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For The King II News

Patch #1.8.13 - Crossplay re-enabled, bug fixes, and a new secret menu option!

[p]Greetings Adventurers! [/p][p][/p][p]We are excited to announce that the Child Of Chaos adventure, the playable character Monk, and the Tinkerers Of Fate DLCs are now live on PlayStation 4 and PlayStation 5! With this update, Crossplay has been restored across platforms. [/p][p]Thank you for your patience while we aligned the builds. We have also extended the Lore Store period for the Monk and the Courier trait for zero lore points for two weeks. Don’t forget to stop by the Lore Store and unlock these two new Lore Store additions. [/p][p][/p][p]It is important to note that players on PlayStation platforms are required to own the paid DLC content in offline sessions. This is slightly different than Steam and Xbox where players are not required to own the paid DLC in offline sessions that had been previously accessed during a multiplayer session. [/p][p]Alongside the DLC content and Crossplay being restored, we have a host of bug fixes, quality of life changes, and a new Secrets Mode setting added - Confetti Blood Mode![/p][p][/p][p]Read on below for the full list of changes.[/p][p][/p][p][/p][p][/p][h3]Noteworthy[/h3]
  • [p]Fixed the Unity vulnerability issue.[/p]
  • [p]Fixed the issue in Chapter 1 where certain seeds could spawn inaccessible quest props (ie Tavern, Queensguard Ship) and prevent players from completing objectives.[/p]
  • [p]Updated the Grill Dog achievement wording to more accurately reflect the unlock requirement of needing to activate the Grill Dog skill 77 times. [/p]
  • [p]Fixed the issue in Chapter 3 where certain seeds were not allowing the Minecarts to reach their destination.
    [/p]
[h3]Online[/h3]
  • [p]Fixed an online desync that could occur in the overworld Merc Guild if a player had given a Merc Deed to another player in the party. [/p]
  • [p]Fixed an issue where players customizing their character in Party Creation could interfere with another party member's customization if they were confirming edits at the same time.
    [/p]
[h3]Gameplay[/h3]
  • [p]Fixed Jelly Skelly not always transitioning into its second phase in combat.[/p]
  • [p]Fixed Jelly Skelly not always spawning on the combat grid correctly.[/p]
  • [p]Fixed in issue in Chapter 6, The Child Of Chaos, where a player could sell a quest item.[/p]
  • [p]Fixed in issue in Chapter 6, The Child Of Chaos, where players would lose certain rest phase abilities while loading into certain dungeons.[/p]
  • [p]Updated the Shaman Healer overworld encounter. The worst roll result is now Death rather than Party Death.[/p]
  • [p]Fixed a softlock that could occur if a character equipped with the Field Medic trait attempted to use certain herbs while being afflicted with Confuse.[/p]
  • [p]Corrected the sell value on the Toy Gun from being overinflated.[/p]
[p][/p][h3]UX/UI[/h3]
  • [p]Switched the “Your party may not be ready for this” dungeon encounter back to red. [/p]
  • [p]Fixed various strings with incorrect or missing localization in English and other languages. [/p]
  • [p]Improved the padding and visuals on the Main Menu news carousel.[/p]
[p][/p][h3]Settings[/h3]
  • [p]Bring your festive spirit to Fahrul by enabling confetti blood mode in the Secrets Mode menu in settings. [/p]
[p][/p][p]Thanks again to our amazing community and everyone who steps into Fahrul. We’ve loved hearing all about your adventures with the Child Of Chaos adventure, the new characters in The Tinkerers Of Fate, and we cannot wait to share more news about our upcoming DLC, Fallen Oaths, as well as the free content that will be launching alongside it. [/p][p][/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
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Fallen Oaths Character Reveal, Autumn Sale, and free returning character tease!

