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Geometry Arena 2 News

v0.7.0 Major Update

This update includes all the beta changes from v0.7.0t1 to v0.7.0t3, along with some additional changes, now all available on the default branch.

[h2]Update Log[/h2]
  • Fixed a type error of the Reflex Barrage upgrade.
  • The My Upgrades list is now sorted from oldest to newest.
  • Added buttons to join the QQ group and Discord server on the main menu.
  • To optimize late-game performance, barrage bullets will now merge when there are too many bullets on screen.
  • Now, clicking on an owned pet in the Pet Shop page will equip it and switch to the Equip page.
  • Increased the Blast Area of the Blast I/II/III power-ups.
  • Added and updated some upgrade icons.
  • Defender: Spread Arc +10 → +5 .
  • Defender skill energy cost factor: 9 → 5 .
  • Ranger: Attack Speed x120% → x150% . Added Bullet Speed x120% .
  • Ranger Module Reckless Dash energy cost factor: 9 → 5 .
  • Adjusted normal attack sound effects.
  • Added a game parameter Extra Difficulty: a mechanic that shifts future difficulty forward, replacing some parameter modifications in Challenges and Multi-level, making the actual difficulty at different stages of the game more reasonable.
  • The specific effects of Extra Difficulty can be check in the tooltip for the related game parameters.
  • The Extra Difficulty value will also be displayed at the top right corner of the combat scene.
  • Removed 5 challenges: Fierce Offensive, Better Minion, Better Boss, Hard Training, Advanced Challenge.
  • Added 9 difficulty levels in the Challenge card that affect Extra Difficulty. The default difficulty is F, and the highest difficulty, SSS, provides Score Multiplier x1000%.
  • Adjusted the combat level requirements for unlocking all Challenge options.
  • Multi-level challenge rework: No longer increases Minion HP, Hexagon Enemy, and Enemy Damage. Reduced the increase in Boss HP, and added Extra Difficulty increase.
  • The highest Multi-level reached in each difficulty level will now be recorded separately.
  • Game parameter Minion Spawn: Reduced growth at all levels and removed the explosive growth mechanic after level 100.
  • Game parameter Level Duration base value: 30 → 40 .
  • Game parameter Minion HP: No longer jumps abruptly every 10 levels, but increases smoothly between every 10 levels, to better fit the Multi-level mechanic. Redesigned the growth curve after level 60, and significantly reduced the growth rate after level 100.
  • Game parameter Boss HP: Reduced the growth rate at all levels, especially after level 100.
  • Game parameter Enemy Damage: Since it is no longer directly affected by Challenge and Multi-level, but indirectly by Extra Difficulty, its primary growth now scales with the level itself. The growth curve for all levels has been redesigned.
  • Game parameters Minion Speed and Boss Speed: Redesigned the growth curve after level 100.
  • Increased enemy spawn interval by 100% and enemy count per wave by 200%.
  • Increased level progress gained from destroying minions by 100%.
  • Increased the base size of all minions and bosses by 50%.
  • Now, overlapping Mines will detonate sequentially when triggered by a minion. Extra mines won't detonate if the minion is already destroyed.
  • Removed the Special Stats HP Recovery.
  • Modified effects of 7 upgrades: Self Healing, Powerful Healing, Wheel of Fortune, Recovery Zone, Shield Link, First Aid, Egoism.
  • Modified preconditions of 1 upgrade: First Aid.
  • Modified types of 1 upgrade: Egoism.
  • The leaderboard now displays the player's chosen difficulty level.
  • The leaderboard now records details of pet, initial upgrades, and challenges. The interface for viewing this information will be updated in a later version.
  • Routinely cleared leaderboard data.


[h2]Recent Development Plan[/h2]
  • Expand leaderboard functionality.
  • Add practical assistance features.


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

[Beta Branch] v0.7.0t3 Update

[h2]Update Log[/h2]
  • Designed challenges related to Extra Difficulty (referred to as difficulty levels) and their UI. The default difficulty is F, and the highest difficulty, SSS, provides Score Multiplier x1000%.
  • The highest Multi-level reached in each difficulty level will now be recorded separately.
  • Adjusted the combat level requirements for unlocking all Challenge options.
  • The leaderboard now displays the player's chosen difficulty level.
  • The leaderboard now records details of pet, initial upgrades, and challenges. The interface for viewing this information will be updated in a later version.
  • To gather new testing feedback and prevent unexpected errors, leaderboard data from v0.7.0t2 has been temporarily removed.


[h2]How To Get Beta Branch[/h2]

1. Right-click on Geometry Arena 2 in your Steam library.
2. Click on "Properties".
3. Click on "Betas" tab.
4. Select "beta" from the drop-down box in the top right。
5. UPDATE AND PLAY!


[h2]Notice[/h2]

Please be aware that the beta branch may contain potential bugs, which could even result in save file corruption. Ensure you regularly back up your saves.

Here is the path of save file:
%UserProfile%\AppData\LocalLow\011 Games\Geometry Arena 2

If you encounter any bugs, please report them to me. I will fix them immediately (if I'm awake).


[h3]Community[/h3]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

[Beta Branch] v0.7.0t2 Update

[h2]Update Log[/h2]

  • Now, overlapping Mines will detonate sequentially when triggered by a minion. Extra mines won't detonate if the minion is already destroyed.
  • Removed the Special Stats HP Recovery.
  • Modified effects of 7 upgrades: Self Healing, Powerful Healing, Wheel of Fortune, Recovery Zone, Shield Link, First Aid, Egoism.
  • Modified preconditions of 1 upgrade: First Aid.
  • Modified types of 1 upgrade: Egoism.
  • Game parameters Minion Speed, Boss Speed, and Enemy Damage: Redesigned the growth curve after level 100.
  • Game parameter Minion HP: Redesigned the growth curve after level 60, and significantly reduced the growth rate after level 100.
  • Game parameter Boss HP: Adjusted in sync with Minion HP.
  • Adjusted the combat level requirements for unlocking all Challenge options.
  • Integrated the 9 separate Extra Difficulty challenges into a more intuitive difficulty level selection.
  • Added temporary icons for the difficulty level selection.
  • The Enable All and Disable All buttons for Challenges now no longer affect the difficulty level selection.
  • To gather new testing feedback and prevent unexpected errors, leaderboard data from v0.7.0t1 has been temporarily removed.


[h2]How To Get Beta Branch[/h2]

1. Right-click on Geometry Arena 2 in your Steam library.
2. Click on "Properties".
3. Click on "Betas" tab.
4. Select "beta" from the drop-down box in the top right。
5. UPDATE AND PLAY!


[h2]Notice[/h2]

Please be aware that the beta branch may contain potential bugs, which could even result in save file corruption. Ensure you regularly back up your saves.

Here is the path of save file:
%UserProfile%\AppData\LocalLow\011 Games\Geometry Arena 2

If you encounter any bugs, please report them to me. I will fix them immediately (if I'm awake).


[h3]Community[/h3]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

[Beta Branch] v0.7.0t1 Update

[h2]Update Log[/h2]

