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Victory At Sea Atlantic News

Atlantic Update 0.39.04

Thank you as always for the positive and constructive feedback! We have been listening to your thoughts on the campaign and with this update we have worked into it significantly,
Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Please keep those suggestions coming, we're listening!
Let us know what you think about the new campaign, we'd be interested in your thoughts on balance. We think it works a lot better!

Gameplay:

  • Improved enemy scouting behaviour, and made combats more likely when fleets encounter enemies.
  • Rebalanced fleet damage in autoresolved combats.
  • Submersibles can no longer fire their main guns through their conning towers.
  • Updated the tutorial to include some newer mechanics.
  • Miscellaneous performance optimisations.


Bug fixes:

  • Fixed a bug where submerged submersibles would load from a save as surfaced.
  • Prevented fleets from taking a route through the English Channel when attempting to avoid it.
  • Fixed a bug that could stop fleets attempting to capture a territory.
  • Troop labels refresh correctly after autoresolving an amphibious assault combat.
  • The attacking landing craft will not decide to automatically retreat in an amphibious assault.
  • Stopped some incorrect German alert dialogue audio playing.
  • Stopped audio from cutting out in combat at high timescales.


Visuals:

  • Stopped the Richelieu-class battleship's propeller rotating on the wrong axis.
  • The Boulton Paul Defiant's wheel struts retract in flight.

Jump in and out of Combat view at will!

Get ready for an exciting new feature in Victory At Sea Atlantic - It's been a tough update to get working so we greatly value your feedback on this one. Press the M key and enter the combat view on any ship you select on the Campaign View!

Now you can check on that convoy at any time, or bear down on the enemy from just the right angle.

Gameplay:

  • The M key may be used to toggle between the bridge and combat views when a fleet is selected.
  • Increased the distance at which two fleets will initiate a battle.
  • Increased submersible starting distance in combat.
  • Increased enemy ships' detection bonus against player subs.
  • Torpedoes are automatically spotted at extremely close range.
  • Improved flight bombing AI when using reduced bombing payloads.
  • Moved the Axis starting airfield to Cologne in new campaigns.
  • Improved patrol behaviour of enemies in single-fleet mode.


Bug fixes:

  • Prevented a case of an entirely submersible-vs-submersible combat starting.
  • Fixed a bug where a normal campaign could not be started after starting a single-fleet campaign and returning to the menu.


UI:

  • Added a display showing the total ammunition of a ship.
  • Added colour-coding to the formation icons.


Visuals:

  • Fixed an error with the Bearn-class carrier model.
  • Flags rotate better according to the wind direction and the ship movement.
  • Reduced fog density in clear weather.


We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new journey!


Atlantic Update 0.37.0.1

Thank you as always for the positive and constructive feedback! This build adds more ships and planes to the mix, as well as other fixes and general improvements. We are hard at work on some bigger updates, but they take longer to finalise! We will keep you posted on this as we go!

Remember your feedback has been invaluable in shaping Victory At Sea Atlantic, and we're committed to continuing this dialogue. Please keep those suggestions coming, we're listening!


Gameplay:

  • Added the Queen Elizabeth- and Queen Mary-class troop transports.
  • Added the Dornier Do 17 bomber.
  • Added the Messerschmitt Me 410 fighter/bomber.
  • Improved chances for aircraft to escape in auto resolved combats before being shot down.
  • AA weapons split their fire better in auto resolved combats.
  • Passive ship traits are displayed alongside the unlocked special action buttons.
  • Reduced the damage radius of exploding oilers.
  • Fleet defend orders do not show lines on the map for unselected fleets.
  • The Ruler-class research project doesn't need the Bogue-class as a prerequisite.


Bug fixes:

  • Stopped AI ordering single ships from incomplete convoys to deliver supplies.


Other:

  • Added the option to scale the UI below 1x if playing at lower than the minimum supported resolution.

Atlantic 0.36.1.1 Hotfix

  • Fixed a bug preventing the Lockheed Lightning model from appearing.
  • Fixed some missing or incorrect localised text.
  • Improved word wrapping on certain UI elements for Japanese and Chinese languages.

0.36.1.0 Hotfix Notes

  • Ensured all ship classes available to both the US Navy and Royal Navy are researchable before the USA enters the war.
  • French aircraft are available to both the Axis and Allies.