[p]Hello Adventurers! We are excited to announce that For The King II is currently available for 60% off as part of the Steam Autumn Sale![/p][p]Includes: The base game’s five-chapter arc set 20 years after the initial events of For The King, the Dark Carnival, an endless roguelite dungeon mode, and the latest chapter, the Child Of Chaos, wrapping up The Age Of Rebellion, and welcoming in The Age Of Omus.[/p][p]

[dynamiclink][/dynamiclink][/p][p]Now is a great time to hop in! We are fresh from launching a brand new adventure, three new characters, and a whole range of QoL changes and bug fixes! Plus, we have some great content on the horizon, starting with...[/p][p]
[/p][h2]The Fallen Oaths Character Pack[/h2][p]We are excited to reveal the first sneak peek at two of the upcoming characters as part of The Fallen Oaths Character Pack, due out in Q4 of this year![/p][p][/p][p]We will have more to share on these new additions to the realm in the near future, including the all-new adventure and returning character from FTK1 that will be launching alongside them, but in the meantime, be sure to wishlist below and look out for updates on these unique heroes that will be joining the roster![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]With the help of the beloved Fortune Teller, we look to the future to find more on who else The Resistance can call upon to aid in Fahrul's plight alongside the Voidwalker and Fallen Knight.. But where fortune and clarity once prevailed, we see only a path of stars before us..[/p][p][/p][p] [/p][h2]Latest Update - Child Of Chaos[/h2][p]We hope you have been enjoying the latest major content update to For The King II![/p][p]In case you missed it: We launched the Child Of Chaos, Monk, and Tinkerers Of Fate DLC earlier this month.[/p][p]We have been keeping up with your comments and reviews, and are eternally grateful for all the kind and constructive feedback we have received. We will continue to address reports and feedback while we prepare for our next free chapter, free returning character, and paid Fallen Oaths Character Pack launching in Q4.[/p][p]We are also excited to announce the return of crossplay with Adventurers on PlayStation platforms, as we look to launch the Child Of Chaos, Monk, and Tinkerers Of Fate to PlayStation 4 and PlayStation 5 in the next couple of weeks.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]For those who are yet to hop into the latest free adventure, allow us to tempt you with some alluring details.. Taking place following the events of For The King II, the Child Of Chaos adventure sees the remaining members of The Resistance investigating an uprising in Chaos once again in the lands of Fahrul.[/p][p][/p][p][/p][p]Meanwhile, out at sea, mysterious forces swirl and collude around a crumbled tower of a bygone age as foes both new and old combine their wicked influence and evil talents across the realm. [/p][p][/p][p] [/p][p][/p][h2]For The King II Official Wiki[/h2][p]We wanted to give a community shoutout to all of the folks who have given their time and energy to get the For The King II Official Wiki up and running! Information regarding both For The King and For The King II can be found here, with Tinkerers Of Fate and Child Of Chaos content being reflected already![/p][p]
[/p][h2]Twitch[/h2][p]Join us on Wednesday, October 1st, at 12pm PDT/7pm UTC for another For The King II stream![/p][p]We’ll be chatting about today’s reveal while we play through the latest Child Of Chaos chapter![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p] [/p][p]We once again want to thank all of our players. We cannot wait to deliver more content to the game and are so excited to hear how our eager adventurers feel about these new character reveals![/p][p]We are also so excited to reunite Adventurers across all platforms once we launch The Child Of Chaos, Monk, and Tinkerers Of Fate to PlayStation platforms in the coming weeks![/p][p][/p][p]Keep an eye out for more details![/p][p][/p][p]⚔️IronOak Games [/p][p][/p][p] [/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
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Hotfix #1.8.11

