match
Unrelated: Battle loading screen will no longer show the same tip every time


[h3]Update v2.10 - 03/07/2024[/h3]
should fix matchmaking crashing and custom lobbies
Please verify files to update the game on steam

Duelists of Eden is OUT NOW!

Plaese go try it out, maybe even find some friends to help you learn along the way.

https://store.steampowered.com/app/1664200/Duelists_of_Eden/



Thank you to everyone for testing and supporting the game during development. There has been so much help to get the game to where it is today! I really hope you enjoy the game.

-Thomas

Duelists of Eden is releasing on Steam! Thursday, March 7th 3PM EST!

[h3]Duelists of Eden is officially releasing on Steam! Thursday, March 7th 3PM EST![/h3]

[previewyoutube][/previewyoutube]
It's been a long journey, thanks to everyone for the support and alpha testers for helping shape the game.

I appreciate you sticking with us! Drop us a follow and we'll see you next week!
-Thomas

Duelists of Eden - Open Playtest is Live! April 13th - 17th

Steam Public Playtest from April 13th - 17th!

As part of the Indie Fighting Games Festival Duelists of Eden is doing an open playtest on Steam


[h2]You can play right now by clicking "Request Access"[/h2]

Store Page: https://store.steampowered.com/app/1664200/Duelists_of_Eden/
You'll be automatically accepted!


[h2]North America - Open Playtester Tournament
April 16th - 6pm EDT![/h2]

Prizes:
1st Place: Saffron Plush and Unique in-game Title!
Top 8: permanent alpha access

North America and new players only!
Sign up here:
https://www.start.gg/tournament/duelists-of-eden-ifgf-2023/


If you wanna chat or leave feedback please join the discord.gg/osfe


[h3]Don't forget to follow and wishlist Duelists of Eden on Steam![/h3]

Good luck!