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  3. v0.5.0 Major Update

v0.5.0 Major Update

This update includes all the beta changes from v0.5.0t1 to v0.5.0t4, along with some additional changes, now all available on the default branch.

[h2]Update Log[/h2]

Added a brand new progression system Pets, with 4 species skills and 33 general skills.
Added a new game parameter Pet Drop Rate, which is currently only affected by the battle level.
Enemy Damage: +1 every 10 levels → +2% per level.
Level Duration: +0.5 per level, max 15 → +1% per level, max 50%。
Multi-level now grants a Pet Drop Rate boost, up to ×150%.
Added weapon and body filters to the leaderboard.
Fixed an issue where the refresh hotkey R in the leaderboard interface was not working.
Significantly optimized bullet performance, improving bullet movement smoothness at high frame rates.
Restructured the Blast collision algorithm, significantly optimizing its performance.
Improved the damage number recycling algorithm, significantly optimizing performance when handling huge quantity of damage numbers.
Optimized performance of the bullet and enemy tracking/turning mechanism.
Improved mouse interaction sound effect playback logic.
Fixed visual gaps in the arena's walls and shadows.
Fixed the issue where upgrades couldn't be acquired properly due to special display issues.
Fixed the issue where many skill and upgrade effects couldn’t be displayed correctly in some system languages like Turkish.
Added some upgrade icons.
Routinely reset leaderboard data.


[h2]Recent Development Plan[/h2]

Improve pet details display.
Enhance the pet fusion feature.
More pet species and general skills.
Pet-related achievements.

Each change will require extensive testing and feedback. Feel free to share your thoughts on the new versions, and I will promptly make necessary evaluations and adjustments.


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord