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  3. HOTFIX SEPTEMBER 8TH | v 0.5.1762

HOTFIX SEPTEMBER 8TH | v 0.5.1762

[p]New week, new patch! The Vacuum’s range has been restored to its intended length. This was an unforeseen issue caused by changes made to mech part handling, so thanks to our eagle-eyed players for catching it! [/p][p][/p]
Full Patch Notes
[p]v 0.5.1723[/p][h2]Bug fixes[/h2]
  • [p]Removed small lake creatures that were causing crashes[/p]
  • [p]Fixed the range of the vacuum tool[/p]
  • [p]Fixed issue with egg incubator not hatching golden eggs[/p]
  • [p]Fixed the state of mech parts sometimes not initializing correctly for clients joining saves they've previously played on[/p]
  • [p]Fixed mech damage calculations from some damage sources being incorrect[/p]
  • [p]Fixed inconsistent cost for some modular building parts[/p]
  • [p]Fixed inconsistent naming for some modular building parts[/p]
  • [p]Fixed a few rare crashes
    [/p]
[p][/p][p]We are currently seeing an issue where mod chips are disappearing for some players. We’re looking into it and will put out another patch when we have a solution.[/p][p]//The FRAME BREAK TEAM[/p][p]

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