  • Fixed a type error of the Reflex Barrage upgrade.
  • The My Upgrades list is now sorted from oldest to newest.
  • Added buttons to join the QQ group and Discord server on the main menu.
  • To optimize late-game performance, barrage bullets will now merge when there are too many bullets on screen.
  • Now, clicking on an owned pet in the Pet Shop page will equip it and switch to the Equip page.
  • Increased the Blast Area of the Blast I/II/III power-ups.
  • Added and updated some upgrade icons.
  • Defender skill energy cost factor: 9 → 5 .
  • Ranger Module Reckless Dash energy cost factor: 9 → 5 .
  • Added a game parameter Extra Difficulty: a mechanic that shifts future difficulty forward, replacing some parameter modifications in Challenges and Multi-level, making the actual difficulty at different stages of the game more reasonable.
  • The specific effects of Extra Difficulty can be check in the tooltip for the related game parameters.
  • The Extra Difficulty value will also be displayed at the top right corner of the combat scene.
  • Multi-level challenge rework: No longer increases Minion HP, Hexagon Enemy, and Enemy Damage. Reduced the increase in Boss HP, and added Extra Difficulty increase.
  • Removed 5 challenges: Fierce Offensive, Better Minion, Better Boss, Hard Training, Advanced Challenge.
  • Temporarily added 9 Extra Difficulty levels challenges (for testing extreme cases, not a formal design).
  • Game parameter Minion Spawn: Reduced growth at all levels and removed the explosive growth mechanic after level 100.
  • Game parameter Level Duration base value: 30 → 40 .
  • Game parameter Minion HP: No longer jumps abruptly every 10 levels, but increases smoothly between every 10 levels, to better fit the Multi-level mechanic.
  • Game parameter Boss HP: Slightly reduced growth at all levels.
  • Game parameter Enemy Damage: Since it is no longer directly increased by Challenges and Multi-level, but indirectly increased through Extra Difficulty, its main growth now returns to the level itself. Increased growth before level 100 and removed the explosive growth mechanic after level 100.
  • Increased enemy spawn interval by 100% and enemy count per wave by 200%.
  • Increased level progress gained from destroying minions by 100%.
  • Increased the base size of all minions and bosses by 50%.



[h2]How To Get Beta Branch[/h2]

1. Right-click on Geometry Arena 2 in your Steam library.
2. Click on "Properties".
3. Click on "Betas" tab.
4. Select "beta" from the drop-down box in the top right。
5. UPDATE AND PLAY!


[h2]Notice[/h2]

Please be aware that the beta branch may contain potential bugs, which could even result in save file corruption. Ensure you regularly back up your saves.

Here is the path of save file:
%UserProfile%\AppData\LocalLow\011 Games\Geometry Arena 2

If you encounter any bugs, please report them to me. I will fix them immediately (if I'm awake).


[h3]Community[/h3]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

v0.6.1 Update

[h2]Update Log[/h2]
  • Fixed a bug where the boss size flickered in some cases.
  • Fixed a bug that Translucent Bullet setting did not affect pet bullets.
  • Fixed a bug where the color of My Upgrades was sometimes displayed incorrectly.
  • Improved the shooting visual effects of the Sweeper pet.
  • Optimized the performance of object shadows and bullet tracking.
  • Weapon Cannon: Attack Speed x9% → x15% , Bullet Size x200% → x150% .
  • Grenade Blast Area: [ 90 + Size x 60 ] → [ 120 + Size x 30 ] .
  • Charge Effect per stack: Bullet Size +50% → +30% , now additionally grants +30% Bullet Speed.
  • Bonus to the appearance rate of upgrades from the same type for each owned upgrade: +30% → +50% .
  • Removed 4 upgrades: Mine Supply, Power-Up Supply, Extra Healing, HP Conversion.
  • Enhanced effects of 12 upgrades: Ambush, Legacy, Preparation, Spoil, Reflex Escape, Reflex Mine, Reflex Grenade, Reflex Charge, Reflex Barrage, Thorn, Resource Conversion, Dynamic Shooting.
  • Modified effects of 13 upgrades: Time Stop, Multiple Strike, Equal Exchange, Urgent Delivery, Energy Conversion, Heavy Shotgun, Central Battery, Balloon Bullet, Time Walker, Destruction Moment, Expanding Rebound, Expanding Pierce, Shield Generator.
  • Modified preconditions of 11 upgrades: Extra Energy, Extra Barrage, Extra Mine, Extra Grenades, Extra Charge, Purifier, Circulator, Lucky Power-up, Magic Power-up, Resource Conversion, Close Sweep.
  • Default option when no upgrades are available to reroll: Power-Up Supply → Once More .
  • Revised and improved some text.


[h2]Recent Development Plan[/h2]
  • Adjust the Challenge system.
  • Some minor features.


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord