Chilly DevLogs from Alaska ! #88 - New Villagers Have Arrived
Welcome to a eighty-eight DevLog for Alaska Gold Fever!
[p]Hello, explorers and adventurers!
This devlog is all about new faces appearing in the world of Alaska Gold Fever. The village is slowly filling up, and while gold is important, a town without people is just a cold collection of wooden boxes. So let’s fix that!
Fresh Blood
We’ve added several new villagers, each carefully crafted to look like they’ve survived at least a few harsh winters, questionable life decisions, and one or two bad deals.

Every NPC starts the same way - as a rough 3D sculpt that slowly turns into a person with clothing, gear, facial features, and that distinct “I’ve seen things” expression.
From Blender to Substance to Unity, it’s a long journey, and sometimes the character changes along the way. Usually for the better. Usually.

For now, these villagers don’t have fixed jobs or schedules. They’re here to make the town feel alive - standing, walking, existing, and waiting patiently for us to give them proper tasks. Shops, dialogues, daily routines - all coming later.

Meet the Bartender (Yes, he knows everything)
Every town needs a bar and a bartender. Ours looks exactly like you’d expect - calm, confident, and fully aware of everyone’s secrets. He’s the kind of man who’s seen bar fights, gold rushes, and customers who swear they’ll “just have one drink.”

His outfit is a bit cleaner than the miners’, but not by much. Leather apron, rolled sleeves, and that posture that says “I’ve been standing behind this bar for years and I will outlive you.”
"How will gold seekers react to pumpkin spice latte?"

See you in town,
⛏️⛏️⛏️⛏️⛏️⛏️
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Baked Games Team
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