Chilly DevLogs from Alaska ! #25
Welcome to twenty-fifth DevLog for Alaska Gold Fever!
Hello travelers!
In today's devlog:
- 3D environment!
Yeah, just that JUST. But it's important!
Challenge!
Working on the 3D terrain in Alaska Gold Fever is an exciting and challenging aspect of the game development process.
The terrain is a crucial element of the game (i think every game), as it provide the backdrop for players to explore and mine for gold.
References are important!
One of the books used for referencesThe first step in creating the 3D terrain was to gather reference materials. We spent a lot of time researching the Alaskan landscape, looking at photos and videos of the rugged terrain, mountains, and rivers. This helped us to get a better understanding of the terrain and the features we wanted to incorporate into the game.

Know your tools!

Next, we began creating the 3D models of the terrain using software like Unity3D and Blender. We started by creating a base mesh of the terrain, which included the mountains, rivers, and other geographic features. Once the base mesh was complete, we added textures to give the terrain more depth and realism.
Real or realistic?!

Creating the textures is a time-consuming process.
We spent a lot of time creating custom textures for the different elements of the terrain, such as rocks, snow, and trees (and also some things in town like wood, buildings etc).
The textures needed to be high-quality and realistic to give the players an immersive experience.
Hills have eyes?

Once the 3D terrain was complete, we began to incorporate it into the game. We added features like hills and valleys to create a more realistic environment for players to explore.
We also added dynamic lighting to create a more immersive experience, with the terrain changing in appearance based on the time of day. (you can see that in some of the previous devlogs)
Nightmare for every game dev!

One of the challenges of working on the 3D terrain was optimizing it for performance. The terrain needed to be visually stunning while also running smoothly on a variety of hardware. This required balancing the level of detail with the performance of the game. It's a hard quest and a lot of developers struggle with it , especially if a game is coming to PC and multiple consoles at the same time.
it's still fun!

Overall, working on the 3D terrain in Alaska Gold Fever is an exciting but challenging experience.
It require a lot of research, creativity, and technical expertise to create a realistic and immersive environment for players to explore!
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Making a game is such a journey and you can be a part of it!
Join our playtests on Steam Store Page!
You can also use our Discord server to send some feedback!

Best regards,
Baked Games Team
Try our greatest hit!
https://store.steampowered.com/app/842180/Prison_Simulator/