[p]Greetings Adventurers!  [/p][p] [/p][p]The Tinkerers Of Fate Character Pack and The Child Of Chaos have now been out for just over a week and we are blown away by the reception. All of the love and excitement for the two new characters, the new adventure, and all of the other content has been so great to read and be a part of.  [/p][p] [/p][p]We have a week 1 patch here to address some player feedback and update a couple of bugs that have been observed. A couple of noteworthy fixes are a softlock on Biteshade, a fix for a rare state when the Airship wouldn’t pick up all the party, Hardwork not proccing multiple times, Jelly Skelly not retaining stats, and a take two on older saves not working on loading after updating to the 1.8 version. Read on below for the full list! [/p][p] [/p][p][/p][p][/p][h3]Noteworthy Fixes  [/h3]
  • [p]Fix for an online session desync that could happen during a player revive if a non-active player opened the player summary during the revive.  [/p]
  • [p]Fixed an issue where Jelly Skelly wouldn’t retain their stats after transforming. [/p]
  • [p]Fixed the softlock that could occur after defeating Biteshade in the Primordial Dungeon and it attempts to join your party while playing on Xbox or with a controller.  [/p]
  • [p]Fixed another area that could lead to a softlock when loading a save file that was started on version 1.7.16 or earlier.  [/p]
  • [p]Fixed an issue where the Airship could get to a state where it couldn’t pick up everyone in the party.  [/p]
  • [p]Fixed an issue where the Stablehand’s Hardwork ability would not proc more than once in combat. [/p][p] [/p]
[h3]Softlocks [/h3]
  • [p]Fixed a softlock that could occur if a Pet walks over an overworld hex that is inflicted with Chaos.  [/p]
  • [p]Fixed a softlock that could happen in combat if more than 16 entities ended up being in that combat (ie. players, summons, enemies, mercs, pets) [/p]
  • [p]Fixed a softlock that could occur when playing on Xbox, or with a controller, and the player is not able to click on the “The Host has disconnected…” menu.  [/p]
  • [p]Fixed a softlock that could occur if the Kraken destroys the party’s ship while holding 2 player characters.  [/p]
  • [p]Fixed a rare softlock that could occur in combat when the music attempts to switch to the player low HP music.  [/p]
  • [p]Fixed a softlock that could occur if an NPC follower attempted to join the party after combat while all of the tiles were occupied.  [/p]
  • [p]Fixed a softlock that could occur in Chapter 6 in the final fight during specific attack sequences.  [/p]
[p] [/p][h3]Online [/h3]
  • [p]Fixed an online issue where Lore Store items would not fully share across all parties if the host client quit and joined in a particular flow.  [/p]
  • [p]Fixed the issue where the intro prompt could persist on screen if the client accepted an online game invite while watching the intro cinematic. [/p]
[p] [/p][h3]Gameplay [/h3]
  • [p]Fixed an issue where the Pet Shop Pets were not always updating correctly after a market refresh.  [/p]
  • [p]Fixed an issue with the Berserker trait where the weapon damage would go through despite the weapon breaking.  [/p]
  • [p]Fixed an issue where the Fortune Teller’s Channel ability could stack and be applied to a bomb attack ability.  [/p]
  • [p]Fixed an issue where Peggy the Merc’s weapon could be obtained through the Scrounge ability.  [/p]
  • [p]Fixed an issue where Chapter 6 dungeon bosses were not always spawning the appropriate level minions. [/p][p][/p]
[h3]UX/UI [/h3]
  • [p]Added new icons to the player HUD and inventory to better inform the player when a pet or merc is hired. Empty silhouette indicates no follower is hired, a wolf head indicates a pet is hired and a filled out silhouette indicates a merc is hired.  [/p]
  • [p]Fixed the Rush the Clock adventure challenge not always displaying the correct round count.  [/p]
  • [p]Fix the evil reflection summons not always being the correct size.  [/p]
  • [p]Improved the popcorn text timing for the Parry skill.  [/p]
  • [p]Fixed an issue with Dark Carnival lighting displaying a lens flare if the string lighting spawned too close to a camera.  [/p]
  • [p]Improved the camera angle for the Dead Adventure encounter in dungeons.  [/p]
[p] [/p][h3]Audio [/h3]
  • [p]Fixed an issue where Boney Boogey’s Party Room wouldn’t always play his disco theme.  [/p]
[p] [/p][h3]Art[/h3]
  • [p]Fixed the clipping issues with the Cultist Outfit armor cosmetic.  [/p]
  • [p]Fixed a visual issue where a second Toadslayer model would appear on the combat grid after he accepts your party invite in Chapter 2.  [/p]
[p] [/p][h3]Localization[/h3]
  • [p]In French, we’ve updated the Friar and Monk player character names to better distinguish them.  [/p]
[p] [/p][p]Thanks again for being part of such a great community. We have some big upcoming plans that we hope to share soon. Some may even say the news is out of this world!  [/p][p][/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
[p]➡️Reddit[/p][p]➡️Discord [/p][p]➡️BlueSky[/p][p]➡️Twitch[/p]
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Hotfix #1.8.10

[p]Greetings Adventurers! [/p][p] [/p][p]First off, we’d like to send a huge thank you to everyone who has played the new adventure, The Child Of Chaos, and with the new characters, the Toymaker and the Fortune Teller, as well as the additional new content. The feedback has been fantastic, and we love hearing how well they’ve been received. [/p][p] [/p][p]Today, we have a hot fix to address a few issues raised by the community with this release: a few soft locks, the weapon unlocks for the Toymaker and the Fortune Teller, and a couple of localization issues in German have been cleaned up. [/p][p] [/p][p][/p][p][/p][h3]Softlocks[/h3]
  • [p]Fixed a softlock that could happen with the Toymaker if they ate a status imbue hot dog and then activated their combat skill Plaything.[/p]
  • [p]Fixed a softlock that could happen with the Toymaker if their Plaything ability attempted to capture the soul of an exploding barrel. [/p]
  • [p]Fixed a softlock that could happen on the overworld at night when the game attempted to spawn a specific encounter. [/p]
  • [p]Fixed a softlock on Chapter 1 and Chapter 5 that could occur on saved games that were loading into a dungeon (ie, Chapter 1 Sewer) and then coming out of the dungeon into a new area. These save files can now be loaded into and continued as expected. [/p]
  • [p]Fixed a softlock that could occur in a dungeon if the party attempted to enter a room with a Dead Adventure and the Dead Adventure didn’t have a main hand weapon equipped.[/p]
[p] [/p][h3]Gameplay[/h3]
  • [p]Fixed an issue where the Scrounge skill, from the Hobo or pet rat, could find specific quest items. [/p]
[p] [/p][h3]Controller [/h3]
  • [p]Fixed an issue with the Controller Layout menu not always correctly highlighting the Close option.[/p]
[p][/p][h3]UX/UI[/h3]
  • [p]Fixed an issue where the Chaos Generator encounter may not always show a Pass option when playing in a local co-op or online game. [/p]
  • [p]Fixed an issue where Pogey could display a white lens flare within their pet menu.[/p]
  • [p]Fixed an issue where exploding barrels wouldn’t always despawn after exploding. [/p]
[p] [/p][h3]Lore Store[/h3]
  • [p]Fixed the issue where the adventure complete weapons for the Toymaker and the Fortune Teller were not correctly unlocking in the Lore Store. If anyone has completed an adventure with either of these new characters, this fix should retroactively unlock the new weapons in the Lore Store to be purchased for the standard loadout value of 8 Lore Points.[/p]
[p] [/p][h3]Localization[/h3]
  • [p]Fixed the issue where the Child Of Chaos description in German was being displayed in French. We also fixed a few other minor German translations in this adventure.[/p]
  • [p]Fixed a missing localization string in all languages if the player were to advance to a certain part of the story AND found a particular quest objective in a particular order.[/p]
[p] [/p][h3]Crossplay[/h3]
  • [p]We are continuing to work hard internally to bring crossplay back on for all platforms.[/p]
[p]  [/p][p]Thank you again to our amazing community - new and returning players alike! We look forward to hearing more great stories regarding the new content. [/p][p] [/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
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The Child of Chaos Update and Tinkerers of Fate Character Pack now live!

