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  3. 1.0.17 Relic cost re-balances, Steam Cloud activation (read about it)

1.0.17 Relic cost re-balances, Steam Cloud activation (read about it)



So I've finally turned on Steam Cloud saves support! This is Steam automatic system, make custom backups of savefiles perhaps running the game!

I'm very sure the system will warn you if there are conflicting files on multiple systems, this still opens the risk of users not reading the warning and somehow overwriting their savefiles. I'm not entirely sure if Steam makes backups for previous savefiles.

Besides that I've fixed some minor bugs and what's more exciting is that I've lowered the cost of many Relics! As requested/suggested by the community from what I've read!

Changelog:
- Loads of Relics have had their BN cost reduced (If you have set Relic equipped already, re-equip it)
- Fixed a bug with the Great Spin Slash + Vibrant Crystal projectile, and also nerfed it (sry)
- Fixed it so the game does not center on the screen when starting the game / going back to the menu
- Possible fix for a DirectX crash when leaving some of the practice rooms
- Fixed being able to parry a gate you should be able to
- Fixed a bug where the 'Underwater' effect would carry on if you die/exit while under water
- Fixed a gate in Acid Dungeons not showing up correctly on the map
- Did a change to savefile data which might conflict with Livesplit