1. Alaska Gold Fever
  2. News
  3. Chilly DevLogs from Alaska ! #33

Chilly DevLogs from Alaska ! #33

Welcome to thirty-third DevLog for Alaska Gold Fever!


Hello travelers!

Hey there, fellow devs and adventurers!
Today, we wanted to dive more into the exciting design decision behind using a human character to match our captivating Alaskan environment in our upcoming game.
So get ready forrrr:

Meet Cormac Sullivan - part 3


Remember him? Time to dig in about some last things about this one guy
and some realted stuff!



By placing a human character within the cave, developer gain an immediate sense of scale and perspective.
The character becomes a relatable reference point, allowing devs to grasp the vastness of the cave, its chambers, and its hidden corners.
Here is Cormac in cave :D But not just ANY cave, it's his special cave :D but more info about it in game or later ;)

Cave or exavation site?




Grab your virtual pickaxe, and with each adjustment and stroke, bring your cave to life!
That could be an Alaskan add that will advertise travelers to life in Alaska :D

Actually in Gold Fever you can hide in some caves and mines to hide from cold and especially from a wild wildlife! (and not so wild life that means bandits)

So there will be some caves that you can't transform to mines but you can find something interesting in them! (like outlaws camp)

Skulls and bones?




Pirates on Alaska?!
No, no that just some technical language here :D
Bones in Unity offer the magic touch to bring your virtual characters and objects to life.
Using Unity's sophisticated skeletal animation system, you can create fluid and realistic movements that breathe authenticity into your games.
See picture, often bones matches the real world bones in character but not always.

Colors awaken!




In the left image, vibrant hues burst forth, bathing the scene in a rich tapestry of color - well that's the bit of exaggeration but you get my point :D

While lighting has yet to take its place, the colors themselves can create an atmosphere of a place.
Lighting is yet another thing, icanmake a 99 devlogs just about it but for now i will let you know - its mucho importante! Like light in movies and photography! Some companies have a big teams just for lighting (see in credits in any AAA game :D)

Logging into the Alaskan Gold Fever



What if... Alaska Gold Fever from a perspective of netrunner from Cyberpunk? :D

"In this virtual Alaskan wilderness, I'm not just a netrunner;
I'm a digital prospector, sifting through lines of code to uncover virtual gold veins."

Just kiding :D but next devlog will be about landscapes and wild life :D
We're done with the topic of Cormac Sullivan and time to move to the next one :D
See you around!

-----
Making a game is such a journey and you can be a part of it!
Join our playtests on Steam Store Page!
You can also use our Discord server to send some feedback!



Best regards,
Baked Games Team

Try our greatest hit!
https://store.steampowered.com/app/842180/Prison_Simulator/