Welcome to a eighty-three DevLog for Alaska Gold Fever!
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Hello, explorers and adventurers!
In this devlog, we’re talking about something every gold rush needs (besides gold): people to do the digging! That’s right - we’ve started working on the system for hiring and managing workers in your mine.

Work in Progress (Literally)
At this stage, our workers are still “template” characters - no unique faces, no fancy clothes, just good old test models ready to swing their pickaxes and pretend to understand what they’re doing.
We like to think of them as the ghost crew of the mine - hard-working, loyal, and slightly creepy when they all move in sync.

Smart(ish) AI Workers
Each worker runs on our new AI logic system:
They can find resources, operate tools, and carry materials.
They (sometimes) avoid walking into walls.
They react to player commands.
It’s still early, so we’ve had moments where one miner got stuck in a barrel and another refused to stop mining air.
But hey - that’s how progress looks underground!

New Interactions
We’re also adding more ways to interact with NPCs:
-Hire or fire workers directly.
-Assign them to tasks (digging, transporting, repairing).
-Chat with them to get progress updates - or hear some gossips.

Next Steps
Soon, every worker will have their own appearance, personality, and skill level. That will change as we refine the system.
Until then, we salute our brave test miners - tirelessly walking in the infinite circles for the sake of game development.
⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team
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