Next Update Beta Test Available NOW!
[p]Howdy, Exofarmers!
[/p][p]Do you like trying out new things? Do you enjoy seeing weird bugs? Well have we got just the thing for you![/p][p]We will be holding a beta test for the next update, where you will be able to try out new features and content. This helps us squash bugs and fine-tune the experience![/p][p][/p]
[/p][p]Tired of running back and forth between different Crafting Constructs? Having trouble keeping track of what’s made where? Not enough hours in the day to craft what you need? No more! You can now automatically craft items in many Crafting Constructs using the new Automator.[/p][p]To automate crafting, follow these steps:[/p][p][/p][h3]Connector Pipes, Splitters, Mergers[/h3][p]Connector Pipes are used to connect Constructs to each other. [/p][p]Splitters allow you to split the output of a Connector Pipe into multiple directions.[/p][p]Mergers allow you to combine the input of multiple Connector Pipes into the same output. [/p][p][/p][h3]Water Pump[/h3][p]Automated Water Pumps can be used to pump water from rivers, lakes, and the ocean directly into Watering Drone Stations and Water Troughs using Connector Pipes - no Irrigation Hose required! This means that you can fully automate your watering! There's also the new Water Reservoir construct for storing large amounts of water.[/p][h2]
Energy[/h2][p]
[/p][p]Energize your production with the new energy system. Build Generators to keep your production superpowered for a crafting speed boost![/p][p]Energy is intended to streamline power consumption for large farms and help you to scale up your production. [/p][p]Advanced Constructs- such as the Seed Maker II - will now consume Energy, which can be produced using Generators.[/p][p]While you meet or exceed your minimum required amount of Energy, Constructs and Drones will be Energized, meaning they work 2,5x faster. If your Energy needs exceed your available Energy, your Constructs will stop being Energized until you increase your Energy above the minimum required amount. They’ll keep working at normal speed though! We wanted a system that rewards players for building infrastructure without punishing those who want to focus on other things. [/p][p]Combustion Generators need Fuel to produce Energy. Work your way up to the Solar Generator in Milestone 12 for free Energy![/p][p]Energy is produced and used globally, meaning Generators and Crafting constructs don’t have to be in Farm Range to count. This means you can put your Generators wherever you like - solar park, anyone? [/p][p]Drone Stations no longer need Fuel to operate and can instead be Energized. Less running around re-fueling, more farming and crafting! [/p][p]The first Generator is unlocked at Milestone 5, with more unlocked over the following Milestones.[/p][p][/p][h2]Exofarmer Jetpack[/h2][p]
[/p][p]The Exofarmer now has a Jetpack, vastly improving your ability to get around your farm! The Jetpack will allow you to fly freely within Home Areas, as well as give you some extra air time while outside. [/p][p]The Jetpack is available from the start of the game as a new part of the Exofarmer’s core kit. Here's the controls:[/p][p]In addition to this general optimization, we have done extensive work on multiplayer performance, particularly when hosting a session. The more players are in your session, and the more elements need to be replicated, the bigger the performance increase will be. While we can’t guarantee a locked 60 FPS across the board, the experience should be on a completely different level of smoothness.[/p][p][/p][h2]Mech traversal improvements[/h2][p]We wanted to make the mech more fun to move around in during moment to moment gameplay, especially across long distances. To do this, we’re introducing some new movement tech for more skilled play.[/p][p]Sliding will no longer slow you down as much, and if you were running before a slide you will now keep running afterwards. You can now also cancel out of slides early to maintain your momentum by pressing the sprint button at the right time. [/p][p]When sprinting at max speed with your thruster bar full, you can do a thruster boost. Press the jump button to use up your bar and quickly blast upwards and forwards. To balance this, we have changed the thruster recharge rates.[/p][p]Furthermore, thrusters are now better at breaking falls![/p][p]These additions should make moving around in the mech feel more awesome.[/p][p][/p][h2]Build improvements[/h2][p]We know y'all love to build, so we're making improvements to the system. [/p][p]You can now hold down the button to keep removing Constructs.[/p][p]Snapping has been improved to handle large Pieces better - meaning fewer instances of snapping halfway down Foundations or not aligning properly.[/p][p]Several Build Pieces are now more contextually smart - Doors will snap to doorways, Windows in window holes, and Roofs to the tops of walls.[/p][p]These are just the beginning - we're aiming to make more improvements to building during the beta, including adding some features y'all have been asking for for a long time![/p][p][/p][h2]Other[/h2][p]We've made a bunch of other adjustments and will have full patch notes when the update releases. For now, here are some noteworthy goodies:[/p]
[/p][p]Do you like trying out new things? Do you enjoy seeing weird bugs? Well have we got just the thing for you![/p][p]We will be holding a beta test for the next update, where you will be able to try out new features and content. This helps us squash bugs and fine-tune the experience![/p][p][/p]
How do I participate in the beta test?
