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Update Deployed! Bug Fixes, Gameplay Improvements & Mod Tweaks

[p]We’ve just deployed a new update packed with improvements, fixes, and a brand-new ship for you to command. Here’s what’s new:[/p][hr][/hr][h2]🛠️ Bug Fixes[/h2]
  • [p]Fixed a bug that could cause default structures to duplicate.[/p]
  • [p]Fixed a bug that could cause ports to take damage from fleets without a battle.[/p]
  • [p]Hidden enemy fleets can no longer fire on aircraft.[/p]
  • [p]Removed some undesired prompts during tutorials.[/p]
  • [p]Prevented cases where the "view on map" button focused on the wrong location.[/p]
  • [p]Enemy sinking ships no longer block periscope lock-on to distant enemies.[/p]
  • [p]Weapon reload progress no longer resets after loading a save.[/p]
  • [p]Fixed enemy health amounts when loading old saves.[/p]
  • [p]Fixed a bug that could cause the camera angle to get stuck after returning from combat against aircraft.[/p]
  • [p]Fixed an exploit that allowed German dive bombers to be built on a level 1 airfield.[/p]
  • [p]Fixed a bug that could cause a battle to end before setup completed.[/p]
[hr][/hr][h2]⚓ Gameplay Changes[/h2]
  • [p]Added the German Handelsschiff cargo ship.[/p]
  • [p]Reworked the autoresolve system to better match real combat gameplay.[/p]
  • [p]Aircraft are more likely to start combat closer to the enemy, and can no longer be repositioned during setup.[/p]
  • [p]Added the ability for the player to replenish partial flights.[/p]
  • [p]Added the ability to toggle the target depth of ASW bombs.[/p]
  • [p]ASW bombers are now better at spotting submerged subs at range in combat.[/p]
  • [p]Depth charges can damage surfaced ships if detonated close enough.[/p]
  • [p]Added an option to prevent battles from ending automatically when one side is defeated.[/p]
  • [p]Submersible fleets may now enter combat with other submersible fleets.[/p]
  • [p]Submersibles can fire torpedoes while in a deep dive — and be hit by them.[/p]
  • [p]Silent running now disables active sonar and weapon reloads, and works as an on/off toggle instead of a timed status.[/p]
  • [p]Enemy navies will create fewer submersibles.[/p]
  • [p]Improved scout plane AI.[/p]
  • [p]Civilian ships now cruise at 10 knots or less.[/p]
  • [p]Added more strong British ships at the start of a new Allied campaign.[/p]
  • [p]Expanded sections of the tutorial.[/p]
  • [p]Fighter movement is now smoother when intercepting.[/p]
[hr][/hr][h2]🎛️ UI Improvements[/h2]
  • [p]Torpedo buttons now show both the current payload size and the loaded torpedo count.[/p]
  • [p]Enemy boxes are visible at closer distances in bad weather and scale with ship size on screen.[/p]
  • [p]Post-battle victory messages now include aircraft kills and losses.[/p]
  • [p]Results popup shows the number of shells and torpedoes fired by both sides.[/p]
  • [p]Sonar pulse from ASW planes is now visible on the minimap.[/p]
  • [p]The low ammo icon only appears if a ship is low on an ammo type across all magazines, and lists affected ships.[/p]
  • [p]Point values are no longer displayed on enemy fleets.[/p]
[hr][/hr][h2]🧩 Modding[/h2]
  • [p]Ship commission time multipliers are now moddable per faction.[/p]