[p]Adventurers! The time is finally here to dive into the brand new chapter in For The King II![/p][p]We are extremely excited to announce that the Child Of Chaos, returning playable Monk, and Tinkerers Of Fate DLCs are now available![/p][p]All players will automatically gain access to both the playable Monk character and Child Of Chaos DLC for free. The Tinkerers Of Fate Character pack is available for purchase and adds additional content to the game, including two new classes, new weapon sets, cosmetics, pets, mercs, and more![/p][p][/p][p][dynamiclink][/dynamiclink] [/p][h2]Child Of Chaos - Free Adventure[/h2][p][/p][p][/p][p]The Child Of Chaos Adventure is now available for all players, launching alongside the returning Monk class from For The King, for free![/p][p]Explore a new chapter in Fahrul’s history, as we peer back into the realm to see what has happened following the finale of For The King II.[/p][p]As members of The Resistance, once more you will be tasked with delving into all-new biomes full of some fresh faces, some perhaps more familiar than others… Plus new enemies, weapons, encounters, and more![/p][p]We cannot wait for you to dig into the new Adventure and learn more about what’s next for Fahrul. Take a look at what lies in wait for you below![/p][p][/p][p][/p][p]All players will be granted access to this new chapter and will not require completion of the previous five chapters to unlock.[/p][p] [/p][p][/p]
Returning Playable Character, Monk - Free
[p]The new Child Of Chaos chapter is not the only free addition, either! Returning from the halls of hallowed heroes, the Monk brings its tranquil acts of defiance to the Resistance, boasting a familiar suite of support skills designed to keep the party Focused and healthy.[/p][p]Players of the original For The King will be happy to learn that while bringing some new tricks to Fahrul, the Monk still holds the same charm and playstyle they operated in the previous title.[/p][p][/p][p][/p][p][/p][p]Check out our Character Introductions and Synergy Guide on the Monk if you want some tips before heading into the fray.[/p][p][/p][p] [/p][p][/p][p][/p]
Tinkerers Of Fate
[p][/p][p]Today marks the release of our first paid Character Pack, The Tinkerers Of Fate![/p][p][/p][p][/p][p]
Introducing the Fortune Teller and Toymaker to the Resistance. Two new characters that bring some rather unique additions to the party.[/p][p]Purchasing the Tinkerers Of Fate Character Pack also grants players access to several other new additions, including a new Voodoo-themed Merc, Jelly Skelly pet, Training Dummy Skin Cosmetic, Rapier weapon set, Orb weapon set, and a new Trait - Grill Master.[/p][p][/p][h2]Fortune Teller[/h2][p]The Fortune Teller comes equipped with the new Orb weapon. Designed to supply Focus and support to teammates while charging their attacks over rounds for a huge damage multiplier![/p][p]Each turn, the Fortune Teller may use a Secondary Action to provide Focus to a party member or themself, then use that Focus to charge their Orb for that turn. This provides a compounding damage multiplier that can lead to some huge damage numbers! Be sure not to count the Fortune Teller out based on the first impressions of the Orb’s low damage output before a good charge![/p][p][/p][p]Their arcane trickery does not end there, however.[/p][p][/p][p][/p][p][/p][p]Empowered manipulators of destiny, the Fortune Teller can alter the trajectory of the party by asking the powers of Fate to intervene. When the Fortune Teller, or a fellow party member, rolls a particularly unlucky roll on the die, Fate may interfere to cause a brand new roll to fill the slots! Though these rolls are not guaranteed to be better than the original, they offer a new chance by twisting the flow of Fate.[/p][p][/p][p][/p][p][/p][p]The final piece of their toolkit comes in the form of Fortune. A unique skill that allows the Fortune Teller to find Tarot Cards, which in turn can be used on the overworld or in combat for a chance at a random buff or effect. These can range from max health buffs to new and quirky statuses, such as the Linked status that connects two party members’ health pools—for better or worse![/p][p][/p][p][/p][p][/p][p]Learn more about the Fortune Teller’s loadout, toolset, and ideal place in the party with our Character Introductions and Synergy Guides here.[/p][p] [/p][p][/p][h2]Toymaker[/h2][p]The enigmatic Toymaker slices into action with their dexterous Rapier by their side and Button Shield upon their forearm. Tormenting and teasing their prey, the Toymaker possesses the ability to stuff the essence of their foes into the ominous dolls they carry on their person at all times. [/p][p][/p][p][/p][p]Appropriately titled Plaything, the Toymaker’s talent allows them to recreate their enemies as allies in combat, using the dolls they so delicately shoved the souls of their adversaries into. This has a chance to trigger when the Toymaker finishes off an enemy, further enabled by their opening loadout, which features a weapon with an additional Primary Action.[/p][p] [/p][p][/p][p][/p][p]The Toymaker brings a summon-focused role to For The King II, and you can learn more about their toolset, loadout, and party synergies in our latest guides and character introductions. [/p][p]
[/p][p][/p]
What Else is New?