[p]You can participate in the beta test by playing on the “beta” branch on Steam.[/p][p]To play on the “beta” branch, do this: [/p]- [p]Right-click on Lightyear Frontier in your Steam library, then click "Properties"[/p]
- [p]Go to the "Betas" tab[/p]
- [p]Select “beta” in the dropdown menu of “Select the beta you would like to opt into:”[/p]
- [p]Close the Properties window[/p]
What’s in the beta test?
[p]This update is all about making your farmer life easier - from automating tasks to making building easier and improving performance.[/p][p]We will be updating the beta over time with more content and features as they come in, but to start off with we have:[/p]- [p]Automation[/p]
- [p]Energy system[/p]
- [p]Exofarmer Jetpack[/p]
- [p]Perfomance improvements[/p]
- [p]Mech traversal improvements[/p]
- [p]Build improvements[/p][p][/p]
- [p]Build an Automator[/p]
- [p]Connect an Automator to a compatible crafting construct with a Connector Pipe[/p]
- [p]An Automator can be connected to multiple crafting constructs by using Pipe Splitters[/p]
- [p]Choose a recipe inside the crafting construct and set it to Auto-craft (default key H/Right Stick Click)[/p]
- [p]Put the resources required for the recipe in the Automator's storage[/p]
[p]Construct[/p]
[p]Input[/p]
[p]Output[/p]
[p]Milestone Unlock[/p]
[p]Automated Water Pump (New!)[/p]
[p][/p]
[p]ːsteamthumbsupː[/p]
[p]12[/p]
[p]Automator (New!)[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p]9[/p]
[p]Automator II (New!)[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p]12[/p]
[p]Combustion Generator (New!)[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]5[/p]
[p]Combustion Generator II (New!)[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]8[/p]
[p]Combustion Generator III (New!)[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]10[/p]
[p]Compost Box[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Flower Press[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Fodder Oven[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Furnace[/p]
[p][/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Furnace II[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Grinder[/p]
[p][/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Grinder II[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Loom[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Medium Feed Through[/p]
[p]ːsteamthumbsupː[/p]
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[p][/p]
[p]Medium Water Trough[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p][/p]
[p]Mineral Crusher[/p]
[p][/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Oil Mixer[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Oil Presser[/p]
[p][/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Oil Presser II[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Sawmill[/p]
[p][/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Seed Extractor[/p]
[p][/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Seed Extractor II[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Seed Extractor III (New!)[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p]10[/p]
[p]Seed Splicer [/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p]Silo[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p][/p]
[p]Silo II[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p][/p]
[p]Small Shed[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p][/p]
[p]Storage Box II[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p][/p]
[p]Storage Shed[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p][/p]
[p]Water Reservoir (New!)[/p]
[p]ːsteamthumbsupː[/p]
[p]ːsteamthumbsupː[/p]
[p]8[/p]
