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Alaska Gold Fever News

We’re Joining the Best Indie Games Winter Showcase 2025!

We’re Joining the Best Indie Games Winter Showcase 2025!


We’re excited to share that our game will be featured in The Best Indie Games Winter Showcase 2025 hosted by Clemmy! Also known as "Big Winter Showcase".



❄️ Tune in to the event to catch the world-premiere of our newest trailer!
And also to watch so many great indie games!

https://www.youtube.com/watch?v=u94QwcNCjvU

Stay warm, grab a mug of something hot, and join us for a fresh look at the game during the showcase!

⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

Try our greatest hit!
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Chilly DevLogs from Alaska ! #86 - Assets Showcase

Welcome to a eighty-six DevLog for Alaska Gold Fever!
[p]
Hello, explorers and adventurers!

Today we’re lifting the snowy curtain on something shiny, rattly, and occasionally explosive: our brand-new assets.

Assets or "Props" felt too serious, and calling them “miscellaneous environmental interactable objects” is too much, don't you think?

Let’s dig into what’s new in the world of Alaskan treasure hunting:

[h2]🪣 Gold Panning Buckets[/h2]

The trusty bucket-your best friend when chasing the dream of instant riches. Perfect for scooping gold… or for panicking when a bear appears and you need something to hide behind.



[h2]🥫 Survival Rations Can[/h2]

A mysterious can of food with a label that may or may not describe what’s inside. Beans? Meat? Fish? Hope itself? Only one way to find out…



[h2]💥 Gunpowder Sack[/h2]

A delightful bundle of danger. Great for mining, questionable for carrying around near campfires. Handle with enthusiasm and absolutely no caution.

[h2]📜 Paper & Cloth[/h2]

Essential supplies: for wrapping, repairing, lighting, or writing dramatic notes like “Gone gold prospectin"



[h2]🔫 Rifle & Revolver[/h2]

When diplomacy fails, but firepower succeeds. Rugged frontier firearms, perfect for keeping your gold safe or settling debates about who stole whose shovel.

⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink][/p]

Chilly DevLogs from Alaska ! #85 - Meet the Pastor

Welcome to a eighty-five DevLog for Alaska Gold Fever!
[p]
Hello, explorers and adventurers!

⛪ Meet the Pastor: The Calm Voice in a Chaotic Gold Rush


In today’s devlog, we’re introducing someone a little different from the rough miners, rowdy hunters, and chaotic townsfolk you’ve met so far. Say hello to our new character: the Pastor - a man in black, wearing a wide-brimmed hat, round glasses, and an expression permanently stuck somewhere between “blessing you” and “disapproving of your life choices.”



A Stylish Man of the Cloth

The Pastor comes dressed in classic frontier fashion:

-long black coat (perfect for dramatic wind moments),

-old-school preacher hat,

-and glasses that somehow always catch the light like he’s about to reveal a prophecy.



Behind the Scenes: Bringing Him to Life

This character was surprisingly fun to develop. The coat physics tried to escape his body at least twice and a
hat didn’t want to stay on his head.

Eventually, we got him looking like a proper frontier pastor.



What’s His Role? Well… Not Yet.

Right now, the Pastor doesn’t have a final role assigned expect few quests. Maybe he’ll guide players morally. Maybe he’ll just judge your spending habits.





⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink][/p]

Chilly DevLogs from Alaska ! #84 New Townsfolk Incoming!

Welcome to a eighty-four DevLog for Alaska Gold Fever!
[p]
Hello, explorers and adventurers!

🎨 Meet the Three New Faces (and One Missing Some Hair)


Today’s devlog is all about people - or, more precisely, three new characters we’ve recently brought to life in 3D. They don’t have names or jobs yet, but hey, everyone has to start somewhere!



From Polygons to Personalities

Creating NPCs is a multi-step journey: sculpting in 3D, texturing, hair & beard simulations, and importing everything into Unity without breaking the universe.



We use a mix of tools for the process - Blender, Substance, and a sprinkle of Unity magic. Sometimes the characters come out perfect. Other times… they come out bald.

The Case of the Balding NPC

One of our new residents started with a full head of glorious hair. Then, somewhere between Blender and Unity, half of it just… vanished. We’re calling it “early access hair loss.” Don’t worry - it’s not contagious to other characters!



No Jobs Yet, Just Vibes

At this point, these three NPCs don’t have specific roles in the town. They’re just hanging around, enjoying small-town life, waiting for their assignments.



Next step: giving these folks something to do. Maybe one becomes a trader, another a blacksmith, and the balding guy? Probably the barber. Seems fair ;)

⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink][/p]

Chilly DevLogs from Alaska ! #83 Hiring Miners - The Workforce Arrives!

Welcome to a eighty-three DevLog for Alaska Gold Fever!
[p]
Hello, explorers and adventurers!

In this devlog, we’re talking about something every gold rush needs (besides gold): people to do the digging! That’s right - we’ve started working on the system for hiring and managing workers in your mine.



Work in Progress (Literally)

At this stage, our workers are still “template” characters - no unique faces, no fancy clothes, just good old test models ready to swing their pickaxes and pretend to understand what they’re doing.

We like to think of them as the ghost crew of the mine - hard-working, loyal, and slightly creepy when they all move in sync.



Smart(ish) AI Workers

Each worker runs on our new AI logic system:

They can find resources, operate tools, and carry materials.

They (sometimes) avoid walking into walls.

They react to player commands.

It’s still early, so we’ve had moments where one miner got stuck in a barrel and another refused to stop mining air.
But hey - that’s how progress looks underground!



New Interactions

We’re also adding more ways to interact with NPCs:

-Hire or fire workers directly.

-Assign them to tasks (digging, transporting, repairing).

-Chat with them to get progress updates - or hear some gossips.



Next Steps

Soon, every worker will have their own appearance, personality, and skill level. That will change as we refine the system.

Until then, we salute our brave test miners - tirelessly walking in the infinite circles for the sake of game development.


⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink][/p]