Chilly DevLogs from Alaska ! #80 Mountain overview
Welcome to a eighty DevLog for Alaska Gold Fever!
[p]Hello, explorers and adventurers!
In this devlog, we’re taking you on a little trip to one of our favorite areas in Alaska Gold Fever – a peaceful mountains. It’s a place where you’ll rest, explore, and maybe find more than just gold.
🏔️ Location Spotlight: Mountains Overview
The high mountains in the background, small clusters of trees, and the calm water surface give it a special atmosphere. It feels like a perfect break from the dusty mining sites and noisy town.

We want every location in Alaska Gold Fever to feel unique.
The mountain lake is designed to give you that breath of fresh air before diving back into the gold rush chaos.
Next Steps
Ah, yes my fav place in Alaska: "Location Title" ;)

We’ll keep polishing the mountain lake with more details: dynamic weather, wildlife around the shore, and better interactions with the environment. It’s already one of the most atmospheric spots in the game, and we can’t wait for you to explore it.

Boats, Physics, and Problems
One of the key features of this area is the little wooden boat. It sounds simple, but getting it to behave correctly in the game engine wasn’t as easy as we hoped. Here you can see our trials and errors.

The boat really wanted to fly instead of float (turns out buoyancy is tricky!).
Water can be tricky in game development. And vehicles... too! Some old games uses really weird tricks to simulate automobile or other moving vehicle. Those tricks inlucde making character so vide and big it resembles a car. Looks normal for the player but game reads it as "character".
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Best regards,
Baked Games Team
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