[p]Watering Drone Station[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p][/p]
[p]Watering Drone Station II[/p]
[p]ːsteamthumbsupː[/p]
[p][/p]
[p][/p]
[p][/p]
Energy[/h2][p]
- [p]Press and hold Space/A Button while on the ground or press Space/A Button while in mid-air to activate[/p]
- [p]Press or hold Space/A Button to ascend[/p]
- [p]Press or hold CTRL/B Button to descend[/p]
- [p]Double press CTRL/B Button or land on the ground to deactivate[/p]
[p]Before[/p]
[p]After[/p]
[p]163 FPS[/p]
[p]249 FPS[/p]
[p]159 FPS[/p]
[p]253 FPS[/p]
[p]152 FPS[/p]
[p]250 FPS[/p]
- [p]Buffed Large Object Trailers[/p]
- [p]Large Object Trailer Hauling Capacity: 12 -> 16[/p]
- [p]Large Object Trailer HP: 150 -> 200[/p]
- [p]Large Object Trailer II Hauling Capacity: 24 -> 32[/p]
- [p]Large Object Trailer II HP: 200 -> 500[/p]
- [p]Buffed Storage Trailers[/p]
- [p]Storage Trailer Inventory Capacity: 200 -> 400[/p]
- [p]Storage Trailer HP: 150 -> 200[/p]
- [p]Storage Trailer II Inventory Capacity: 500 -> 1000[/p]
- [p]Storage Trailer II HP: 200 -> 500[/p]
- [p]Iron hauling size lowered: 3 -> 2[/p]
- [p]Tweaked Fuel costs[/p]
- [p]Lowered scaling[/p]
- [p]Reduced Fuel cost of using Seed Shooter[/p]
- [p]Increased max amount of Lock-Ons for Lvl. 2 & 3 Lock-on Targets Mod Chips[/p]
- [p]Lock-on Targets Lv. 2: 100 -> 150[/p]
- [p]Lock-on Targets Lv. 3: 150 -> 300[/p]
- [p]Changed Power Armor to be new progression set[/p]
- [p]Reduced wind-up time when throwing large objects[/p][p][/p]
How long will the beta test last?
[p]The beta test will start today, 2 February, and will continue until the next update releases (TBA!). [/p][p]The end of the beta test will transition into the release of the next update so you can keep right on playing. This includes converting your beta branch save files back to the main branch. [/p][p]We’re trying something new with this type of release, so we appreciate your understanding and patience as we deal with any bugs or issues that may occur during this process.[/p][p][/p]Should I participate in the beta test?
[p]If the following applies to you: [/p]- [p]You like to try new things, including things that are not explained [/p]
- [p]You enjoy experiencing weird glitches[/p]
- [p]You want to help improve Lightyear Frontier and can give healthy and constructive feedback[/p]
- [p]You looove finding and reporting bugs, ideally with clear steps on how to reproduce them[/p]
- [p]You are not scared of crashes or lost progress
[/p]
Where can I give feedback and report bugs?
[p]We have a channel dedicated to beta branch feedback, bug reports, and discussion on our Discord server.[/p][p][/p][p]We have also made a subforum for it on Steam. [/p][p][/p][p]As always, you can also use the in-game feedback tool by pressing “Give feedback” in the pause menu to share your thoughts and report bugs. [/p][p][/p][p]Please keep discussion about the beta branch limited to the places mentioned above. We reserve the right to remove posts related to the beta branch that are posted in the wrong places.[/p][p][/p]Is the beta available on Xbox? Can I play it with crossplay?
[p]No. We are only able to offer the beta branch of the game on Steam, meaning it will not be available on Xbox platforms and crossplay will not work.[/p][p][/p]Will the beta be localized in my language?
[p]The beta will only be available in English. We want to get this beta into the hands of y’all as early as possible, so it has not yet had the time to go through the translation and localization process. This means that any new features and content will only be available in English (older content will still be localized). Rest assured, it will be localized for the full release later this year! [/p]