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  3. Atlantic update 1.0.3.0

Atlantic update 1.0.3.0

We’ve been hard at work on a new update based on your feedback — its more backend stuff but makes the AI more aggressive when it comes to building and fielding fleets. It would be great to hear your feedback!

Bug fixes:

Fixed a bug that could cause the UI scale to initialise as too large.

Gameplay:

Rebalanced enemy fleet creation in the campaign, and increased enemy ship commissioning speeds at higher difficulties.
Multiple ships targeting the same submerged submersible will attack different locations.