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Chilly DevLogs from Alaska ! #87 - Alaskan Houses Interiors

Welcome to a eighty-seven DevLog for Alaska Gold Fever!
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Hello, explorers and adventurers!

Today’s devlog is all about interior design!
When we started working on building interiors for Alaska Gold Fever, we had one simple goal:
make them feel like places where people actually lived, worked, slept… and probably complained about the cold a lot.


A Warm Welcome (Made of Logs)


Wooden buildings are tricky. On the outside they’re just logs and planks. In the inside: they must fill a specific role.

All interiors are built using a shared modular asset set: wooden walls, beams, floors, ceilings, doors and windows that can be mixed and abused in many creative ways. The idea was to reuse smartly.



"Wood needed"


Most props are hand-placed. Yes, by a human. It pays off because that way nothing is perfectly straight or look "too good". Nothing is perfectly clean. This is oldtime Alaska. Perfection froze to death years ago.



The Shooting Range: Safety Third


The shooting range interior is simple, practical, and slightly threatening. Thick wooden walls, heavy support beams, basic benches, weapon racks and just enough clutter to suggest that safety regulations were more of a suggestion.


Fun fact - it is slighty based on the shooting shop/range from The Good, the Bad and the Ugly movie!




The Hotel: Luxury in Alaska-Style


The hotel is where things get… optimistic. Wooden beds, small tables, rugs that have seen better decades, and walls decorated with paintings that may or may not be historically accurate.



The Shop: Civilization Happens Here


Then there’s the shop. The heart of civilization. This interior is denser, more organized, and slightly more serious. Someone dropped coins here. Someone slammed the register too hard. Someone definitely hid something they shouldn’t have.



See you inside,

⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

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