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  3. HOTFIX JUNE 11TH | V 0.5.1603

HOTFIX JUNE 11TH | V 0.5.1603

[p]A new week with more bug squashing, and we're back with some improvements! ✨ Check out below what we caught and cleaned up thanks to our community's diligent bug reports 🦾🐛 [/p][p][/p][h2]🚀 NEW FEATURE[/h2]
  • [p]The game will now automatically save every 5 minutes (real time) in addition to once at the start of each day[/p]
[p][/p][h2]🪲BUG FIXES[/h2]
  • [p]Fixed issues with offline play, including getting stuck on the loading screen when starting a new game[/p]
  • [p]Fixed issue where Silver would not appear[/p]
  • [p]Deliveries can no longer be sent if all available milestones have been completed[/p]
  • [p]Fixed issue where ores sometimes respawned right when harvested[/p]
  • [p]Mitigated (hopefully eliminated) the issue where distant items fall through the ground[/p]
  • [p]Interacting with the fallen satellite interaction point now properly unlocks a figurine construct[/p]
  • [p]Fixed issue where one could get stuck inside the vault by using the "Help, I'm Stuck!" command or running out of fuel[/p]
  • [p]Adjusted iron nodes so they no longer get stuck on top of the pillar[/p]
  • [p]Fixed issue where personal Quests would not function properly in offline play[/p]
  • [p]Fixed various crashes[/p]
  • [p]Fixed text header issue on Ruin region artifact counter UI element on HUD[/p]
  • [p]Fixed issue where death caches would sometimes spawn in the air[/p]
  • [p]Updated collision on mech tools, fixing Sprout Cannons not being repairable[/p]
  • [p]Fixed the Repair Tool showing "No Ammo" prompt when it shouldn't[/p]
  • [p]Fixed issue where you'd sometimes get hundreds of Refillite spawning in a small area[/p]
  • [p]Fixed issue where some wild crops would sometimes disappear when walking far away and coming back[/p]
  • [p]Fixed issue where some wild crops would sometimes be invisible[/p]
  • [p]Fixed issue where wild Polyberries would change to a low detail version very close to the camera[/p]
  • [p]Made item ejection more consistent on the Seed Extractor and Oil Presser[/p]
  • [p]Fixed issue where Znorks would have a solo party instead of going to sleep at night[/p]
  • [p]Fixed a collision issue with the Single Hardwood Fence Gate that prevented passage[/p]
  • [p]Fixed issue where snapping for normal constructs stopped working inside buildings[/p]
  • [p]Fixed the collision missing from part of the broken alien crane[/p]
  • [p]Fixed faulty Spike Saw hit detection on crops (wild and planted) and Refillite that made the range of the tool feel shorter than intended[/p]
  • [p]Fixed issue where neighbours wouldn't stand still when talking to them[/p]
  • [p]Fixed issue where contributing items to holograms by physically carrying them there with the P.I.C.K Axe could be finicky, as the items would block the hologram[/p]
  • [p]Fixed multiple Behemoths spawning on top of each other[/p]
  • [p]Fixed an issue where tools and transform modes that weren’t currently active got damaged when players got knocked out or entered water[/p]
[p][/p][h2]🔁CHANGES[/h2]
  • [p]Populated island between the Canyons[/p]
  • [p]Made tornadoes appear less, last a shorter duration, and not chase players as aggressively[/p]
  • [p]The Mech will now always have at least a bit of fuel in the tank if fuel consumption is turned off[/p]
  • [p]Adjusted early game fuel scaling with mech power, reduced initial fuel consumption by ~50%[/p]
  • [p]Refillite will now be used as fuel before any oils, when available[/p]
  • [p]Added landscape backdrops to the world[/p]
  • [p]Decreased strength of pushback when the Mech bumps into something[/p]
  • [p]Slightly increased minimum Mech speed required to take damage from collisions[/p]
  • [p]Increased minimum Mech speed needed to play animation where Mech reacts to an impact[/p]
  • [p]Added Standard Farmech mech parts to appearances from the start[/p]
  • [p]Added more Wheat to the crashed ship[/p]
  • [p]Mech baseline weight capacity increased from 80 to 100[/p]
  • [p]Increased durability of all tools & transform modes across all levels[/p]
  • [p]Reduced crafting cost of the Plant Fiber to Wheat Seeds recipe from 100 to 20[/p]
  • [p]Reduced crafting cost of all Spliced seeds from 5 to 2[/p]
  • [p]Adjusted the build cost of all troughs to match available resources better when players usually unlock Diane[/p]
  • [p]Added new visual state to Fuel Bar UI for over-encumbrance to indicate increased consumption[/p]
  • [p]Iterated on the floater amount and location near the starter area[/p]
[p] [/p][p]A huge shoutout to everyone who are sending us bug reports and feedback! We are working hard to resolve the issues you've been facing and hope to patch another hotfix soon!🌱🚀

Until then, keep those farms going!😊[/p][p]//The FRAME BREAK TEAM[/p]