v0.5.2 Update
[h2]Update Log[/h2]
[h2]Recent Development Plan[/h2]
Hey everyone, so sorry for the long wait!
I've spent the past few months learning some new tech, optimizing the game's underlying code, and thinking carefully about the future of the pet system and other systems.
This update includes some critical changes, so I'm pushing it separately first. I'll be continuing to add lots of fun new content going forward.
Here's what's coming soon:
[h2]Community[/h2]
Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord
- A confirmation window will now pop up when clearing initial upgrade selections, resetting talents, or recycling Pets.
- Improved the interaction sound effects of some buttons.
- Re-added the hotkey for clearing initial upgrade selections, which is only active when the search input box is not active.
- Changed the movement interval of all combat objects from physics frames to rendering frames to improve visual smoothness at high frame rates, optimize game performance at low frame rates, and enhance player character control.
- The brief descriptions of Pet species skills now also display their related attributes (same format as general skills).
- Increased the probability of A-rank and S-rank attribute appearing.
- Redesigned the Pet fusion interface and added a locking function for attributes, species, and skills. Players can spend stars to lock these stats to obtain ideal pets. (The fusion interface is still relatively rough and will be improved in the next update.)
- Redesigned the values and rules for pet attributes fusion.
- When fusing pets with different attributes, the resulting attribute will no longer be downgraded and now has a chance to be upgraded by one tier. A special algorithm is used to ensure that the probability and locking cost are reasonable and worthwhile.
- The locking cost of general skills is affected by the number of locked skills and the total number of skills.
- The base cost of fusion has been increased to 3.
- When calculating the total locking cost, the locking costs of the five dimensions – STR, DEX, INT, species, and general skills – will be added together instead of multiplied. This ensures that the cost of single-step multi-dimensional fusion is less than or equal to the sum of the costs of splitting it into multiple single-dimensional fusion steps.
- This update includes significant changes to the pet system, aiming to reduce repetitive operations and improve pet growth efficiency. The new rules make low-step cross-rank fusion more effective, and no longer require multi-step fusion from low to high. If you encounter any issues or have any feedback, please let me know!
[h2]Recent Development Plan[/h2]
Hey everyone, so sorry for the long wait!
I've spent the past few months learning some new tech, optimizing the game's underlying code, and thinking carefully about the future of the pet system and other systems.
This update includes some critical changes, so I'm pushing it separately first. I'll be continuing to add lots of fun new content going forward.
Here's what's coming soon:
- A better pet fusion interface.
- More pet species and skills.
- Pet-related achievements.
- Possibly some new upgrades.
[h2]Community[/h2]
Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord