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  3. v0.4.0 Major Update

v0.4.0 Major Update

This update includes all the beta changes from v0.4.0t1 to v0.4.0t2, along with some additional changes, now all available on the default branch.

[h2]Update Log[/h2]

Fixed an issue where black hole would cause enemies to move abnormally in some cases.
Fixed an issue where scores were displayed in the wrong format in some cases.
Fixed an issue where particle effects were not positioned correctly when bullets were moving at high speeds.
Redesigned the shape of mines.
Added shadows to mines.
Added mouse cursor shadow.
Added icons for Swordmaster and its modules.
Added 12 upgrade icons.
Added 5 new Steam achievement icons.
Added sound effects for 1~10 charge layers.
Added sound effects for Swordmaster normal attack and skill.
Raised Minion HP Display layer (now higher than all other objects, but lower than the Damage Numbers).
Raised Boss HP Display layer (now higher than all other objects and Damage Numbers).
Added [brackets] to Boss HP Display.
Added a new special stat Damage to Boss.
Added a new game parameter Wall Bounce, and updated relevant text descriptions.
Added 3 new upgrades: Victory Surge, Immovable, Smart Tracking.
Enhanced effects of 13 upgrades: Perfectionism, Dynamic shooting, Resource Conversion, Time Healing, Hunting Formation, Sapper, Inspiration, Urgent Delivery, Defense Grenade, Boss Hunter, Shield Generator, Counter Charge, Urgent Blast.
Modified effects of 12 upgrades: Duelist, Surprise, Super Blast, Defense Mine, Swift Steps, Clean Up, Halftime Break, Equal Exchange, Fervor, Chain Reaction, Active Detonation, Stage Supply.
Added 1 new challenge: Advanced Challenge.
Modified effects of 3 challenges: Better Boss, Hard Training, Mad Fans.
Changed the timing of trap destruction at the end of battles, now occurring before the minion chain explosion animation instead of after.
Adjusted the actual Minion Spawn rate, which changes along with level progress: 50%~150% → 75%~125%.
Reduced the growth rate of Enemy Damage: increasing faster at higher levels → a fixed increase of +1 every 10 levels.
Reduced the growth rate of Minion Spawn: max value 900% at level 61 → max value 600% at level 41.
Reduced the growth rate of Boss HP by approximately 20%.
Reduced the Multi-level effect on Minion HP, max value at x10: x2000% → x600%.
Reduced the Multi-level effect on Boss HP, max value at x10: x6000% → x1500%.
Reduced the Multi-level effect on Enemy Damage, max value at x10: x300% → x200%.
Reduced the Multi-level effect on Score Multiplier, max value at x10: x300% → x200%.
Adjusted enemy growth after level 100.
Improved several text descriptions.
Polished all the music tracks.
Routinely reset leaderboard data.


[h2]Recent Development Plan[/h2]
To release the game Soundtrack in mid to late February.
To develop new mechanics or systems.
To continue improving basic mechanics and content design.


[h2]Community[/h2]

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Please feel free to share them via Steam or Discord.
I'd love to hear from you!
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