Firefighting Simulator: Ignite – Hotfix #1 is now live!
[h2]
[/h2][h3]Attention, Firefighters!
[/h3][p]As promised, our first hotfix for Firefighting Simulator: Ignite is now live![/p][p][/p][p]Hotfix #1 addresses several issues that you have helped us identify over the past week. Here’s the full list of fixes and improvements:[/p][p] [/p][h3]Changelog – Hotfix #1[/h3]
You’re awesome! ❤️
[/p][p]Thank you for your patience and support as we keep making the game even better.
[/p][p]Stay safe out there,[/p][p]Your Firefighting Simulator Team 🧑🚒[/p]
[/h3][p]As promised, our first hotfix for Firefighting Simulator: Ignite is now live![/p][p][/p][p]Hotfix #1 addresses several issues that you have helped us identify over the past week. Here’s the full list of fixes and improvements:[/p][p] [/p][h3]Changelog – Hotfix #1[/h3]
- [p]Fixed issue where conscious victims would not properly enter the aerial cage when following the player[/p]
- [p]Fixed input issues on vehicle interactions (Siren, Yelp) while driving[/p]
- [p]Fixed an area that was almost impossible to extinguish in the mission "The Kiosk"[/p]
- [p]Fixed holes in destroyed residential roofs: It is no longer possible to fall through and get stuck[/p]
- [p]Fixed several translation issues[/p]
- [p]Fixed issues with AI firetruck obstacle detection[/p]
- [p]Fixed a compression issue on Intel 13th and 14th gen. CPUs. This has sadly led to most content being compressed again inflating the patch file size. We are sorry for the inconvenience =([/p]
- [p]Improved general game stability[/p]
You’re awesome! ❤️
[/p][p]Thank you for your patience and support as we keep making the game even better.
[/p][p]Stay safe out there,[/p][p]Your Firefighting Simulator Team 🧑🚒[/p]