Chilly DevLogs from Alaska ! #84 New Townsfolk Incoming!
Welcome to a eighty-four DevLog for Alaska Gold Fever!
[p]Hello, explorers and adventurers!
🎨 Meet the Three New Faces (and One Missing Some Hair)
Today’s devlog is all about people - or, more precisely, three new characters we’ve recently brought to life in 3D. They don’t have names or jobs yet, but hey, everyone has to start somewhere!

From Polygons to Personalities
Creating NPCs is a multi-step journey: sculpting in 3D, texturing, hair & beard simulations, and importing everything into Unity without breaking the universe.

We use a mix of tools for the process - Blender, Substance, and a sprinkle of Unity magic. Sometimes the characters come out perfect. Other times… they come out bald.
The Case of the Balding NPC
One of our new residents started with a full head of glorious hair. Then, somewhere between Blender and Unity, half of it just… vanished. We’re calling it “early access hair loss.” Don’t worry - it’s not contagious to other characters!

No Jobs Yet, Just Vibes
At this point, these three NPCs don’t have specific roles in the town. They’re just hanging around, enjoying small-town life, waiting for their assignments.

Next step: giving these folks something to do. Maybe one becomes a trader, another a blacksmith, and the balding guy? Probably the barber. Seems fair ;)
⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team
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