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Patch 1.2.20

Hello Adventurers,

This patch comes in with a few focal points - Combat Flow Optimization, Resistance & Mercs, and Bugs!

Combat Flow has been greatly improved throughout the whole game. Combats are now a lot smoother, the transition between player and enemy turns a bit cleaner, and as a result, are generally quite a bit quicker.

The Resistance, and Mercs, were not always spawning correctly. Certain combats would see Mercs being pulled into enemy combats, or The Resistance were spawning off grid and not reading correctly.

Lastly, we’ve squashed quite a few bugs ranging from sotflocks, to loot drops, and more.

Optimization
  • Improved the initial load times from start to Adventure Select. Depending on the player's machine the results will vary from person to person.
  • Improved the combat actions to be a more blended experience. This greatly speeds up the flow of combat by as much as 30% depending on the player’s machine.
The Resistance and Mercs
  • Fixed the issue where Resistance members, or Mercs, were being spawned into enemy combats.
  • Fixed the issue where Resistance members weren’t spawning into “support” combats correctly. This could happen with Pinecone in Chapter 1, Heartcrusher in Chapter 4, or Sunderbone in Chapter 5.
  • Fixed a softlock that could happen if a Follower was the only party member remaining in combat that proceeded to Loot. Instances where Followers are the only remaining party members now instantly end favouring the enemy as there are no longer any actual party member present.
Save Game
  • Fixed an issue that would prevent a party to press “continue” when loading into a Dungeon/Dark Carnival rest phase.
Gameplay
  • Fixed an issue where non-droppable weapons (ie Bosses & Scourges) could be acquired from certain encounters or markets.
  • Adjusted the order of abilities on elemental polearms to better match ability orders similar to other weapons. For example, Stun is no longer the top option.
  • Fixed an issue where Landboat and Boat repair would not decrement gold correctly. \
  • Fixed an issue with current-turn Action Points being removed if Focus Refund was not completed fully on the previous turn.
Combat
  • Fixed a softlock relating to clown jugglers that could occur in certain instances where party members were dead or revived in rest phase.
  • Fixed a softlock that could occur at the end of combat if the last enemy dies at the same time as a Party character. (ie - Thorn damage applying when an enemy dies)
  • 2x2 enemies (ie Trolls, Golems) will no longer put their own back tile into Guard.
  • Fixed a softlock that could occur if a player equipped with the Eager trait died while running through a trap.
  • Fixed an issue where summoned enemies weren’t being considered for the win condition and combat would end prematurely.
  • Fixed an issue with the enemy placement on the final fight of Chapter 5.
  • Fixed an issue where the Lolli Wand wouldn’t return the player’s hand when revived in combat.
  • Fixed the Lute ability, Meditation Music, to reward Focus correctly on successful roles.
  • Fixed an animation issue where the Justice animation would play on certain 2-handed weapons despite Justice not proccing.
Dungeons
  • Fixed a softlock that could occur if an Acid Barrel Trap destroyed an equipped trinket.
  • Fixed a softlock that could occur during a door phase when a Lockpick was given from one player to the next and then used on that specific door.
  • Fixed an issue with the Dungeon version of the Embedded Blade encounter that could be attempted forever.
Art
  • Fixed the clipping on the Friar when wearing the Dungeons of Hinterberg cosmetic.
  • Improved the textures on the Chaos Generator encounter.
  • Fixed the Cursed Hag’s animation to play her correct idle.
  • Told the Frost effect to chill out! (We toned down the size and speed of the effect)
Localization
  • Corrected the localization on a few of the Alcohols as they were not showing incorrect text of “Defense Up” rather than the actual defense values.
  • We spent some time looking at the Golden Gun and realized it’s actually Fool’s Gold! As such, the Golden Gun has been renamed Pyrite Gun.
UX/UI
  • Improved “Pass” in Loot Phase when controlling more than one character.
Controller
  • Fixed the issue where Quest item rewards (ie, weapons or attire) could not be taken or equipped when playing with controllers.


Thanks for playing!

⚔️IronOak Games



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For the King II Weekend Deal & Free Wallpapers

Greetings Adventurers,

We’re just stopping by to let you know that For the King II is now 40% off for the first time since launch! If you were thinking about giving the game a spin, there has never been a better time to jump in with friends and experience a whole new 5-part adventure in the fantastically realized realm of Fahrul.

[h3]WELCOME TO THE DARK CARNIVAL, WE’VE GOT FUN AND GAMES! [/h3]
The Ringmaster eagerly awaits your party for an evening of adventure and chaos as the Dark Carnival makes its way to For the King II. Our latest major update serves up an infinite dungeon mode that will see you delving into the depths of pandemonium! Check out our new trailer below to discover more...

[previewyoutube][/previewyoutube]



[h3]FREE WALLPAPERS [/h3]
To further celebrate the arrival of the Dark Carnival, we’ve created a selection of beautiful wallpapers for you to display proudly on your desktop or mobile device. A fun Fahrulian fact just for you – by flaunting a FTKII wallpaper, you receive a +10 inspiration to every task you face going forward.

How do I access the wallpapers?
Navigate to your Library and find For the King II on the left panel within your Steam application. Right click on For the King II, then select Manage > Browse Local Files. You will be able to find your new wallpapers within the game folder!













As always, thank you for your continued support and happy slaying!
⚔️IronOak Games



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Hotfix 1.2.15

Hello Adventurers,

Hotfix coming in to address the Dark Carnival softlock for players who made it to Clown Jeremy

Thanks for your patience and understanding,

⚔️IronOak Games



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Hotfix 1.2.14

Hello Adventurers!

