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  3. v0.4.3 Update

v0.4.3 Update

[h2]Update Log[/h2]

Now, every time upgrades reroll, there will be at least one stats upgrade.
When there are few enemies alive, level progress and enemy generation will temporarily speed up.
When there are many enemies alive, level progress and enemy generation will temporarily slow down.
Increased level progress push from destroying minions.
Expanded the framework for upgrade preconditions: some upgrades now require stats as preconditions, and some upgrades may have two preconditions. Please check the library for details.
Lowered the value assessment of shields in numerical design, with some shield-related upgrades providing better effects.
Reduced the value of each unit of the HP Lock stat: -10% → -5%.
Enhanced effects of 9 upgrades: Shieldism, Rage, Shield Boost, Duality, Glass Cannon, Auto Launcher, Shield Generator, Afterblast, Geocraft.
Modified effects of 4 upgrades: Adrenaline, Vulnerable Body, Urgent Delivery, Overload Charge.
Modified the preconditions for 60 upgrades, making most upgrades easier to appear when players need them and reducing the difficulty of obtaining some powerful upgrades.
Adjusted the unlock requirements for some initial upgrades. Improved some UI and text details.


[h2]Recent Development Plan[/h2]

After two versions of content adjustments and experience improvements, you might be looking forward to new contents.
I'm on it! The next version is expected to be released in about two weeks!

Here are the previews for the upcoming updates:
v0.4.4: To add or modify many upgrades.
v0.4.5: To rework the difficulty system.
v0.5.0: A new progression system.

Each change will require extensive testing and feedback. Feel free to share your thoughts on the new versions, and I will promptly make necessary evaluations and adjustments.


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord