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  3. v0.7.0 Major Update

v0.7.0 Major Update

This update includes all the beta changes from v0.7.0t1 to v0.7.0t3, along with some additional changes, now all available on the default branch.

[h2]Update Log[/h2]
  • Fixed a type error of the Reflex Barrage upgrade.
  • The My Upgrades list is now sorted from oldest to newest.
  • Added buttons to join the QQ group and Discord server on the main menu.
  • To optimize late-game performance, barrage bullets will now merge when there are too many bullets on screen.
  • Now, clicking on an owned pet in the Pet Shop page will equip it and switch to the Equip page.
  • Increased the Blast Area of the Blast I/II/III power-ups.
  • Added and updated some upgrade icons.
  • Defender: Spread Arc +10 → +5 .
  • Defender skill energy cost factor: 9 → 5 .
  • Ranger: Attack Speed x120% → x150% . Added Bullet Speed x120% .
  • Ranger Module Reckless Dash energy cost factor: 9 → 5 .
  • Adjusted normal attack sound effects.
  • Added a game parameter Extra Difficulty: a mechanic that shifts future difficulty forward, replacing some parameter modifications in Challenges and Multi-level, making the actual difficulty at different stages of the game more reasonable.
  • The specific effects of Extra Difficulty can be check in the tooltip for the related game parameters.
  • The Extra Difficulty value will also be displayed at the top right corner of the combat scene.
  • Removed 5 challenges: Fierce Offensive, Better Minion, Better Boss, Hard Training, Advanced Challenge.
  • Added 9 difficulty levels in the Challenge card that affect Extra Difficulty. The default difficulty is F, and the highest difficulty, SSS, provides Score Multiplier x1000%.
  • Adjusted the combat level requirements for unlocking all Challenge options.
  • Multi-level challenge rework: No longer increases Minion HP, Hexagon Enemy, and Enemy Damage. Reduced the increase in Boss HP, and added Extra Difficulty increase.
  • The highest Multi-level reached in each difficulty level will now be recorded separately.
  • Game parameter Minion Spawn: Reduced growth at all levels and removed the explosive growth mechanic after level 100.
  • Game parameter Level Duration base value: 30 → 40 .
  • Game parameter Minion HP: No longer jumps abruptly every 10 levels, but increases smoothly between every 10 levels, to better fit the Multi-level mechanic. Redesigned the growth curve after level 60, and significantly reduced the growth rate after level 100.
  • Game parameter Boss HP: Reduced the growth rate at all levels, especially after level 100.
  • Game parameter Enemy Damage: Since it is no longer directly affected by Challenge and Multi-level, but indirectly by Extra Difficulty, its primary growth now scales with the level itself. The growth curve for all levels has been redesigned.
  • Game parameters Minion Speed and Boss Speed: Redesigned the growth curve after level 100.
  • Increased enemy spawn interval by 100% and enemy count per wave by 200%.
  • Increased level progress gained from destroying minions by 100%.
  • Increased the base size of all minions and bosses by 50%.
  • Now, overlapping Mines will detonate sequentially when triggered by a minion. Extra mines won't detonate if the minion is already destroyed.
  • Removed the Special Stats HP Recovery.
  • Modified effects of 7 upgrades: Self Healing, Powerful Healing, Wheel of Fortune, Recovery Zone, Shield Link, First Aid, Egoism.
  • Modified preconditions of 1 upgrade: First Aid.
  • Modified types of 1 upgrade: Egoism.
  • The leaderboard now displays the player's chosen difficulty level.
  • The leaderboard now records details of pet, initial upgrades, and challenges. The interface for viewing this information will be updated in a later version.
  • Routinely cleared leaderboard data.


[h2]Recent Development Plan[/h2]
  • Expand leaderboard functionality.
  • Add practical assistance features.


[h2]Community[/h2]

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