[p]In addition to the excitement of The Child of Chaos adventure and the Tinkerers Of Fate character pack, we’ve also added some new features, changed up some areas of the game, and solved a bunch of reported bugs.[/p][p][/p][h3]Main Menu[/h3][p]We’ve updated the main menu to be a lot more dynamic. Ranging from adding items upon completing certain tasks, improved camera flows, and a revamped News section. [/p]
  • [p]The main menu is now dynamic and will update with specific items after completing in-game objectives. Returning players may see new items if they’ve already met the unlock condition.[/p]
  • [p]The camera now transitions smoothly between the various modes available from the main menu. [/p]
  • [p]We’ve added a difficulty warning when first starting For The King II. Similar to FTK1, this cautions players of the perils ahead.[/p]
  • [p]We’ve overhauled our News system to better inform players when there are updates, announcements, and have added better linking across the in-game lore store/platform stores for DLC. [/p]
[p][/p][h3]Adventure Select [/h3][p]Alongside the main menu, the adventure select view has received a significant update. [/p]
  • [p]Adventures are now displayed in a carousel, allowing for a more intuitive flow when choosing an adventure. [/p]
  • [p]Adventure titles will now display a crown icon representing the highest difficulty level completed for that adventure. [/p]
  • [p]Chapter 6 - The Child of Chaos - is unlocked by default, but will show a spoiler warning for players who haven’t beaten the previous 5 chapters.[/p]
[p][/p][p][/p][h3][/h3][h3]Combat[/h3]
  • [p]We’ve improved the overall speed of combat, blending a lot of the combat actions, events, and animations. The end result is a much smoother and quicker combat experience. [/p]
[p][/p][h3]Dungeons[/h3]
  • [p]Certain dungeon rooms will now have their treasure chest spawn in the same room, removing the need to enter an additional room for the treasure chest.[/p]
[p][/p][h3]Mercs [/h3]
  • [p]We’ve added Rosetta the Bard, a new base game Mercenary, who can be hired in any Merc Guild.[/p]
[p][/p][h3]Weapons [/h3]
  • [p]New Weapons added to the base game[/p]
    • [p]A full Cultist weapon family consisting of shields, axes, torches, daggers, and more! [/p]
    • [p]Four new Katanas[/p]
  • [p]The Walloper[/p]
    • [p]We’ve improved The Walloper to make it more usable and fun![/p]
    • [p]Damage increased from 50 to 62[/p]
    • [p]Improved accuracy by 15%[/p]
    • [p]Moved the drop from mid-game to late-game. [/p]
  • [p]Town Quest Items now display the location they need to be delivered to. [/p]
[p][/p][h3]Online[/h3][p]We’ve added a toggle to the lobby creation to showcase when you are looking for players. When selected, other players will see an icon in the lobby select showcasing that the session is looking for players.[/p][p] [/p][h3]Pets[/h3]
  • [p]Pets are now included when using Healing Fountains and Support Range overworld combat.
