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  3. Patch #1.11.8 - Fixes and updates to prepare for the upcoming DLC launch!

Patch #1.11.8 - Fixes and updates to prepare for the upcoming DLC launch!

[p]Greetings Adventurers! [/p][p]
We are heads down as we close in on our Into The Wild release date. We can’t wait for everyone to get their hands on the revamped Dungeon Crawl: Gauntlet, as well as the all-new characters that will be joining the Resistance to defend Fahrul. We will be sharing more information on this update very soon. [/p][p][/p][p][/p][p][/p][p]This patch looks to build on our Year of the Horse cosmetic update with some quality-of-life improvements, before we get into the launch of the upcoming DLC.[/p][p][/p][p]Read on below for details! 
[/p][h2]Noteworthy[/h2]
  • [p]Fixed an issue where Dark Carnival might load too many enemies in early floors. This should allow for easier fights earlier on.[/p]
  • [p]Fixed an issue where old save files may have issues if they contain a specific animation pose for Stone Here statues.[/p]
  • [p]One more fix to address the Child of Chaos final fight that could have issues when fighting the Astronomer.[/p]
  • [p]Fixed an issue where Party Heal could proc twice in dungeon rest phase. [/p]
  • [p]Fixed the following issues with the Voidwalker’s Resonator[/p]
    • [p]We’ve disabled upgrading the Resonator in encounters and markets. This sometimes leads to online sessions having the upgrade menu persisting across non-active players, which required a restart to resolve. This also resolves the issue where online sessions could have Resonator upgrades not applied correctly.[/p]
    • [p]Fixed an issue where equipping certain trinkets in loadout could remove the Resonator. [/p]
[p][/p][h2]Online[/h2]
  • [p]Fixed an online desync that could occur when dismissing a Merc during contract renewal. [/p]
  • [p]Fixed an online softlock that could occur when cancelling out of loading into party creation. [/p]
  • [p]Fixed an online softlock for Join-In-Progress if the client tried to connect while the party was in the Adventure Summary screen after winning or losing an adventure.[/p]
  • [p]Fixed an online softlock that could occur if a client disconnected during the Wheel of Death phase in Dark Carnival. [/p]
[p][/p][h2]Softlocks[/h2]
  • [p]Fixed a softlock that could occur when attempting to back out of the Fallen Knight’s charge attack ability menu. [/p]
  • [p]Fixed a softlock that could occur when feeding pets in combat, and the battle grid was full. [/p]
  • [p]Fixed a softlock that could occur as a result of the cursed Hanged Soul. [/p]
  • [p]Fixed a softlock that could occur with the Acid Trap trying to melt equipment when the player has no equipment equipped. [/p]
  • [p]Fixed a softlock on Xbox that could occur when receiving the Wheel of Fortune tarot card. [/p]
  • [p]Fixed a softlock on Windows (non-Steam) that could occur if a player tried to load a game run from a temporary menu that was incorrectly being shown. [/p]
[p][/p][h2]Gameplay[/h2]
  • [p]Fixed an issue where the Fallen Knight charge could be cancelled while on an entangled tile despite having entangle immunity. [/p]
  • [p]Fixed an issue where imbued characters could deal damage to characters under Protect. [/p]
  • [p]Fixed an issue where AOE abilities could deal damage to characters under Protect. [/p]
  • [p]Fixed an issue where the landboat could become inaccessible if sharing a hex with certain encounters or assets. [/p]
[p][/p][h2]UX/UI[/h2]
  • [p]Improve the Lore Store banner for unlocks. Certain cosmetics and unlocks should no longer continually display as unlocked when not purchased. [/p]
  • [p]Fixed an issue where “Load Most Recent” was overflowing in certain languages. [/p]
  • [p]Fixed an issue where players could be redirected to the load game menu when attempting to continue from the adventure loss screen. [/p]
  • [p]Fix for the Slippery Pirate not always showing their correct level. [/p]
  • [p]Fixed an issue where the Twitch integration would not always toggle correctly. [/p]
  • [p]Fixed an issue where the “View Profile” option was not always navigable with controller or keyboard shortcuts. [/p]
  • [p]Fixed an issue where the audio from the Rogue Isles biome could continually play despite leaving the Rogue Isles. [/p]
[p][/p][p] [/p][p]Thanks again, Adventurers![/p][p]Be sure to stay tuned for further updates. We'll be sharing more news on the upcoming Beekeeper, Angler, Treasure Hunter, and Pathfinder changes soon, as well as all new details on the returning Dungeon Crawl Gauntlet![/p][p][/p][p]Happy adventuring![/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
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