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  3. Patch #1.1.83

Patch #1.1.83

Greetings Adventurers,


This update focuses on tackling key bugs that we’ve identified to be causing a high number of
reports and impacting overall gameplay stability. In addition to these higher volume issues,
we’ve also fixed a handful of smaller issues, such as missing VFX, followers no longer being
healed with Party Heal, and final bosses dropping loot rather than only Lore.

We’re also excited to add two new seasonal cosmetics to the Lore Store for Easter and April
Fool’s Day. Starting today the Bunny Ears and the fan-favourite, Merling Skin, are available in
the Lore Store for free. Alongside the seasonal additions, cosmetic skins now have the option to
change their colour tone. Go forth my Purple Gobbo!

We hope this patch finds you well! Read on for full details:

[h2]Softlock Fixes[/h2]
  • Fixed an issue where Bosses could softlock during their phase transition. This was most
  • frequently reported for the Bandit King fight, but could happen during any boss fight if
  • their idle animation lined up with their phase transition.
  • Fixed an issue where the game would softlock or desync during a combat revive.
  • Fixed a softlock/desync that could occur when fleeing from combat after canceling out of
  • the bomb action menu.
  • Fixed a softlock/desync that could occur during focus use on flee from combat.
  • Fixed a softlock/desync that was occurring in combat when consuming Focus and using
  • spacebar to commit the attack.
  • Fixed a softlock that could occur when being ambushed while sailing the ocean.
  • Fixed a softlock/desync that could occur in certain situations when giving inventory items
  • to another player.
  • Fixed a softlock/desync that could occur when rapidly clicking while using a scroll.
  • Fixed a softlock during the Kraken fight if the last player was revived by a Sanctum.
  • Fixed a softlock that could occur when sailing into certain towns and having additional
  • boat deeds in the player inventory.


[h2]Combat[/h2]
  • Fixed the issue that was preventing player boats from taking damage during the Kraken
  • fight.
  • Fixed the visual FX for the Scarecrow’s Decoy ability and the death FX for the Healing
  • Sheep and the Kraken.
  • Fixed the issue that was causing each act’s final boss to hand out loot rather than only
  • Lore Points.


[h2]UX/UI[/h2]
  • Added a visual cue for Focus Refund.
  • General improvements to the Focus Refund flow.
  • Fixed the issue where the right stat wasn’t always being displayed during dungeon trap
  • encounters.
  • Fixed various UI “flashes” when traversing through dungeon rooms.
  • Fixed a visual issue where a follower would stay on the enemy hex after fleeing from
  • combat.


Lastly, and for some, most importantly...

[h2]Lore Store[/h2]
  • Added colour tinting to the Skelly, Goblin and Merling cosmetics.



All players will need to have updated to the latest build to play together in Multiplayer.

Thank you for your continued support!

⚔️IronOak Games



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