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Geometry Arena 2 News

v0.5.5 Update

[h2]Update Log[/h2]
  • Slightly adjusted the weight of some general pet skills.
  • Mines, Grenades, and Barrages created by pet skills will now appear with Friend Color, but their damage will not be tracked separately.
  • Direct damage-dealing pet species skills (Bomber, Gunner, Spellshot, and Sweeper) will now appear with Friend Color and have their damage tracked in a separate category.
  • Added mouse interaction animations to some tab switching buttons.
  • Improved the pet fusion interface: Material and result icons are now displayed in the top-left corner. And you can now view information about the materials or the fusion result on the right-hand card, and preview the prediction.


[h2]Recent Development Plan[/h2]
  • Recent Development Plan:
  • Pet-related achievements.
  • More pet species.
  • Pet shop.


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

v0.5.4 Update

[h2]Update Log[/h2]
  • Fixed a code logic error in Lucky Combo that caused game crashes when Luck exceeded 90.
  • Lucky Combo no longer consumes Charge stacks.
  • Redesigned the pet fusion interface for clarity and ease of use. Further improvements to this interface are planned.
  • Pet Support's base skill cooldown: 30 seconds → 18 seconds.
  • Added a line break to pet species skill descriptions.
  • Added 2 new pets: Bomber and Sweeper.
  • Rotated the outer hexagon of the pet Spellshot's icon by 90 degrees.


[h2]Recent Development Plan[/h2]
  • Continue improving the pet fusion interface.
  • Pet-related details.
  • Pet-related achievements.
  • More new pet species?
  • Pet shop?


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

v0.5.3 Update

[h2]Update Log[/h2]

  • Increased the base Blast Area of Grenades by 50%.
  • Grenade size now also increases Blast Damage.
  • Added 3 Talents: Damage Taken, Rerolls Gain, Pet Drop Rate.
  • Removed 2 Talents: Luck and Blast Damage.
  • Increased the Talent point cost of Damage Modifier from 1 to 2.
  • The tooltip for the second column of Talents will now always display to the right of the mouse cursor to prevent it from obscuring Talent information.
  • Added 4 Special Stats: Grenade Size, Mine Damage, Charge Effect, Barrage Number.
  • Modified effects of 4 upgrades: Grenade Expert, Mine Expert, Overload Charge, Barrage Expert.
  • Added 5 new upgrades: Endless Grenade, Endless Mine, Endless Charge, Endless Barrage, Endless Luck.
  • Added 6 pet general skills: Grenade Size, Mine Damage, Charge Effect, Barrage Number, Luck, and Blast Damage.
  • Removed 1 pet general skill: Rerolls Gain.


[h2]Recent Development Plan[/h2]

  • A better pet fusion interface.
  • More pet species.
  • Pet-related achievements.


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

v0.5.2 Update

[h2]Update Log[/h2]

  • A confirmation window will now pop up when clearing initial upgrade selections, resetting talents, or recycling Pets.
  • Improved the interaction sound effects of some buttons.
  • Re-added the hotkey for clearing initial upgrade selections, which is only active when the search input box is not active.
  • Changed the movement interval of all combat objects from physics frames to rendering frames to improve visual smoothness at high frame rates, optimize game performance at low frame rates, and enhance player character control.
  • The brief descriptions of Pet species skills now also display their related attributes (same format as general skills).
  • Increased the probability of A-rank and S-rank attribute appearing.
  • Redesigned the Pet fusion interface and added a locking function for attributes, species, and skills. Players can spend stars to lock these stats to obtain ideal pets. (The fusion interface is still relatively rough and will be improved in the next update.)
  • Redesigned the values and rules for pet attributes fusion.
  • When fusing pets with different attributes, the resulting attribute will no longer be downgraded and now has a chance to be upgraded by one tier. A special algorithm is used to ensure that the probability and locking cost are reasonable and worthwhile.
  • The locking cost of general skills is affected by the number of locked skills and the total number of skills.
  • The base cost of fusion has been increased to 3.
  • When calculating the total locking cost, the locking costs of the five dimensions – STR, DEX, INT, species, and general skills – will be added together instead of multiplied. This ensures that the cost of single-step multi-dimensional fusion is less than or equal to the sum of the costs of splitting it into multiple single-dimensional fusion steps.
  • This update includes significant changes to the pet system, aiming to reduce repetitive operations and improve pet growth efficiency. The new rules make low-step cross-rank fusion more effective, and no longer require multi-step fusion from low to high. If you encounter any issues or have any feedback, please let me know!


[h2]Recent Development Plan[/h2]

Hey everyone, so sorry for the long wait!
I've spent the past few months learning some new tech, optimizing the game's underlying code, and thinking carefully about the future of the pet system and other systems.
This update includes some critical changes, so I'm pushing it separately first. I'll be continuing to add lots of fun new content going forward.

Here's what's coming soon:
  • A better pet fusion interface.
  • More pet species and skills.
  • Pet-related achievements.
  • Possibly some new upgrades.



[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

[Beta Branch] v0.5.1t1 Update

[h2]Update Log[/h2]

Added 1 new pet species.
Pet Drop Rate bonus from multi-level (independent multiplier) : +5% per level → +20%.
Pet Drop Rate bonus from stage level (independent multiplier) : +1% per level → +3%.
Improved the accuracy of leaderboard time statistics.


[h2]How To Get Beta Branch[/h2]

1. Right-click on Geometry Arena 2 in your Steam library.
2. Click on "Properties".
3. Click on "Betas" tab.
4. Select "beta" from the drop-down box in the top right。
5. UPDATE AND PLAY!


[h2]Notice[/h2]

Please be aware that the beta branch may contain potential bugs, which could even result in save file corruption. Ensure you regularly back up your saves.

Here is the path of save file:
%UserProfile%\AppData\LocalLow\011 Games\Geometry Arena 2

If you encounter any bugs, please report them to me. I will fix them immediately (if I'm awake).


[h3]Community[/h3]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord