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  3. Chilly DevLogs from Alaska ! #43 - Many faces of Alaska

Chilly DevLogs from Alaska ! #43 - Many faces of Alaska

Welcome to a forty-third DevLog for Alaska Gold Fever!


Hello travelers!

Time for another peek into the making of Alaska Gold Fever. Today, we're keeping it real simple – talking about graphs in Blender and how we're making faces in the game look as close to your buddy's next door. Ready for the ride?



Picture Blender 3D as our digital canvas, and the "graphs" as our creative GPS. These graphs are like a treasure map, guiding our team through the vast terrain of 3D design. With each click, drag, and curve, we're sculpting the Alaskan World!!!

Real Faces, No Hollywood Magic




Now, about those faces. Making a 3D face that doesn't look like it's from Mars is tougher than you'd think. But our computer wizards have been working their magic!



Whether they're smiling, frowning, or just thinking about gold, we're making it feel like you're right there with them.



Color me those eyes


Textures are come last. Sometimes it is hard to make something in 3D because you must use only grey or "greyish" color. Eyes are tricky, right? Well, we've got that covered too. Making eyes that twinkle and look alive took some doing, but i think we nailed it ;)


Obey and consume!



Face almost ready. I wonder which NPC will get it ;)


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That's a wrap for today, amigos! Until next time, stay curious, stay amazed, and may your adventures in our 3D world be as fun as the behind-the-scenes stuff!

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Making a game is such a journey and you can be a part of it!
Join our playtests on Steam Store Page!
You can also use our Discord server to send some feedback!

Best regards,
Baked Games Team

Try our greatest hit!
https://store.steampowered.com/app/842180/Prison_Simulator/