Chilly DevLogs from Alaska ! #59 Country Roads
Welcome to a fifty-nine DevLog for Alaska Gold Fever!
We’re excited to give you a behind-the-scenes look at how we’re developing roads and mountain paths in Alaska Gold Fever using Unity. It’s a combination of technical prowess and creative vision, and we wanted to share the details with you!
Terrain Blending

To make roads feel naturally integrated into the environment, we use terrain blending techniques. Unity’s terrain tools allow us to sculpt the land around the roads, smoothing out harsh edges while still retaining the realistic undulations of the environment.
Carving Trails

The foundation of our mountain paths starts with Unity’s terrain system and heightmap manipulation. We carefully carve out natural paths by lowering and raising the terrain to create slopes, ridges, and flat walkable surfaces.

Optimizing for Performance

For smoother navigation, we bake ;) pathfinding data into the terrain, allowing NPCs and wildlife to traverse these roads and paths naturally without needing real-time calculations.
----------
⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️
We hope you love the visual improvements as much as we do!
Stay tuned for more exciting updates coming soon!
-----
Making a game is such a journey and you can be a part of it!
Join our playtests on Steam Store Page!
You can also use our Discord server to send some feedback!
Best regards,
Baked Games Team
Try our greatest hit!
https://store.steampowered.com/app/842180/Prison_Simulator/
