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  3. Update Released! Bug Fixes, AI Tweaks & Modding Options

Update Released! Bug Fixes, AI Tweaks & Modding Options

[p]Hello Commanders,[/p][p]We’ve just deployed a new update with important fixes, smarter AI, and more flexibility for modders. Thank you as always for your continued support and feedback — here’s what’s new:[/p][hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed a bug that could cause the game to get stuck in the paused state on combat autoresolve.[/p]
  • [p]Amphibious assaults now start correctly in single-fleet mode when clicking the port directly.[/p]
  • [p]Removed an incorrect warning tooltip when selecting torpedoes.[/p]
  • [p]Prevented deep torpedoes from showing a wake on the surface.[/p]
  • [p]Ensured images display correctly on a couple of German aircraft.[/p]
  • [p]Fixed a bug that could cause the main menu scene to display incorrectly.[/p]
  • [p]Fixed a bug where it would change focus from the current ship under your control in a squadron. [/p]
[hr][/hr][h3]Gameplay[/h3]
  • [p]Adjusted submersible attack AI.[/p]
[hr][/hr][h3]Mods[/h3]
  • [p]Added a column to ship weapon definitions for the one-shot parameter.[/p]
  • [p]Coastal structures position definitions may now overlap.[/p]
[hr][/hr][p]Your feedback is invaluable as we keep refining and expanding the game. Let us know what you think on the Community Hub — and stay tuned for more updates![/p]