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Atlantic update 1.0.4.1

We’ve been listening intently to your feedback and have been hard at work on the new update. It would be great to hear what you think, please keep it coming!

Gameplay:


  • Coastal assault missions in single-fleet mode are now played in the combat view.
  • General Campaign AI improvements
  • The timescale may now be increased to 32x in combat.
  • Added extra enemy fleets to new Axis and Allied campaigns.
  • Improved enemy fleet AI for planning amphibious assaults.
  • Increased the maximum hull damage on all ship classes.
  • Reduced AA weapon accuracy.
  • Increased the effectiveness of ASW against submersibles in autoresolved combats.
  • Increased the effectiveness of dive and torpedo bombers against surface ships in autoresolved combats.
  • Increased the effectiveness of fighters against bombers in autoresolved combats.
  • Airfields' allowed spotter launch ranges are displayed on the map when the UI is moused over.
  • Gun turret rotation speeds are more realistic.
  • Ship captains may be swapped around in single-fleet mode.
  • Submersibles start combat closer to enemy surface ships, and at a position that better reflects the global fleet positions.
  • Sub-hunter ships start ASW combat at a slower speed.
  • Increased detectability of submersibles when they launch a torpedo.
  • Germany starts with a farm and a factory in new Axis campaigns.
  • Ships may list at an angle after taking heavy damage..



Bug fixes:


  • Fixed a bug causing loitering flights to return to a moving fleet too soon.
  • Move order queueing works for aircraft flights.
  • Prevented some gun turrets rotating through the superstructure of their ships.
  • Radar stations can be built in all territories.
  • The structure repair tutorial gives the player the correct amount of resources to repair the structure.
  • The summary panel shows the correct weekly income stats of structures.
  • Fleets with a movement destination take a more sensible path after leaving combat.
  • The Short Sunderland no longer has a blank space for a name.
  • Japanese characters are all visible on the unit name and class UI.
  • Prevented the amphibious assault muster point UI being displayed for enemy assaults.
  • Stopped the enemy capture of player territory being displayed as a victory.