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  3. v0.3.0 Major Update

v0.3.0 Major Update

[h3]Overview[/h3]
The two main parts of this update are the new Initial Upgrade feature, and the rework of the Defender.

[h3]Update Log[/h3]
Added initial upgrades in talents, which also supports loadouts saving and loading.
Reworked the stats, skill, and modules of Defender.
Improve leaderboard related functions.
Add some new icons.
Fix some construct issues.
Optimized the rules for selecting the location of some constructs.
Removed the special stat "Force Effect" and the game parameter "Enemy Weight".
Reworked the difficulty option "Extreme Survival".
Reworked the Ranger module Reckless Dash.
Adjusted the effects of some upgrades.
Improve damage number display.
Optimize the game's physics layer settings.
Added new setting options "Minion HP Display" and "Boss HP Display".
Upgrade mechanic change: for each upgrade type, each upgrade owned within the type increases the appearance weight of the remaining upgrades of the same type by 30%.
Added a new battle BGM.
Changed the compilation technology of the game from Mono to IL2CPP.

[h3]Community[/h3]
Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
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