Hope everyone has been able to stop by Dark Carnival for a quick treat. Here’s a small Hotfix to resolve a softlock that could occur when a Dead Adventure awoke to fight your party.
  • Fixed the softlock that could occur when a Dead Adventure was looted and became a fight outcome.
⚔️IronOak Games



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Patch #1.2.13

Greetings Adventurers,

Hot Dogs! Candy Apples! Snickerdoodles! Step right up and grab your favourite carnival fare from the concession stand in the Dark Carnival. Beware the side effects that such treats may bring to you or your party. We wouldn’t want you to get a tummy ache and light your hands on fire!

With these new carnival food additions players can alter their attributes, or take power into their own hands… literally. For example, the Juiced Apple will permanently increase your Strength at the cost of 2 Max HP, and the Icy Wiener will imbue the player with Ice allowing their following attacks to be charged with Freeze, plus so much more!



[h3]NOTABLE FIXES[/h3]
  • Reflections from the Shrouded Mirror have been a well received feature in the Dark Carnival. Almost too well received as lots of parties will hunt them down and ride Reflections to Carnival Glory. This is fantastic, although Reflections should be additive and not necessarily a must have to have deep runs. To ease off a bit of their overreliance we’ve added Fade Damage to Reflections.
  • Reflections gained from the Shrouded Mirror will now take Fade Damage after rest phase. Fade Damage becomes active after their first rest phase and will continue until the Reflections die off.
  • Fixed an online game exploit where players could get increased movement.

[h3]DARK CARNIVAL[/h3]
Unique Dark Carnival Foods - The Dark Carnival concession stand now sells food that can only be found inside the Dark Carnival. Watch your tummy as these aren’t the usual flavours found in a traveling carnival!
  • Hot Dogs offer a new mechanic to the For The King franchise by imbuing players with special abilities. Eat a hot dog and your next few attacks will be charged with the flavour of choice. From the Chili Dog, Icy Wiener, Zapwurst, your sure to find something that suits your tastebuds.
  • Candy Apples are the sweet treat that every carnival goer loves to try. These apples are dipped in all sorts of stat-packed goodness. From the Party Apple buffing speed, Cosmic Apple increasing intelligence, there is an apple for every class to increase their stats. Careful how you chew these apples as they come at a cost of health.
Unique Carnival items - The Bling Pop and Candy Necklace have arrived. Be on the lookout for these special items as only one of them can be found during a run, within Dark Carnival or the Campaign.
  • Bling Pop - Raising all of the player stats by 3 points, the Bling Pop will also grant full focus when consuming candy. However, it can be pretty sweet and each candy consumed will cost you 10HP.
  • Candy Necklace - More carnival bling in the form of a candy necklace.This fancy trinket grants 3HP Regenan extra primary action, party speed, but at the cost of your max focus.
  • Lolli Wand - With all of this sugar madness the Lolli Wand has been found and restored to the realm of Fahrul. Be on the lookout for its intelligence boosting, sugar-coated goodness.
Other Dark Carnival Changes:
  • New cosmetics are also in the Lore Store - be sure to get your fill of carnival food to unlock them and traverse the Dungeon in old-fashioned style.
  • The previous Candies received an item card update to match the new food item cards.
  • Fixed the issue where the Shepherd would no longer summon Sheep on deeper floors.
  • Fixed an issue where the player HUDs could have issues after summoning during the Royal Droll fight.
  • Fixed an issue where superfluous rooms were being spawned after landing on certain wheel outcomes.
  • Fixed Wheel of Death party outcomes not applying to Followers, including Reflections.

[h3]OVERWORLD [/h3]
  • Fixed an issue with Focus not being refunded correctly when closing the combat encounter with keyboard shortcut AFTER applying focus with a mouse click.
  • Fixed a softlock that could occur when a player rolls Randomize Character in the Dark Carnival WHILE there is an Overworld marker present on the map.
  • Fixed a softlock that could occur in the Chapter 3, The Royal Mines, when clicking on a minecart that occupied the same hex from a player debarked from a landboat.

[h3]COMBAT [/h3]
  • Mimics will now attack the player who opened the chest with their first turn.
  • Improved the timing of tactics procing during attack animations.
  • Fixed an issue where Followers detailed HUDs would not close correctly during certain combat events.

[h3]UX/UI[/h3]
  • Fixed an issue with Player Summary not being able to open during Chest phase.
  • Fixed an issue with an erroneous string in the Encyclopedia regarding the Disciple Scourge.

[h3]ART[/h3]
  • Fixed the Lightning Melody displaying the incorrect icon.
  • Fixed the Attack Up status effect icon not always displaying the correct icon.
  • Fixed an issue with Party Rock’s face clipping on his hit animation.
  • Fixed various armor clipping on player models.

[h3]CONTROLLER[/h3]
  • End Turn has been moved to the Back Button (B on Xbox // O on Playstation) away from “Select”. We’ve also added this flow to more footers throughout the game.
  • Fixed an issue with the Merc Deed window not navigating correctly with the controller.
  • Fixed an issue with the Market window not navigating correctly when closed by an off-turn player that is using a controller.
  • Fixed the issue where custom difficulty would go up by two when using a controller.

[h3]Dark Carnival Leaderboard[/h3]
This update also celebrates the turnover of the Dark Carnival leaderboard. In the coming days we will highlight new monthly champions for single and multiplayer that will have their winning character immortalized as a Stone Hero for the month of August.

While this update lands on the first of the month, we can’t guarantee that new updates will land this early in the month although we will try our best to align updates with the turnover of the leaderboard.
Happy Carnivalling!


As always, thank you for your continued support and happy slaying!
⚔️IronOak Games



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