    [/p]
[h3]Enemies[/h3]
  • [p]Mind Bender [/p]
    • [p]Similar to the Bisontaur glow-up in the spring, we’ve overhauled the Mind Bender model.[/p]
[p][/p][p][/p][p][/p][p]
[/p][p][/p]
Bug Fixes 
[h3]Noteworthy[/h3]
  • [p]Fixed an issue where the Thieving Imps quest objective in Chapter 2 could spawn in an unreachable location.[/p]
  • [p]Fixed an issue where the Pirates Cove would be inaccessible on certain map variants in Chapter 4. [/p]
  • [p]Fixed an issue where certain save files were losing movement when loading into a saved game where the party was onboard a landboat or boat. [/p]
[p][/p][h3]Online[/h3]
  • [p]Fixed an issue where the Connection Lost window would persist when creating a lobby if the player first attempted to join a password-protected lobby, then created their own lobby. [/p]
  • [p]Fixed an issue where the auto-hide equipment toggle wasn’t always being respected in online sessions. [/p]
[p]
[/p][h3]Gameplay[/h3]
  • [p]Fixed the issue where certain mercenaries could be hired from the Merc Guild, and also added them via their specific story quest.[/p]
  • [p]Fixed an issue where Encounter damage (ie, party damage, party death) wasn’t being applied across the entire party.[/p]
[p][/p][h3]Combat[/h3]
  • [p]Fixed an issue where Warden Fraybee would attempt to steal focus when the characters had zero focus.[/p]
  • [p]Fixed an issue where the Combat Timeline could get out of order during Mimic fights.[/p]
  • [p]Fixed an issue where Bleed and Fire would reset their round timers if the player/enemy was hit with those statuses while currently being afflicted by one of them.[/p]
  • [p]Fixed an issue where the final fight in Chapter 5 could have visual issues with projectiles.[/p]
[p][/p][h3]UX/UI[/h3]
  • [p]Fixed an issue where Boomerang damage popcorn text could appear twice on attack.[/p]
  • [p]Fixed an issue where elemental enemies could display a white flash when navigating to their dungeon room. [/p]
  • [p]Fixed an issue where Pets and Mercenaries levels would be cut off in the encounter menu when engaging an enemy on the overworld.[/p]
  • [p]Fixed an issue where Pets would display XP gained popcorn text after reaching their max level. [/p]
  • [p]Fixed an issue where Pogey could display a negative value when being fed specific items.[/p]
  • [p]Fixed an issue where Pogey wouldn’t level correctly when fed high-tier items. [/p]
  • [p]Fixed an issue where the damage output window wasn’t always showing the correct calculations when playing with the Berserk trait.[/p]
  • [p]Fixed an issue where a Sanctum would no longer display on the overworld if it had been destroyed by Warden Fraybee. [/p]
  • [p]Fixed an issue where Caustic Ink would not always show correctly when used. [/p]
  • [p]Fixed an issue where the Ambush tutorial prompt could make the player character stand in the incorrect position. [/p]
[p][/p][h3]Localization[/h3]
  • [p]Fixed a localization issue in Loadout with Kibble.[/p]
  • [p]Fixed a localization issue on the Friendly Snake pet ability menu. [/p]
  • [p]Fixed a localization issue in a Chapter 5 biome name. [/p]
  • [p]Fixed a spacing issue with chapter names when playing in Russian. [/p]
  • [p]Various fixes across Japanese localization. [/p]
[p][/p][h3]Animation[/h3]
  • [p]Smoothed out the Ready Up animations in online party creation. [/p]
  • [p]Improved the visuals when casting Protect on self.[/p]
  • [p]Fixed an issue where all characters would play the Purify Scroll animation in combat rather than just the character using the scroll.[/p]
  • [p]Improved the animations for the Woodcutter, Blacksmith, and Farmer when using handbows.[/p]
[p][/p][p]
[/p][p][/p][p]Thank you all for your incredible passion and support. We are a studio on the smaller side, and community input and encouragement help us continue to create new and interesting content for For The King II![/p][p][/p][p]We have another release just around the corner in Q4, including another all-new adventure, a free returning playable character, and a paid Character Pack. As always, we cannot wait to hear about your adventures and look forward to any feedback players may have.[/p][p]
Thanks again, Adventurers![/p][p]Onwards, to Fahrul![/p][p][/p][p]⚔️IronOak Games [/p][p][/p][p][/p][p][/p][h3]Join the IronOak Games and For The King community on:[/h3][p][/p]
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